IDE :: Make A Button Inside A MovieClip Control Its Own Timeline?
Jan 31, 2009
I created a Movie Clip with a button inside it. The Movie Clip contains simple animation within its timeline. I dragged the Movie Clip to the main stage and tested the movie/ My goal is to have the button start the animation inside the Movie Clips timeline but it is not working.The Movie Clip instance is named 'film_mc' and the button inside it is named 'first_btn.' The frame is labeled 'one'. I tried these two Action Scripts that I put on the main timeline. Where am I going wrong?
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
First off, I have a movie clip called mc_instructions. Inside the movie clip, about 940 frames into it, a button appears called btn_ready. I need this button to bring me to frame 3 on the main timeline when clicked on.
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:
I put the code above on the main timeline. It doesn't seem to work. Basically, I could put just an on(release) handler on the buttons, but I wanted to try to keeping all the AS in one place if I can.
I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:
elow sir I am new here in actionscript and i'm using actionScript 3.0 I need to know what correct code to navigate this. First I have a movieClip from stage in main timeline and i use it as an container for my sprite an instance name of "container_mc" and when that sprite plays after it, it will stop and it will appear a button, I need that button to remove this sprite from the main timeline.
I have a stop on my main timeline. At the stop I have a movieclip play. In the movieclip I will have a video play. After the video plays I have a button for the user to continue play until the end of the movieclip. Once the movieclip is done I want to resume back to a specific frame in my main timeline.
I am trying to do a simple thing in theory. In my main timeline I have a series of images with frame labels for each. In a movieclip (with its own labels) below the images, I have two panels of butttons that flop back and forth (to save space). The idea is to simply have the maintime play the frame specified by the corresponding button in the movieclip. [code]...
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline.[code]...
what i'm trying to accomplish is onthe rollover of a button, a picturefades in, and on rollout, the picturefades out. that shouldn't be too hard,but i would like to have one rolled out and another rolled over, so one pictureis fading out, and another fading inthese pictures are supposed to overlayso i am thinking that i will need to useactionscripts to control the timeline ofa movieclip.
I am trying to use a button to control a timelineie if you click once you gotoAndPlay frame 2, the next time you click the same button you will gotoAndPlay frame 22, then gotoAndPlay 44 etc.I have spent the last couple of days trawling forums and a variable seems to be the answer, but I am not sure if this is correct.
I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.
How can I access the main timeline from inside a MovieClip. In short words I would like to be able to move the main timeline from a MovieClip, for instance if I have a MovieClip called myMc and I want the main timeline to gotoAndStop in frame (3) when myMc is done paying.
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)
Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and:I can't make the imported buttons control the timeline of the parent.I defined a test function:
Frame "nirvana," in th parent, has a Trace instruction in it. goToNirvana works on its own in the parent. [code].....
Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.
So im creating a site for a friend and I have placed the menu inside a movieclip so the buttons are inside the movieclip and want them to control the main timeline. This the script i have tried :
I'm creating a schedule page which has a calendar and a timeline (a graphic timeline not the flash timeline) that need to interact. When someone clicks on a calender date I want it to jump to that date on the graphic timeline. In order to cut file size down I split the calendar and the graphic timeline into two different files which are both loaded into a master page. The calendar is on level 1 and the graphic timeline is on level 5.
Sorry if this question is confusing, I'll try not to mix up the graphic timeline and the flash timeline, but -- Is it possible for a button in the calender file to trigger the graphic timeline file to change frames? What would that code look like? I tried on(release){level5.gotoAndStop(2)}, but that doesn't seem to do anything and I don't get any error.This might be really simple or impossible for all I know..
I am having a problem using an if statement in a button. What I want to do is go to a frame dependent on which frame we are already on. For example if I am on frame one and I press the button the first time it will take me to frame five, if I then press the button a second time the actionscript detects we are on frame five so goes to frame ten and so on.
ActionScript Code: on (release) { gotoAndPlay(5); if (currentframe == 5) { gotoAndPlay(10); } else if (currentframe == 10) { gotoAndPlay(15); } else if (currentframe == 15) { gotoAndPlay(20); }}
When I first press the button it takes me to frame 5, the second time I press it goes to frame 10, but when I press after that instead of going to 15 it takes me back to 5 then 10 then 5 then 10 etc and is stuck between going from 5 to 10 and back again.
I have 2 scene, using button to swap in between file. If the button is in maintime line i can swap in between but my button is inside a movieclip in scene_1. After I click it reload the scene_1 and my script on button is: on (release) { nextScene(); } Is it using _root or this.(dot) .
i hav 2 scene, using button to swap in between file.if the button is in maintime line i can swap in betweenbut my button is inside a movieclip in scene_1. After i click it reload the scene_1,and my script on button is
I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"
but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...
I have a thumbs_mc with thumbnail images. Within thumbs_mc, I have a transparent overlay_mc that functions as a button. Mouse over the overlay_mc and the alpha chages so there is a tint over that particular thumbnailWhen overlay_mc is clicked, the main timeline goes to a particular frame label.What I need to do is have the position of the playhead on the main timeline also determine the alpha of the overlay_mc so the viewer knows which thumbnail is playing.
I want two radio buttons on the 1st frame. if you select rbA and hit a button you go to frame label "loading" and if you select rbB and hit the button you go to frame label "sorry". I found this code below that says it does what I need but I just can't get it to work. I have attached fla.