AS2 :: Flash - Name All Instances Of A Movieclip Dragged On To The Stage?
Jul 4, 2011
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.
how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code. My question is, how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code?
First let me say I'm relatively new to AS 3 and I've scoured the Internet looking for a simple solution to no avail.Here's my general situation:1) I have dragged a movieclip with an instance name of a_mc onto the stage.2) On the first frame of the timeline I am importing a class file and calling its constructor:
Code: import cardmaker.*; var coverMaker:CoverMaker = new CoverMaker();
I have created a game in flash, and due to the nature of the game, I have many movieclips placed on the stage manually in Flash CS4. They are not programmatically added as children to the stage, and so I am having difficulty getting access to them in the document class. So far the only method I have been able to use is to do stage.addChild(active_area); (for example), but there are many movie clips, all very differently named, so this method seems incorrect.I've discovered that my MovieClips are not children of the stage, but in fact MainTimeline, as when I for loop through stage.getChildAt(i);, only one child, root1, is traced out. How can I access movieclips that were placed on the stage in the timeline from the document class, without having to manually add them as children to the stage? So it looks like my problem wasn't that I couldn't access the MovieClips, it was that I wasn't modifying the MovieClips' values, so I wasn't registering any change in them.
Here is the code after I fixed it: function manage_cursor(e:Event):void { prevX=currX;
i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.
What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
I think there is a simple solution to this question, just not simple enough for me to find it.Question:How do you constrain a TitleWindow in Flex 3 from being dragged off the screen/stage? Is there a way to restrict the TitleWindow to the viewing area? Example: Let's say I have an application that take 100% of the screen. Next, I create a TitleWindow via the PopUpManager. I can then proceed to click and hold (drag) that window off the screen, then release the mouse button. That window is now lost off-screen somewhere. Is there a way to keep the window from being dragged beyond the viewing area?
I have the AS to move pictures around (like a jigsaw puzzle i guess), im just struggling with setting boundaries so that the pieces cannot be dragged off the stage...
Im presuming setting the boundaries is a matter of adding X and Y values or similar.
I have a movie clip (pano_mc) that I can click and drag left and right. When I drag it to the right, it stops dragging when the left edge of the clip reaches the left edge of the stage. This is great!
When I drag the image to the left, the right side edge if the clip does not stop at the right edge of the stage, but continues to click and drag until it reaches the left edge of the stage.
I need the left edge of the clip to stop at the left edge of the stage and the right edge of the clip to stop at the right edge of the stage.
Here is the code I have so far
The pano_mc is registered to the top right corner and is 7024px in length. I know it is a bit large. The axis_mc is anchored to the upper left.
I'm working with Flash Builder 4.6 as an IDE and Flash CS5.5 to create library items. The problem is - when I put an instance of a library item on the stage or inside of another item, Flash Builder fails to detect the instance name that was declared in Flash CS. This doesn't prevent the code from compiling just fine though.
I understand that the IDE only sees the fields that I have declared directly in the .as file, but it really hinders me that I the IDE goes crazy when I do this.
Is there any way to circumvent this - other than dynamically creating and placing the instances?
From this example image attached, I have created many instances on my stage, let's say that for each instance I would like to go to a new section that has a different layout. What is the action script that will move my frame to the right location for example, let's say on one of the instance I have a button that says contact. On one of the buttons, what action script to I have to put in so that it navigates there when someone press it, I would think "on press" go to instance tab contact something of that nature.
Last night I was working on my flash file and I must have changed some setting that has caused all of my buttons, movie clips and graphics to disappear from my Flash CS4 stage. Instead, it shows each instance's actionscript registration on the screen with a small circle. The instances are still there and show up when exported, but I can't see them while I'm editing the file. The static text and basic grapics are fine. Does anyone have an idea what setting might be causing this? I've tried multiple .fla files and had the same problem with all of them.
I can access the targetObj instance inside the document class, but when I try to access it in another .as class,get this error: Access of undefined property targetObj.
what I have are pieces of a truck and the user needs to be able to drag and drop the pieces to the correct locations. I can get the pieces to drag, but I need help locking them into place once they get within a certain area. So for example if they drag and drop the wheels of the truck towards the back, but not in the exact location, then the movieclip will move and lock into place and then the movieclip becomes disabled.
var dragMC = finalMC.graphicMC; /////////////////////////////////////// onMouseMove = function () { updateAfterEvent();
I've got a question about depths. Im building a gallery that contains thumbnails (like the thread that happened a week or so ago). Each thumbnail is dragged and dropped somewhere to load something else. But, all of the thumbnails are going underneath the other thumbnails when dragged. What do i need to add to my movieclip thumbnails to have each one getFocus from the others when dragged?
Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:
TypeError: Error #2007: Parameter hitTestObject must be non-null. at flash.display::DisplayObject/_hitTest() at flash.display::DisplayObject/hitTestObject()
So I know that if I want to create an instance of a movie clip called part01Roads from the library I do this:
Code: var part01Roads_mc:part01Roads = new part01Roads(); addChild(part01Roads_mc); part01Roads_mc.x = -22379; part01Roads_mc.y = 317;
Well I want to take this one step further if it is at all possible. Lets say I have 100 different movie clips labeled in a sequence: part01Roads, part02Roads, part03Roads ..... part100Roads. Instead of rewriting the above code 100 times, can I make a loop to do this?
I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.
I am making a flashcard game with five subjects. It has buttons for moving forward and back,and buttons for switching to another subject The card instances for each subject are stored offstage, in separate frames (five in all), and their names are stored in arrays (five in all) Each time a button is pressed, the appropriate card tweens onto the stagepoint were still visible (not sure why, since the menu's on it's own frame), so I wrote a function to clear everything offstage whenever the menu button is clicked.My problem is weird: if you are in the math subject, switching to geography returns this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at flashcardapp1_fla::MainTimeline/frame3() at flash.display::MovieClip/gotoAndStop()