ActionScript 3.0 :: Buttons Nested Inside MovieClips

Dec 2, 2010

I am having trouble where this error is showing up: TypeError: Error #1009: Cannot access a property or method of a null object reference. at EssayMain() I have some trace statements in place

[Code]....

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ActionScript 2.0 :: Nested Button Inside MovieClips?

Sep 22, 2004

I am sure I must be doing something very stupid but here goes:This is for a navigation bar.

- I have a main movie (mcMenu) on my stage which holds all the main buttons (btnHome, btnAbout, etc..).

- Inside mcMenu, when I roll over say btnAbout, the movie plays from 10 to 20th frames during which time a submenu fades into view.

- Inside this submenu, I have the sub-section buttons. It is these buttons that I am having problems with. Basically, I can't get them to respond to onRelease events.

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ActionScript 2.0 :: Nested Button Inside MovieClips

Sep 22, 2004

I am sure I must be doing something very stupid but here goes: This is for a navigation bar.

- I have a main movie (mcMenu) on my stage which holds all the main buttons (btnHome, btnAbout, etc..).
- Inside mcMenu, when I roll over say btnAbout, the movie plays from 10 to 20th frames during which time a submenu fades into view.
- Inside this submenu, I have the sub-section buttons. It is these buttons that I am having problems with.

Basically, I can't get them to respond to onRelease events.

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ActionScript 3.0 :: Button Nested Inside 2 Movieclips Not Working

Sep 29, 2010

I have a button that is inside a movieclip, which is in turn inside another movieclip. It seems that my event listener is not firing when the button is clicked. I set up the listener:

[Code]....

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ActionScript 3.0 :: Events On Nested Movieclips Inside A Timeline Placed Instance Are Never Dispatched

Dec 29, 2011

I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
 
example code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
// event directly on thewall works

[Code].....

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ActionScript 3.0 :: Events On Nested Movieclips Inside A Timeline Placed Instance Are Never Dispatched?

Dec 29, 2011

I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:

Code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;

[code]....

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ActionScript 3.0 :: Adding Buttons That Open Nested Movieclips?

Jan 7, 2011

All the movieclips are nested with the actionscript saved in a seperate file so the stage is empty. As I am new to as3 I don't know how to add buttons to which will then open other nested movieclips. I have looked at various tutorials but none cover exactly this issue.Otherwise if someone could maybe create a mc button and movieclip and add it to this file along with the relevant actionscript that would be really appreciated as I would have an example to refer to.

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ActionScript 3.0 :: Using MovieClips, Etc. Inside Of Buttons?

Jan 20, 2010

I created a movie clip (let's call it "mysymbol") that contains several buttons, as well as functions for MOUSE_OVER and MOUSE_OUT events ("mover" and "mout"). Everything works when the mouse enters "mysymbol" for the first time (mover is being called), but if I move the mouse inside mysymbol to another button, the MOUSE_OUT function (mout) is being called first and then immediately mover. Obviously, I don't want there to be any function calling at all!   I have found a way to circumvent this, but since I'm new at this I struggle to get it to work properly:

If mysymbol is a button instead of a movie clip, then I can move my mouse freely within mysymbol without triggering any MOUSE_OVER or MOUSE_OUT events. However, there is another problem: I somehow can't get movie clips to work inside a button(I assume this is by design), so how do I get my animations etc. to work inside this button? is there an alternative to using a button as a container?

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ActionScript 3.0 :: Using Buttons Inside Movieclips?

Nov 3, 2010

I am trying to teach myself Flash with AS3, I am using Flash Pro CS5. I am making a website and I want to be able to press a button thats inside a movieclip to navigate to a given frame. Example, Two frames, frame 1 has a movieclip with a button inside a scrollpane. I want to click the button and go to frame 2. need a complete and detailed script for this if thats ok. Also, I dont know if this helps any but the code that I use for buttons on the main timeline is this:

ActionScript Code:
function button_clicked(e:MouseEvent):void{
gotoAndStop("frame2");
}
button.addEventListener(MouseEvent.CLICK, button_clicked);

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ActionScript 1/2 :: Buttons Inside A Movieclips Won't Work?

Dec 8, 2009

I have a movieclip that has several buttons inside it. When I use this code:

mc.onRollOver = function()
{
// do stuff

[code].....

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Actionscript 3 :: Timeline Navigation Buttons Inside Movieclips?

Apr 27, 2011

I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.

My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.

But the buttons aren't working.

Here's the button code inside the MC:

on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop("on1");
}

Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.

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ActionScript 2.0 :: Buttons Inside Animated Movieclips Not Working?

Feb 17, 2008

ated menu panel (movieclip) with about 4 buttons inside it (as movieclips)I know the reason the buttons are not responding to my script because the movieclip they are in is animated. (I tested this with a static version and the button script works)How can I make the buttons inside the animated movieclip work is my big question!?Here is part of my code (the revelant bit) on 1st frame of Root:

Code:
// Menu animation script:
this.menu_mc.onRollOver=function(){

[code].....

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ActionScript 2.0 :: Linking Buttons Inside Movieclips To Frame Labels?

Feb 17, 2009

I've been working on a new issue while giving a break on cracking the other one.I have a movie clip acting as a button with rollover/rollout animation- we'll call it menu_mc for simple reference.I'm basically creating a rollover submenu. I've set it up a few different ways but the most user friendly has been hiding the submenu_mc (which has 4 linked buttons to root frame inside) by doing:

_root.sub5_mc._visible = false;
then inside the menu_mc with the rollover I have the submenu trigger set to show:
_root.sub5_mc._visible = true;

[code]........

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ActionScript 3.0 :: Buttons Inside Movieclips. Timeline Control Dilema?

Mar 10, 2009

so im making a portfolio website that is composed of 3 general movie clips all located on the main stage.

STAGE ---> mainscreenMC
---> recentworkMC
---> newsMC

[code].....

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ActionScript 2.0 :: Buttons Inside MovieClips - Arrow And Thumbnail Function

May 5, 2011

It's just a simple navigation thing, with a strip of thumbnails that gets moved left and right with arrows that load a larger picture when each thumbnail is clicked. Basically I would like to move the strip of thumbnails across when you click the arrows, and then when you click a thumbnail it loads the full size image above the strip. This is my thought process for each thing that needs to be scripted.

For the arrow function:
- The arrow buttons need to tell the movieclip to move to the relevant frame WITHIN the movieclip where I have included the tween to the next set of thumbnails. I tried scripting this on the button itself as well as on the first frame of the actions layer and I couldn't get either to work.
- I initially had the buttons within the movieclip because then I could control when there is a left and right button, or just a right button or just a left button (i.e., still more pics to view, you can go back to the previous set of pics or onto the next set of pics, or you've reached the end of the row of thumbnails) but I couldn't get my button to do anything when it was inside the same movieclip as the thumbnail rows. I would prefer to have the buttons work inside the movieclip for the reason described.

For the thumbnail function:
- The problem here, I think, is that I have buttons within a movieclip that I am trying to get to load something to the stage. Here, I tried to add the script to the button within the movieclip as well as the first frame of the sctions layer but again that didn't work either.
- Another important function is going to be removing whatever is on the stage when you click another thumbnail. I guess each image could just keep loading on top of the previous image but won't that cause a problem with the depth of your layers?

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ActionScript 2.0 :: Swap Depths - If I Click On The Space Between The Nested Clips In The Top Clip It Actually Is Hitting The Buttons(movieclips) On The Other Clip Under It?

Apr 11, 2007

I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?

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ActionScript 3.0 :: Stop All Movieclips On Stage And It's Nested Movieclips?

Sep 9, 2011

Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
 
for (var i:int = 0; i < this.numChildren; i++)     if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}

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Professional :: Testing Movieclips That Have Nested Movieclips?

Oct 21, 2010

I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.

So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.

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ActionScript 2.0 :: Adding Properties And Events To MovieClips Inside A Loop Inside A Function

Dec 8, 2009

I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:

ActionScript Code:
var iXML:XML = new XML();
iXML.ignoreWhite = true;

[Code].....

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ActionScript 3.0 :: Printing Movieclips With Movieclips Inside?

Sep 15, 2010

Printing an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
 
I am trying to avoid printAsBitmap.

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ActionScript 2.0 :: Why Do Movieclips Inside Movieclips Have Different _x And _y Than The Timeline

Oct 30, 2007

why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)

I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)

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ActionScript 2.0 :: MovieClips Inside Other MovieClips - Detecting All

Mar 27, 2008

I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.

I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.

It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...

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ActionScript 3.0 :: Complex Nested MovieClips?

Aug 5, 2010

I'm building an event calendar as part of a website .The calendar is divided into two sections, "calendar" on the right with the actual calendar displayed, and "calendarContent" on the left, where information about the evnts is supposed to show up. The different frames in "calendarContent" are all labeled. Within "calendar" I have different movieclips for each month, and inside each month I put the buttons that open the event descriptions in "calendarContent."
 
Now, for some reason it's not working. The function I'm trying is the following:

MovieClip(root).pages.calendarContent.gotoAndStop("artsundays");where "pages" is the name of the parent movieclip that "calendar" and "calendarContent" are both inside, and "artsundays" is the label for the frame in "calendarContent" I want to go to. The function is placed within one of the month movieclips. I get the following error:TypeError: Error #1010: A term is undefined and has no properties.I've also tried usng MovieClip(parent) instead of MovieClip(root).pages (since "pages" is the parent), as well as a few other variations, but the problem remained.

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ActionScript 1/2 :: Stop All Nested Movieclips?

Dec 22, 2010

I made a series of nested movieclips, and to stop all motion i wrote this code:
 
[code]....
 
This code works fine, but can somebody explain how to write this in a more compact way?

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ActionScript 3.0 :: Events And Nested Movieclips ?

Feb 20, 2011

I am having the following issue with this navigation I am building. I am trying to build a 3 tear drop down navigation, where each buttons sub menu is placed inside that button. My buttons are actually just movieclips, so I have nested movieclips structured something like this:
 
Button_1
    -> Button_1_1
    -> Button_1_2[code]....
 
Each one of the buttons has their own class with it's event listenerens inside it. What happens now, is that when I click for example Button_1_2_1, I get it's event, but also, the event for Button_1_2 and Button_1. Initially, I fixed this, by attaching the events to a hitArea inside that movieclip, but now I am running into other issues and was wondering if there was a way to turn this off, so if movieclip for Button_1_2_1 is clicked, I only get the event for that one, not it's parents?

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ActionScript 3.0 :: Access Nested Movieclips?

Mar 12, 2011

How do you access a nested movieclip? how do you access stuff in mc2_mc or mc2_mc itself  from within mc1_mc or maintimeline?

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ActionScript 3.0 :: No Scale For Nested Movieclips

Dec 19, 2009

I really get stuck with problem, that nested movieclips always scaled when parent movieclip is scaled. Is it possible to disable somehow this?

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ActionScript 3.0 :: Mousevents In Nested Movieclips?

Jan 29, 2010

In a application I have a menu MC that slides out nicely from the side as the mouse is over a hotspot. It pops out and stays out as long as the mouse is over the menu.The problem is that in this menu I have child MCs that I want to click on to
do stuff... However when the mouse pointer slides into one of the icons the menu interprets that as a MOUSE_OUT event and slides away.I got it to work with the icons as Bitmap objects but you can't add Mouse events to bitmaps...I could do that by checking if I click inside a bitmap object but that seems ineffective.

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ActionScript 3.0 :: PrevFrame With Nested MovieClips

Aug 8, 2010

I'm making a game in which a character walks along a motion guide to the point on the guide nearest the users click. Easy enough.This motion guide is contained within a MovieClip named Sc1.Now, within the motion guide MovieClip the character is a combination of various MovieClips contained in a single MovieClip, which is placed at the beginning of the guide and tweened to the end of the line. This tween and the MovieClip's component's timelines are controlled based on the point of a users click. Furthermore to add a level of 'realism' the character turns to face front, back or sides, based on the gradient of the slope at which it is travelling, giving the illusion of walking towards or away from the screen.All this works fine. The character instance (SWJim) will walk from left to right, turn and stop at the correct point. The character itself behaves too, moving arms and legs as it should.

However, in order to get the character to walk back from right to left, i have used a boolean to flag the timeline as in 'reverse' mode and the prevFrame() function. This raises an interesting problem with the character in which it will move as planned, but won't turn to face the appropriate direction and the character MovieClip won't play (i.e. arms, legs etc. will remain in their default positions). In order to turn, the character has a series of 5 frames in which it faces different directions. A gotoAndStop(); is used to change the direction of the character.I did a bit of searching and it seems that prevFrame() may have been causing the animations to stop because it was in my onLoop() function, called by the ENTER_FRAME event listener. In order to combat this I used a timer instead to call the onLoop() function, but that produced pretty similar results.[code]

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ActionScript 3.0 :: Clicking On Nested MovieClips?

Oct 29, 2010

I'm having problems getting my interface to work. I've set up a simple animation inside a MovieClip, and at one point it diverges into two different paths (like a Choose Your Own Adventure). Trouble is, I need people to be able to click on different nested MCs, and none of them work because I think Flash takes every click as being on the parent clip. The nested clips are on the top layer of the parent clip.

How can I get Flash to recognise these clicks and react accordingly? It should be so simple, but it isn't!

I've tried putting the buttons outside and on top of the parent clip so they override it, but it stuffs up the rest of the animation, because they're visible on the stage the whole way through and I've got everything on one frame so I can't make it transparent until needed. (Even if I could, they take up most of the screen, so you'd constantly be clicking on them accidentally.)

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