ActionScript 3.0 :: Buttons Inside Movieclips. Timeline Control Dilema?
Mar 10, 2009
so im making a portfolio website that is composed of 3 general movie clips all located on the main stage.
STAGE ---> mainscreenMC
---> recentworkMC
---> newsMC
[code].....
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Similar Posts:
Apr 27, 2011
I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.
My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.
But the buttons aren't working.
Here's the button code inside the MC:
on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop("on1");
}
Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.
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Jan 10, 2011
elow sir I am new here in actionscript and i'm using actionScript 3.0 I need to know what correct code to navigate this. First I have a movieClip from stage in main timeline and i use it as an container for my sprite an instance name of "container_mc" and when that sprite plays after it, it will stop and it will appear a button, I need that button to remove this sprite from the main timeline.
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Oct 30, 2007
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
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Aug 26, 2009
I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:
var buttonFrame; in the first frame of the main timeline
then within my movieclip i have another movieclip which tells my main timeline to play the out fade and remember a variable:
this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........
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Aug 13, 2011
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
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Oct 28, 2010
First off, I have a movie clip called mc_instructions. Inside the movie clip, about 940 frames into it, a button appears called btn_ready. I need this button to bring me to frame 3 on the main timeline when clicked on.
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Jan 31, 2009
I created a Movie Clip with a button inside it. The Movie Clip contains simple animation within its timeline. I dragged the Movie Clip to the main stage and tested the movie/ My goal is to have the button start the animation inside the Movie Clips timeline but it is not working.The Movie Clip instance is named 'film_mc' and the button inside it is named 'first_btn.' The frame is labeled 'one'. I tried these two Action Scripts that I put on the main timeline. Where am I going wrong?
film_mc.first_btn.onRelease=function(){
film_mc.gotoAndPlay("one");
}
[code].....
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Feb 2, 2009
The proposed task has to do with the creation of an application in which the user will be able to insert, drag&drop and remove rectangles. The properties of each rectangle (name,x,y) should be saved in an xml instance.
1.Create a vertical toolbar with the above buttons:
a.new rectangle
b.move
c.delete
2.Create a movieclip that will be your workspace on the right of your toolbar named stage.
3.Create a function that will be triggered by the new rectangle button and will attach to the stage rectangles as movieclips named rectangle(i) (rectangle1, rectangle2,...).
4.Create a function that will be triggered by the move button and will drag and drop a selected rectangle.
5.Create a function that will be triggered by the delete button and will remove a selected rectangle.
And what I have done so far is:
i = 1;
newrectangleButton.onRelease = function() {
stageMC.attachMovie("rectangleID", "rectangle"+i, i);
stageMC["rectangle"+i]._x = Math.random()*stageMC._x;
[Code].....
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Feb 6, 2010
I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.
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Sep 1, 2006
I'm dealing with this line of action-sript (which I'm new to) for a complex rollover:
--------------
//stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[code]....
In the last line, I want the function to go to a frame in the timeline, not to an outside URL. Shouldn't I just be able to change it to this? (85 is the frame number)
this.onRelease = function(){
gotoAndPlay(85);
}
It's not working?
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Nov 26, 2010
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
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Nov 3, 2004
I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:
navBack_mc.book_btn.onRelease = function() {
_root.gotoAndStop("book1");
}
I put the code above on the main timeline. It doesn't seem to work. Basically, I could put just an on(release) handler on the buttons, but I wanted to try to keeping all the AS in one place if I can.
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Nov 3, 2004
I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:
navBack_mc.book_btn.onRelease = function() {
_root.gotoAndStop("book1");
}
[code]......
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Aug 13, 2009
I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"
but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...
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Sep 16, 2010
I have few .swf files (presentation with narration) with timeline animation. Now, what i need is to load them into a player control with play/pause, seek bar, audo control and next / prev slide buttons. Is there any free players (components) are available?
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Mar 31, 2010
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
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Jan 18, 2009
I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)
Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and:I can't make the imported buttons control the timeline of the parent.I defined a test function:
Code: Select allfunction goToNirvana() {gotoAndPlay("nirvana")};
Frame "nirvana," in th parent, has a Trace instruction in it.
goToNirvana works on its own in the parent. [code].....
Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.
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Jan 20, 2010
I created a movie clip (let's call it "mysymbol") that contains several buttons, as well as functions for MOUSE_OVER and MOUSE_OUT events ("mover" and "mout"). Everything works when the mouse enters "mysymbol" for the first time (mover is being called), but if I move the mouse inside mysymbol to another button, the MOUSE_OUT function (mout) is being called first and then immediately mover. Obviously, I don't want there to be any function calling at all! I have found a way to circumvent this, but since I'm new at this I struggle to get it to work properly:
If mysymbol is a button instead of a movie clip, then I can move my mouse freely within mysymbol without triggering any MOUSE_OVER or MOUSE_OUT events. However, there is another problem: I somehow can't get movie clips to work inside a button(I assume this is by design), so how do I get my animations etc. to work inside this button? is there an alternative to using a button as a container?
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Nov 3, 2010
I am trying to teach myself Flash with AS3, I am using Flash Pro CS5. I am making a website and I want to be able to press a button thats inside a movieclip to navigate to a given frame. Example, Two frames, frame 1 has a movieclip with a button inside a scrollpane. I want to click the button and go to frame 2. need a complete and detailed script for this if thats ok. Also, I dont know if this helps any but the code that I use for buttons on the main timeline is this:
ActionScript Code:
function button_clicked(e:MouseEvent):void{
gotoAndStop("frame2");
}
button.addEventListener(MouseEvent.CLICK, button_clicked);
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Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
example code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
// event directly on thewall works
[Code].....
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Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:
Code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
[code]....
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Apr 21, 2010
I have a movie clip - it is a slideshow style mc, but instead of pictures, each frame is layers that include bulleted text, images, etc. - and it advances frames automatically with this code:
Code:
stop();
function wait() {
nextFrame();
}setTimeout(wait, 4500);
I need to set up a pause button that will stop the mc from advancing (i.e. ignore the wait function code above) and a PLAY button that will resume the auto-advancing of my movieclip. In my main timeline, I already have forward and backward buttons that work to advance/rewind frame by frame using this code:
Code:
stop();
//next button
next_btn.onPress=function(){
if(mc_content._currentframe==mc_content._totalframes){
mc_content.gotoAndStop(1)
[Code] .....
How to set up PLAY/PAUSE buttons that will stop/start all actions that are running in my MC?
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Dec 8, 2009
I have a movieclip that has several buttons inside it. When I use this code:
mc.onRollOver = function()
{
// do stuff
[code].....
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Dec 2, 2010
I am having trouble where this error is showing up: TypeError: Error #1009: Cannot access a property or method of a null object reference. at EssayMain() I have some trace statements in place
[Code]....
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Aug 1, 2010
my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.
like:
ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)
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May 19, 2011
I created a scrollpane which contains several different buttons. Each button does a simple timeline navigation, but won't function inside of the scrollpane. I just need each button to 'gotoframeandstop'. How can I make these buttons work in a scrollpane?
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Feb 17, 2008
ated menu panel (movieclip) with about 4 buttons inside it (as movieclips)I know the reason the buttons are not responding to my script because the movieclip they are in is animated. (I tested this with a static version and the button script works)How can I make the buttons inside the animated movieclip work is my big question!?Here is part of my code (the revelant bit) on 1st frame of Root:
Code:
// Menu animation script:
this.menu_mc.onRollOver=function(){
[code].....
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Feb 25, 2011
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
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May 8, 2008
I have a Nav Bar on my _root timeline. Inside of which I have buttons and MC's. I want to have all the code for my buttons on the _root timeline. So, I can adjust from there.
Below is an example of what I'm trying to do from the _root timeline Actions Layer:
Code:
// ------ NAV BAR ON MAIN STAGE -----------------------------------
// ------ Instance Name = NavBar ------------------------------------
// ------ Button inside of "NavBar" = MyButton ----------------------
[Code].....
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