ActionScript 1/2 :: Nested Movieclips And Mouse Events?
Apr 22, 2009
I have a movieclip that contains other movieclips, however the nested movieclips don't seem to detect mouse events.Via searching, I found that only the parent can detect these events, but is there a way to pass the mouse click from the parent movie clip to the children? I want to have a small movieclip. When you rollover it, it scales up, and then you should be able to click other various things on it. When you rollout, it scales back down.If this is not practical, what's the best way to keep a movieclip "attached" to another and scale, without childing them?
View 3 Replies
Similar Posts:
Mar 31, 2010
I have some nested movieClips. I've got an event listener on the parent listening for a mouse click. Problem is, the listener never picks up the click.[code]On movieClipStack, I can see that mouseEnabled = true. In addition, buttonMode = true works exactly like it's supposed to. But onStackClicked never happens - movieClipStack just isn't detecting any sort of mouse event.
View 2 Replies
Feb 20, 2011
I am having the following issue with this navigation I am building. I am trying to build a 3 tear drop down navigation, where each buttons sub menu is placed inside that button. My buttons are actually just movieclips, so I have nested movieclips structured something like this:
Button_1
-> Button_1_1
-> Button_1_2[code]....
Each one of the buttons has their own class with it's event listenerens inside it. What happens now, is that when I click for example Button_1_2_1, I get it's event, but also, the event for Button_1_2 and Button_1. Initially, I fixed this, by attaching the events to a hitArea inside that movieclip, but now I am running into other issues and was wondering if there was a way to turn this off, so if movieclip for Button_1_2_1 is clicked, I only get the event for that one, not it's parents?
View 3 Replies
Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
example code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
// event directly on thewall works
[Code].....
View 1 Replies
Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:
Code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
[code]....
View 3 Replies
Oct 29, 2010
I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?
View 9 Replies
Jun 22, 2011
I have some buttons that work fine, but when I put a movie clip above them, the stop to react to the mouse. Is there a code to make the mouse to be ignored by that MC?
View 3 Replies
Dec 2, 2011
I have a banner with big invisible button covering the stage and underneath it I have movieclips which must respond to mouse events. But I can't get through invisible button. I only get button events and cant interact with movieclips underneath it. Here's simple code:
invisibleBtn.addEventListener(MouseEvent.CLICK, onTopClick);
bottomMc.addEventListener(MouseEvent.MOUSE_OVER, onBottomOver);
function onTopClick(e:MouseEvent):void{
[Code]....
View 4 Replies
Apr 29, 2008
I'm trying to place 5 instances of a horizontal line (mcLine) starting at 78% from the top of the Stage. This all works fine, but I want to be able to have these dynamically created MovieClip instances register mouse events and they don't.First the setup of the mcLine instances:
var nFirstLineY:Number = (Math.round(Stage.height*.78));
var nLineSpace:Number = 22;
var nWaitTime:Number = 1000;[code]...
If I place instances of the mcLine MovieClip on the stage and name them line_1, line_2, etc., the function LineVibrate works, but when I try to add the instances at run time as above, the LineVibrate function stops working.
View 4 Replies
Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
View 18 Replies
Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
View 5 Replies
Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
View 3 Replies
Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
View 3 Replies
Oct 21, 2010
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
View 1 Replies
Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
View 3 Replies
Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
View 5 Replies
Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Replies
May 30, 2009
Here's a hodge-podge of information:
Custom Event Class:
Code:
package com.events {[code]...
I made a custom loader to replace the urlLoader and even tried a replacement for the _loader using the same custom event.Works great for the first addEventListener:
Code:
urlLoader.addEventListener(Event.COMPLETE, onSwfLoaded).But stops on the second addEventListener.If I just apply the custom event to the following...
Code:
_loader.addEventListener(Event.COMPLETE, onLoaderInit);
VERSUS
Code:
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderInit);it works just fine.As soon as I use it on the contentLoaderInfo line, it throws that type error cannot convert CustomEvent to Event error.I also double checked that my custom event listener was overriding clone()properly and it looks like it does.
View 1 Replies
Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
View 3 Replies
Jun 7, 2011
I have a data grid and there's a method attached to clicking on any item in a row of the grid.Now, some of the items in the table row are also buttons. Each of these are associated with a different action.We only want one of these actions to be performed.[code]we have currently a member variable to track which selection was made and to ignore the the contents of the other method (the else portion of the method resets this value).Now, if the methods just happen to execute in a different order (or at the same time), the behavior will be unpredictable.Is the member variable flag the way to do this (it smells so bad)?
View 1 Replies
Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
View 3 Replies
Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
View 2 Replies
Aug 5, 2010
I'm building an event calendar as part of a website .The calendar is divided into two sections, "calendar" on the right with the actual calendar displayed, and "calendarContent" on the left, where information about the evnts is supposed to show up. The different frames in "calendarContent" are all labeled. Within "calendar" I have different movieclips for each month, and inside each month I put the buttons that open the event descriptions in "calendarContent."
Now, for some reason it's not working. The function I'm trying is the following:
MovieClip(root).pages.calendarContent.gotoAndStop("artsundays");where "pages" is the name of the parent movieclip that "calendar" and "calendarContent" are both inside, and "artsundays" is the label for the frame in "calendarContent" I want to go to. The function is placed within one of the month movieclips. I get the following error:TypeError: Error #1010: A term is undefined and has no properties.I've also tried usng MovieClip(parent) instead of MovieClip(root).pages (since "pages" is the parent), as well as a few other variations, but the problem remained.
View 9 Replies
Dec 22, 2010
I made a series of nested movieclips, and to stop all motion i wrote this code:
[code]....
This code works fine, but can somebody explain how to write this in a more compact way?
View 3 Replies
Mar 12, 2011
How do you access a nested movieclip? how do you access stuff in mc2_mc or mc2_mc itself from within mc1_mc or maintimeline?
View 2 Replies
Dec 19, 2009
I really get stuck with problem, that nested movieclips always scaled when parent movieclip is scaled. Is it possible to disable somehow this?
View 4 Replies
Jan 29, 2010
In a application I have a menu MC that slides out nicely from the side as the mouse is over a hotspot. It pops out and stays out as long as the mouse is over the menu.The problem is that in this menu I have child MCs that I want to click on to
do stuff... However when the mouse pointer slides into one of the icons the menu interprets that as a MOUSE_OUT event and slides away.I got it to work with the icons as Bitmap objects but you can't add Mouse events to bitmaps...I could do that by checking if I click inside a bitmap object but that seems ineffective.
View 2 Replies
Aug 8, 2010
I'm making a game in which a character walks along a motion guide to the point on the guide nearest the users click. Easy enough.This motion guide is contained within a MovieClip named Sc1.Now, within the motion guide MovieClip the character is a combination of various MovieClips contained in a single MovieClip, which is placed at the beginning of the guide and tweened to the end of the line. This tween and the MovieClip's component's timelines are controlled based on the point of a users click. Furthermore to add a level of 'realism' the character turns to face front, back or sides, based on the gradient of the slope at which it is travelling, giving the illusion of walking towards or away from the screen.All this works fine. The character instance (SWJim) will walk from left to right, turn and stop at the correct point. The character itself behaves too, moving arms and legs as it should.
However, in order to get the character to walk back from right to left, i have used a boolean to flag the timeline as in 'reverse' mode and the prevFrame() function. This raises an interesting problem with the character in which it will move as planned, but won't turn to face the appropriate direction and the character MovieClip won't play (i.e. arms, legs etc. will remain in their default positions). In order to turn, the character has a series of 5 frames in which it faces different directions. A gotoAndStop(); is used to change the direction of the character.I did a bit of searching and it seems that prevFrame() may have been causing the animations to stop because it was in my onLoop() function, called by the ENTER_FRAME event listener. In order to combat this I used a timer instead to call the onLoop() function, but that produced pretty similar results.[code]
View 0 Replies
Oct 29, 2010
I'm having problems getting my interface to work. I've set up a simple animation inside a MovieClip, and at one point it diverges into two different paths (like a Choose Your Own Adventure). Trouble is, I need people to be able to click on different nested MCs, and none of them work because I think Flash takes every click as being on the parent clip. The nested clips are on the top layer of the parent clip.
How can I get Flash to recognise these clicks and react accordingly? It should be so simple, but it isn't!
I've tried putting the buttons outside and on top of the parent clip so they override it, but it stuffs up the rest of the animation, because they're visible on the stage the whole way through and I've got everything on one frame so I can't make it transparent until needed. (Even if I could, they take up most of the screen, so you'd constantly be clicking on them accidentally.)
View 9 Replies
Dec 12, 2011
I'm having a really hard time trying to get my nested movieClips to align. I have 1 major movie clip called 'game' and inside of it, is a background MC called 'bg' and a box mc named 'box'. I want to get a newChild from the library named 'circle' to attach inside the bg clip but align with the box clip.
set up : game.box - I want my newCircle to align to this MC coordinates. game.bg.newCircle - a newChild will be added to this bg MC and I want it to align with the box MC
Code:
import flash.display.*;
import flash.geom.Point;
var newCircle:MovieClip = new circleClip();
[Code]...
View 1 Replies