ActionScript 3.0 :: Events On Nested Movieclips Inside A Timeline Placed Instance Are Never Dispatched?
Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:
Code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
example code: // my instance on Stage in all Frames of the timeline public var thewall:MovieClip; // event directly on thewall works
I am having the following issue with this navigation I am building. I am trying to build a 3 tear drop down navigation, where each buttons sub menu is placed inside that button. My buttons are actually just movieclips, so I have nested movieclips structured something like this:
Button_1 -> Button_1_1 -> Button_1_2[code]....
Each one of the buttons has their own class with it's event listenerens inside it. What happens now, is that when I click for example Button_1_2_1, I get it's event, but also, the event for Button_1_2 and Button_1. Initially, I fixed this, by attaching the events to a hitArea inside that movieclip, but now I am running into other issues and was wondering if there was a way to turn this off, so if movieclip for Button_1_2_1 is clicked, I only get the event for that one, not it's parents?
I have a movieclip that contains other movieclips, however the nested movieclips don't seem to detect mouse events.Via searching, I found that only the parent can detect these events, but is there a way to pass the mouse click from the parent movie clip to the children? I want to have a small movieclip. When you rollover it, it scales up, and then you should be able to click other various things on it. When you rollout, it scales back down.If this is not practical, what's the best way to keep a movieclip "attached" to another and scale, without childing them?
I have some nested movieClips. I've got an event listener on the parent listening for a mouse click. Problem is, the listener never picks up the click.[code]On movieClipStack, I can see that mouseEnabled = true. In addition, buttonMode = true works exactly like it's supposed to. But onStackClicked never happens - movieClipStack just isn't detecting any sort of mouse event.
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;
I was trying to access some nested movieClips from the main time line but it was giving an error. What I have is a movieClip on the stage called "dog" and inside this movieClip I have two nested movieClips called "dogLH" and "dogRH". The movieClip "dog" was brought to the stage using actionscript 3.0 and when I tried to move the moveClips inside "dog" it gave me an error.
This is the code I have:
var dogog = new Dog(); dog.x =200; dog.y =150;
[Code]....
What is strange is that if I add the movieClip "dog" to the stage manually and try the same thing it works. Any idea why it doesn't work when it is brought to stage with actionscript, but it works if I bring this manually?
I am having trouble where this error is showing up: TypeError: Error #1009: Cannot access a property or method of a null object reference. at EssayMain() I have some trace statements in place
I am sure I must be doing something very stupid but here goes:This is for a navigation bar.
- I have a main movie (mcMenu) on my stage which holds all the main buttons (btnHome, btnAbout, etc..).
- Inside mcMenu, when I roll over say btnAbout, the movie plays from 10 to 20th frames during which time a submenu fades into view.
- Inside this submenu, I have the sub-section buttons. It is these buttons that I am having problems with. Basically, I can't get them to respond to onRelease events.
I am sure I must be doing something very stupid but here goes: This is for a navigation bar.
- I have a main movie (mcMenu) on my stage which holds all the main buttons (btnHome, btnAbout, etc..). - Inside mcMenu, when I roll over say btnAbout, the movie plays from 10 to 20th frames during which time a submenu fades into view. - Inside this submenu, I have the sub-section buttons. It is these buttons that I am having problems with.
Basically, I can't get them to respond to onRelease events.
I have a button that is inside a movieclip, which is in turn inside another movieclip. It seems that my event listener is not firing when the button is clicked. I set up the listener:
I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
i am having trouble understanding how to dispatch events and where to catch them. currently i have a document class waterMain, and another class called gunner. my waterMain createds a object of gunner and adds it as child, in my gunner there is a function firebullet, in it i dispatch a
dispatchEvent(new Event("bulletFired"));
and from my waterMain class i do a
addEventListener("bulletFired", bulletFiredHandler); private function bulletFiredHandler(e:Event):void { hudMenu.reduceBullet(); }
the hudMenu is a variable on the waterMain document class, however it seems that nothing is happening. is the waterMain class not catching the dispatched event?
I have a text area on which I would like to listen to change events when I change the text formatting using setFormatOfRange(). So far all other events I have tried, such as Event.CHANGE or TextOperationEvent.CHANGE are only dispatched when the actual text is changed.
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
Example code: // my instance on Stage in all Frames of the timeline public var thewall:MovieClip; // event directly on thewall works // the event is dispatched correctly thewall.addEventListener(MouseEvent.CLICK,click); [Code] ..... How do I have to access them to get the Events dispatched?
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () { _root.gotoAndPlay(134); };
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () { _root.gotoAndPlay(134); };
I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.
My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.
But the buttons aren't working.
Here's the button code inside the MC:
on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5); function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void { gotoAndStop("on1"); }
Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.
I'm using an accordion container that has it's creation policy set to auto. One of the accordion's children is a spark border container that has a data grid within it. Currently, I'm using the data grid's creationComplete property to call a function; similarly, I'm using the dragComplete property to call another function.
How can I add listeners for events (creationComplete & dragComplete) via actionscript? The obvious problem is that the accordion does not create all its children on creation (nor do I want it to), so I can't simply use something like: datagrid.addEventListener(...)
When I load the module, I can see the drawn background with proper sizes. However, the cursor is not hand (useHandCursor) and mouse events are not dispatched. They are only dispatched on some children of the document class, not on itself, on its own background. ANd the hand cursor is only over the children, not over the document class' background itself again.
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
I have a tree, which childs dispaching event, if i run the object outside TitleWindow - everything is working fine, but if i encapsulate it inside a TitleWindow as into the source below - the event is not anymore dispached system wide.
I have a main class which listens for an event dispatched from another class say class A. Also there are other classes say class B, class C etc.There is a controller class.Classes B, C dispatches events that gets listened by the controller and works well.But the events dispatched by the Class A doesn't get listened by the main class.What might be the problem. Detailed Explanation of the problem.There is a main mxml file.
Class files are in: ProcessInput.as DBController.as ShortMemDB.as ....etc
The main mxml file gets the input from a textArea. Sends the input to the capturedInput (input:String) function using set method which is in the ProcessInput Class.Now I need to dispatch events NORMAL, COMMAND depending on the input obtained after the processing, where I'm having problems. The reason is that if the event NORMAL is dispatched a particular function inside the DBController is to be called. If COMMAND event is dispatched then I need to call another function. This idea doesn't work since the events doesn't get listened.But the events dispatched by the CSDB class when listened by the DBController works well.
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
is there any event dispatched in HTMLLoader class when any of the input text field is being selected inside the HTML? If yes how to track not onlyt the Event but the input field also?