ActionScript 3.0 :: Targeting Movieclip Dragged On Stage?
Jul 23, 2009
First let me say I'm relatively new to AS 3 and I've scoured the Internet looking for a simple solution to no avail.Here's my general situation:1) I have dragged a movieclip with an instance name of a_mc onto the stage.2) On the first frame of the timeline I am importing a class file and calling its constructor:
Code:
import cardmaker.*;
var coverMaker:CoverMaker = new CoverMaker();
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.
how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code. My question is, how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code?
On the stage I have a movieclip called mc_back. I also have a movieclip on the stage called mc_content. Now, inside mc_content I have a bunch of code and some of it adds, or should add, an EventListener to mc_back as well as a a function that works when mc_back is pressed.
So basically, all code is written inside mc_content and some of it needs to interact with mc_back.
how to target mc_back from inside mc_content. Using stage.mc_back or root.mc_back doesn't work and Google should be my friend, but in this particular problem, it's acting more like my enemy.
I think there is a simple solution to this question, just not simple enough for me to find it.Question:How do you constrain a TitleWindow in Flex 3 from being dragged off the screen/stage? Is there a way to restrict the TitleWindow to the viewing area? Example: Let's say I have an application that take 100% of the screen. Next, I create a TitleWindow via the PopUpManager. I can then proceed to click and hold (drag) that window off the screen, then release the mouse button. That window is now lost off-screen somewhere. Is there a way to keep the window from being dragged beyond the viewing area?
I have the AS to move pictures around (like a jigsaw puzzle i guess), im just struggling with setting boundaries so that the pieces cannot be dragged off the stage...
Im presuming setting the boundaries is a matter of adding X and Y values or similar.
I have a movie clip (pano_mc) that I can click and drag left and right. When I drag it to the right, it stops dragging when the left edge of the clip reaches the left edge of the stage. This is great!
When I drag the image to the left, the right side edge if the clip does not stop at the right edge of the stage, but continues to click and drag until it reaches the left edge of the stage.
I need the left edge of the clip to stop at the left edge of the stage and the right edge of the clip to stop at the right edge of the stage.
Here is the code I have so far
The pano_mc is registered to the top right corner and is 7024px in length. I know it is a bit large. The axis_mc is anchored to the upper left.
what I have are pieces of a truck and the user needs to be able to drag and drop the pieces to the correct locations. I can get the pieces to drag, but I need help locking them into place once they get within a certain area. So for example if they drag and drop the wheels of the truck towards the back, but not in the exact location, then the movieclip will move and lock into place and then the movieclip becomes disabled.
var dragMC = finalMC.graphicMC; /////////////////////////////////////// onMouseMove = function () { updateAfterEvent();
I've got a question about depths. Im building a gallery that contains thumbnails (like the thread that happened a week or so ago). Each thumbnail is dragged and dropped somewhere to load something else. But, all of the thumbnails are going underneath the other thumbnails when dragged. What do i need to add to my movieclip thumbnails to have each one getFocus from the others when dragged?
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
I'm trying to access a text field from what I believe is called a sub-class. The text field is defined in the .fla file and the .fla file is set up to use Main.as as its document class.I got three files; scrollText.fla, Main.as and TextUtils.as.I know most of the code is working as I programmed it all in Main.as first, but when I moved the code to target the text field into its own class file I ran into error "1120: Access of undefined property" although I have declared the variable correctly and early enough to be used at this point in my code.This is the code I got so far:Main.as
Actionscript Code: package{ import flash.display.Sprite; import TextUtils; public class Main extends Sprite public function Main()
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
I attached a movie that I am working on. I use the duplicate actionscript to put several buttons on the stage when clicked. I then want to be able to use the color picker to change the background behind the buttons. As of right now it only works on 1 button and by changing the 6 in this code for (i=1; i<6; i++) to 5, 4, 3, 2 or 1 it will only change that button. How can I get them all to change at once?
I have a main swf that loads an external swf (WNC.swf). The external swf (WNC.swf) contains a scrollPane that loads another external swf (WNC_DATA.swf). I'm trying to target the WNC_DATA.swf from the main swf, so I can tell it to go to frame (2). The following code targets the first child swf (WNC.swf), however I'm unable to target WNC_DATA.swf inside the scrollPane.
so I am building a image scroller, that is fairly simple, but I am really having a hard time with targeting the clips inside the main clip. Here is the code that makes the scroller either visible or not :
now in mouseOverClip, I have a clip called clipA that I need to perform a function when the mouse rolls over, however since the mouseOverClip is "listening" for the mouse over/out, its ignoring clipA. someone help! Im thinking there should be logic inside the rollOver to check what clip im over and to perform a function if that is true....
On my main timeline, I have a movieclip called "mainpage". Within "mainpage", I have a button that when clicked upon, needs to go back to the main timeline, into another movieclip, and to a specific frame in that movieclip. The code I've been using for all my other buttons is this:
In that particular case, the button is going up to the parent movieclip of it's parent to a specific frame label.The problem I'm having is that I need for this button within "mainpage", rapp_proj_btn, to go to the main timeline, go into a movieclip a few frames down called "portfolio_content" (on a frame labelled "Portfolio"), and to a frame labelled "rapp". No matter what I've tried, I can't seem to target the "portfolio_content" movieclip, even though I've put the instance name on it and everything. I can, using the code below, get the rapp_proj_btn to go to "Portfolio", but I can't get inside that "portfolio_content" movieclip that sits on that frame.
This is the code I use to get to the proper frame:
I tend to get an error describing not being able to get to an undefined property called "portfolio_content", and to be honest, in AS3, I'm not exactly sure how to go about fixing that error. I've tried calling the "portfolio_content" instance name in the code (right before gotoAndStop), but it doesn't recognize the movieclip.
I built a button, but as a movie clip. It's nested with in another movie clip on the main timeline. How do I go about targeting the button?- when I have it on the main timeline, it works fine. But once it's nested. The action script can't find it.
Here is the code I'm using:
btn1.onRollOver = function () { this.gotoAndPlay("in"); } btn1.onRollOut = function () { this.gotoAndPlay("out") }
I have been searching for an answer to this and can't seem to find one for AS3:I have a scroll pane component that dynamically loads a movie clip from my library. This movie clip has buttons inside that I would like to access from my main timeline. I can't figure out what my target path should be (for AS3).In AS2 it appears that it would be something like this:scrollpaneName.spContentHolder.inside_btn...AS3 doesn't recognize spContentHolder though so it must be something different...
Ok, i bought a scroller that works well scrolling content. With elasticity and stuff.
My problem is trying to access buttons inside the scroller.
I have an instance of the scroller component on stage and named it Scroller. I set the content in its component inspector. It loads a movieclip from the Library called Panel. Inside the Panel i have 2 buttons. button1 and button2. If i publish everything works fine.
Now i am not very good at AS3. How do i access the buttons. i've tried this among other bits and pieces i found on the web.
Can't get it to work. I know the Panel movie out of the library that the Scroller component loads needs to be somehow listened for but i don't have a clue.
how to access the buttons without getting an error
1119: Access of possibly undefined property button1 through a reference with static type Class.