ActionScript 2.0 :: Button Inside Movieclip To Control Another Movieclip's Timeline?

Oct 23, 2009

I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.

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Control MovieClip Inside Button From Main Timeline

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IDE :: Make A Button Inside A MovieClip Control Its Own Timeline?

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I created a Movie Clip with a button inside it. The Movie Clip contains simple animation within its timeline. I dragged the Movie Clip to the main stage and tested the movie/ My goal is to have the button start the animation inside the Movie Clips timeline but it is not working.The Movie Clip instance is named 'film_mc' and the button inside it is named 'first_btn.' The frame is labeled 'one'. I tried these two Action Scripts that I put on the main timeline. Where am I going wrong?

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[code].....

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ActionScript 2.0 :: [mx2004] Control Main Timeline From Button Inside Movieclip

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I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:

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ActionScript 2.0 :: [mx2004] Control Main Timeline From Button Inside Movieclip?

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I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:

navBack_mc.book_btn.onRelease = function() {
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[code]......

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I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.

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[Code]...

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I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.

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ActionScript 3.0 :: Get A Button Inside A Movieclip Link To A Frame In Another Movieclip On The Scene?

Feb 16, 2010

How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:

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what i'm trying to accomplish is onthe rollover of a button, a picturefades in, and on rollout, the picturefades out. that shouldn't be too hard,but i would like to have one rolled out and another rolled over, so one pictureis fading out, and another fading inthese pictures are supposed to overlayso i am thinking that i will need to useactionscripts to control the timeline ofa movieclip.

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I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.

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How can I access the main timeline from inside a MovieClip. In short words I would like to be able to move the main timeline from a MovieClip, for instance if I have a MovieClip called myMc and I want the main timeline to gotoAndStop in frame (3) when myMc is done paying.

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I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"

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Apr 14, 2010

I'm currently attempting at a little flash project where i have a movieclip travelling vertically downwards along the Y axis. When it hits a certain axis (in this instance, 500), I have a class written so that the movieclip then travels back upwards along the Y axis. I want the movieclip to change frame when it hits 500 along the Y axis (it's a movieclip of a bird flying towards the sea, and as it flies back up i want a fish in it's claws). I've tried looking into a method to do this, but nothing seems to work! I tried adding to following line of code into my class -

{
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Mar 3, 2009

I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:

PHP Code:
public function loadMe(){
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[code].....

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ActionScript 3.0 :: Call A Movieclip Timeline From Inside Itself?

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I'm inside the movieclip called 'infopanel', and in its timeline im trying to allow it to be moved up when an identically sized box (also inside the infopanel movieclip) is rolled over. The reason I'm doing this is because the movieclip has to be summoned by code, therefore all its functions have to be inside itself.[code]...

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ActionScript 2.0 :: Control Attached Movieclips Inside Another Movieclip By A Toolbar?

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The proposed task has to do with the creation of an application in which the user will be able to insert, drag&drop and remove rectangles. The properties of each rectangle (name,x,y) should be saved in an xml instance.

1.Create a vertical toolbar with the above buttons:

a.new rectangle
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4.Create a function that will be triggered by the move button and will drag and drop a selected rectangle.

5.Create a function that will be triggered by the delete button and will remove a selected rectangle.

And what I have done so far is:

i = 1;
newrectangleButton.onRelease = function() {
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[Code].....

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Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all. this is the script

1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:

function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();

[code]....

Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.

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CS3 : Controlling Timeline Backward And Forward Inside Movieclip?

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Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all.this is the script

1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:

function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();

[code]....

Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.

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AS3 :: Buttons Controlling Timeline Not Working Inside MovieClip?

Feb 25, 2011

This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.

The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");

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is _root same as _level0? or is _level1 the timeline inside a movieclip on the _root?

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I have an animation (movieclipX) on frame 2 of main timeline. At the end of movieclipX I'd like the main timeline to move to the next frame, frame 3. How can I do this??Sorry if this is an easy question, I'm in the process of learning.

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How to target a label within a movie clip on the main timeline, from a button within another movieclip on the maintimeline.

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