How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
On the stage I have a movieclip called mc_back. I also have a movieclip on the stage called mc_content. Now, inside mc_content I have a bunch of code and some of it adds, or should add, an EventListener to mc_back as well as a a function that works when mc_back is pressed.
So basically, all code is written inside mc_content and some of it needs to interact with mc_back.
how to target mc_back from inside mc_content. Using stage.mc_back or root.mc_back doesn't work and Google should be my friend, but in this particular problem, it's acting more like my enemy.
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?
I have several website pages set up on different frames inside the content (which is a movieclip) of the home page - which is on frame 1 of the main timeline. The content movieclip name is contentMc.
My About page is at frame 10. There is a button on this page (called btnAbout_contactpg) that I want to make jump to my Contact page (frame 50) - all of which is nested under the main contentMc movieclip.
This is the pathway on my contentMc (where all of my pages are located), just in case that doesn't make sense: [URL]
I have looked at several different instructions online, but none of them seem to work.
EDIT:
I am also trying to get a button on my gallery page to load an external image, but it is not recognizing where the button is either:
btnGallery_1.addEventListener (MouseEvent.CLICK, showPic1); function showPic1 (e:MouseEvent) { var target:Object=e.target; var parent=target.parent; my_loader.load(new URLRequest("image-0.jpg")); }
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
I have been searching for an answer to this and can't seem to find one for AS3:I have a scroll pane component that dynamically loads a movie clip from my library. This movie clip has buttons inside that I would like to access from my main timeline. I can't figure out what my target path should be (for AS3).In AS2 it appears that it would be something like this:scrollpaneName.spContentHolder.inside_btn...AS3 doesn't recognize spContentHolder though so it must be something different...
Ok, i bought a scroller that works well scrolling content. With elasticity and stuff.
My problem is trying to access buttons inside the scroller.
I have an instance of the scroller component on stage and named it Scroller. I set the content in its component inspector. It loads a movieclip from the Library called Panel. Inside the Panel i have 2 buttons. button1 and button2. If i publish everything works fine.
Now i am not very good at AS3. How do i access the buttons. i've tried this among other bits and pieces i found on the web.
Can't get it to work. I know the Panel movie out of the library that the Scroller component loads needs to be somehow listened for but i don't have a clue.
how to access the buttons without getting an error
1119: Access of possibly undefined property button1 through a reference with static type Class.
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
Trying to target a button inside a mc in order to trigger a swf.the mc is called "nav_btns"the button is called "contact_btn" The swf has the same name as the listener in order to repeat the function with multiple swfs. my problem is, i'm getting an error of an Access of undefined property with my mcI geting an error:"1120: Access of undefined property nav_btns.
my code: var Xpos:Number = 461; var Ypos:Number = 294;
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
On my main timeline, I have a movieclip called "mainpage". Within "mainpage", I have a button that when clicked upon, needs to go back to the main timeline, into another movieclip, and to a specific frame in that movieclip. The code I've been using for all my other buttons is this:
In that particular case, the button is going up to the parent movieclip of it's parent to a specific frame label.The problem I'm having is that I need for this button within "mainpage", rapp_proj_btn, to go to the main timeline, go into a movieclip a few frames down called "portfolio_content" (on a frame labelled "Portfolio"), and to a frame labelled "rapp". No matter what I've tried, I can't seem to target the "portfolio_content" movieclip, even though I've put the instance name on it and everything. I can, using the code below, get the rapp_proj_btn to go to "Portfolio", but I can't get inside that "portfolio_content" movieclip that sits on that frame.
This is the code I use to get to the proper frame:
I tend to get an error describing not being able to get to an undefined property called "portfolio_content", and to be honest, in AS3, I'm not exactly sure how to go about fixing that error. I've tried calling the "portfolio_content" instance name in the code (right before gotoAndStop), but it doesn't recognize the movieclip.
I built a button, but as a movie clip. It's nested with in another movie clip on the main timeline. How do I go about targeting the button?- when I have it on the main timeline, it works fine. But once it's nested. The action script can't find it.
Here is the code I'm using:
btn1.onRollOver = function () { this.gotoAndPlay("in"); } btn1.onRollOut = function () { this.gotoAndPlay("out") }
If I have a movieclip on the main timeline, and a button in that movie clip. How would I go about getting it to advance the main timeline to its next frame? I understand that in AS3 movie clips are not connected to the timeline in the same way as they are in AS2 but I dont understand why the following works, or if there is a better way?
stop(); next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1); function mouseDownHandler1(event:MouseEvent) { MovieClip(this.root).nextFrame(); }
I have a button inside another button which is inside a movieclip. *whew*I have it so that when you click on the movieclip, a dialog box pops up. I have two buttons on the dialog box, but for some reason you can't click on them and when you do, the dialog box just disappears. Here's a picture of what I'm talking about, so how do i get the "YES/NO" buttons to work? Oh, the buttons are not included in that Graphic
I have a MovieClip that represents a playable character in my game. Inside of that MovieClip are three frames: One containing a single picture (standing), one containing a second MovieClip (walking) and the last containing a third MovieClip (jumping). Using the Properties tab, I gave each of the frames a name ("Stand", "Walk" and "Jump respectively).
What I want to do with Actionscript is gotoAndStop the "Jump" frame inside my character's MovieClip, and play the first frame of the MovieClip contained in that "Jump" frame. Something like this:
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I am using Flash MX 2004, aka Flash 7, and Actionscript 1. What I have is a movie clip that plays on frame one. Its a variation of loading screen. What I want to do is make it so that when the movie clip is on its last frame (frame 100), then it switches to frame 2. NOT frame 2 of the movie clip, but frame 2 of the overall project.
Code: if (_root.loader._currentframe == 100) { _root.gotoAndPlay(2); } (movie clip is called loader)
I have also tried naming frame 2 "finishedLoading" and just "2", but it still will not go.What happens is, when the movie clip animation is finished and on frame 100, it just sits there. I had to put a stop(); in frame 1 so that the animation could play, but it stays stopped. This was all done after I tried the logical approach where inside of the movie clip on frame 100 of the movie clip, I made an "Actions" layer and on frame 100 keyframe, I put:
Code: gotoAndPlay(2); I also tried Code: gotoAndPlay("finishedLoading"); and Code: gotoAndPlay("2");
I have even resorted to the last resort. I put tried to make a variable so that when the movie clip is on frame 100, that "var finishedLoading" would be set to true, and then: Code: if (finishedLoading == true) { // } Inside of the comment would be gotoAndPlay(x);
I'm trying to reference a specific frame inside a MC in my .swf file from an .as file. What I want is to capture the current frame of the movie clip for the .as file. It's for the purpose of points when you shoot each plane. It's an easy trick of frame 1's plane would be worth 100 points, frame 2's plane 200 points, etc. I thought I'd write a line like this in my collision detection section of my .as file.
Code: planePoints = currentFrame * 100;
The only problem is, of course, it grabs the current frame of the main .swf timeline that my flash file uses, and not the movieclip that's being called to produce the planes. So I thought I'd be able to specify a path to the movie clip (in this case it's called Airplane in the MC's linkage properties).
Code: planePoints = Airplane.currentFrame * 100; Then, of course, it freaks out and says that 'access of possibly undefined property currentFrame through a reference with static type Class.'
I still get confused with AS3 and the way items are handled vs AS2. I've lost track of how many times I type _root. Am I getting something basic mucked up here or should I be importing something in the package to get it to recognize the class?
I have a time line with 2 frames only. On frame 1 I have a Movie Clip that contains a gallery and its called "gal1" on frame 2 I have another Movie clip called "gal2". Now I have 2 buttons to call each of these galleries which this code in them[code]...
But when I am in gal1 and I want to click on the second botton to call gal2 with the same exact code attached to button2, it doesn't work!