ActionScript 2.0 :: Allow Mouse Events Through Multiple Movieclips?

Oct 29, 2010

I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?

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ActionScript 1/2 :: Nested Movieclips And Mouse Events?

Apr 22, 2009

I have a movieclip that contains other movieclips, however the nested movieclips don't seem to detect mouse events.Via searching, I found that only the parent can detect these events, but is there a way to pass the mouse click from the parent movie clip to the children? I want to have a small movieclip. When you rollover it, it scales up, and then you should be able to click other various things on it. When you rollout, it scales back down.If this is not practical, what's the best way to keep a movieclip "attached" to another and scale, without childing them?

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Actionscript 3 :: Nested MovieClips Not Detecting Mouse Events

Mar 31, 2010

I have some nested movieClips. I've got an event listener on the parent listening for a mouse click. Problem is, the listener never picks up the click.[code]On movieClipStack, I can see that mouseEnabled = true. In addition, buttonMode = true works exactly like it's supposed to. But onStackClicked never happens - movieClipStack just isn't detecting any sort of mouse event.

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ActionScript 2.0 :: MovieClips Above Button Are Blocking Mouse Events?

Jun 22, 2011

I have some buttons that work fine, but when I put a movie clip above them, the stop to react to the mouse. Is there a code to make the mouse to be ignored by that MC?

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ActionScript 3.0 :: Flash Avoiding Registering Events With Multiple MovieClips

Jan 3, 2011

Imagine that you have a lots and lots of the same library item on stage - movieclips - and you want each of them to be clickable. Normally, you would iterate through each of these and register an event listener on MouseEvent.CLICK for each one. It seems to me that if there are large quantities of these items this could be quite inefficient - on memory mostly - to have all these event listeners. I'm trying to figure out if there's a more "central" way to do this, where your main document class just registers once with some kind of central dispatcher using a custom event? Any time ANY of the movieclips are clicked, that fires this custom event and you can just query the event to figure out which clip was clicked.

Each movieclip that is clickable extends an AS class through its linkage, and when clicked, dispatches a custom event. If I'm using the IDE to put a lot of objects on stage, and these objects have linkages to their own custom classes, I don't want to ALSO have to go into the main document class and have it iterate through these objects to register event listeners on each one. I don't really want the document class to have that much knowledge about these objects (loose coupling). I'd rather the objects "communicate" through this mediator and not really worry about knowing more about each other than what you can access through the custom event.

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Flash :: Make Movieclips Respond To Mouse Events With Invisible Button On Top

Dec 2, 2011

I have a banner with big invisible button covering the stage and underneath it I have movieclips which must respond to mouse events. But I can't get through invisible button. I only get button events and cant interact with movieclips underneath it. Here's simple code:

invisibleBtn.addEventListener(MouseEvent.CLICK, onTopClick);
bottomMc.addEventListener(MouseEvent.MOUSE_OVER, onBottomOver);
function onTopClick(e:MouseEvent):void{

[Code]....

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ActionScript 2.0 :: [FlashCS3] Dynamically Loaded MovieClips Don't Respond To Mouse Events?

Apr 29, 2008

I'm trying to place 5 instances of a horizontal line (mcLine) starting at 78% from the top of the Stage. This all works fine, but I want to be able to have these dynamically created MovieClip instances register mouse events and they don't.First the setup of the mcLine instances:

var nFirstLineY:Number = (Math.round(Stage.height*.78));
var nLineSpace:Number = 22;
var nWaitTime:Number = 1000;[code]...

If I place instances of the mcLine MovieClip on the stage and name them line_1, line_2, etc., the function LineVibrate works, but when I try to add the instances at run time as above, the LineVibrate function stops working.

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ActionScript 3.0 :: Mouse Events To Multiple Items?

May 13, 2011

I have a  DisplayObject at the bottom, that's clickable and has a hover state,  underneath a TextField.  The big problem is, I need all MouseEvents to  go to *both* of them, not just the TextField, not just the  DisplayObject.  Reason being is I have text that require tooltips to be  attached to the mouse which are on top of those DisplayObjects  underneath.
 
    package
    {
        import flash.display.InteractiveObject;
        import flash.display.Sprite;[code]....
 
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text  area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath.  To put it one way, I want to  have my cake, and eat it too.  I want the text to act the way it is in  this example, but also to have it work as if I had mouseEnabled equal to  false on the text.

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Actionscript :: Mouse Events To Multiple Items

May 13, 2011

I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.

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ActionScript 3.0 :: Registering Multiple Mouse Events?

Nov 20, 2009

I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.

to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.

Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/

You can also see an example of what im talking about at:

[URL]

click play to get to the screen where this problem is.

ActionScript Code:
package
{
import flash.display.*;

[Code].....

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ActionScript 3.0 :: Movie Clips With Multiple Mouse Events?

Apr 17, 2011

I have a project in AS2, and my question for that was posted in AS2 thread. But in the meantime, I was considering switching the project entirely to AS3 because AS2 is giving me a headache.

Basically what I need to have is this:

When you rollover the btn "learn how" a toggle window expands and a countdown movie clip starts. When you roll off the btn, the window and movie clip will both disappear. That works perfect. The next part is what is tricky for me. (to better make sense of it, the countdown is there as prep to a graphic movie clip. So if the user sees the countdown and decides they dont want to see the graphic movie, they can simply rollout with the mouse and the clip will go away.

Now...if the countdown plays all the way through... I need the second movie clip to start. The tricky part, is that when that movie clip starts.. it should no longer have the rollout mouse function. I need it to stay there unless the user clicks an Exit out button.. which I haven't done yet, because I have no idea if I can even get that far.

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ActionScript 3.0 :: Listen For Multiple Mouse Events Then Load MC

Nov 13, 2009

Are there suggestions for code that will essentially listen for (or test) for mouse clicks on 3 separate buttons. Once all the correct 3 buttons have been released, I want a to trigger a final event(load a 4th movie clip). I can't stop thinking in terms of IF (all event 1 + event 2 + event 3) THEN load movie. But I know that isn't AS3 way to do it, any better understand way to do it with event listeners (but not too complicated!)

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ActionScript 3.0 :: Mouse Events Are Not Being Disabled On Movie Clips With Multiple Threads?

Oct 18, 2009

I am able to disable mouse events on a movie clip with a single frame using the mouseEnable property and setting it to false.However if the movie clip contains multiple frames setting the property to false does not disable the mouse events.Do I need to disable for each frame of the clip? Or is this outside the box for movie clips.I have tried .enable and .mouseChildren to false also.I have alternatives to what I am trying to do so I am trying to determine if I am missing something.this is basically my code, this code will ignore events if I change the movie clip to a single frame.The multiple frame movie clip is made up of 5 frames of bitmap symbols and functions properly.

public class Main extends MovieClip {
private var contract1:MovieClip=new CONTRACT ;//multiple frame mc
public function Main() {

[code].....

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ActionScript 3.0 :: Flash To Simply Deal With As Multiple Mouse Down Events Rather Than Going Into Multi-touch Gestures

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I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.

Ive had a look at some development kits and some tutorials and they seem to go into too many gestures etc. I literally only need the capability to move more than one piece at a time. So is it possible for flash to simply deal with this as multiple mouse down events rather than going into multi-touch gestures etc. Or do I need to do it another way?

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ActionScript 3.0 :: Calculate Mouse Distance From Multiple MovieClips?

Dec 22, 2011

How can i calculate the mouseX distance from an MC?

i'm using this:

Code:
enterFrame event {
var d1:Number = pi(mouseX,dist0.x);
var d2:Number = pi(mouseX,dist4.x);

[Code]....

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ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?

Feb 12, 2012

Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
 
The actionscript im using to play my sounds is this;
 
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}

[Code]....
 
What i want to do is only play a sound with the roll_over event when the left click is held down.

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Actionscript 3 :: Iphone - Touch Events Vs Mouse Click Events?

Jan 11, 2012

Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?

By the way am using actionscript3 to implement the app.

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ActionScript 3.0 :: Mixing Stage Mouse Events And Children Events?

Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).

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ActionScript 3.0 :: Movieclip Being Dragged Is Blocking The Mouse From Initiation Mouse Events Properly?

Jun 2, 2010

In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.

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ActionScript 3.0 :: MOUSE_OVER Listener - Animation Is Triggered Both On Mouse Over And Mouse Out Events

Aug 2, 2009

I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.

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ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

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ActionScript 3.0 :: Using Mouse Events (mouse Leave) For Conditional Statements?

Dec 14, 2010

I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.

I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".

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ActionScript 3.0 :: Spurious Mouse Out Events When Moving The Mouse Down Or Right

Dec 4, 2008

why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?

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Flex :: Mouse-event - Using 2 Distinct Mouse Events?

Mar 14, 2011

I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse

a) change value
b) delete object

I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Events And Nested Movieclips ?

Feb 20, 2011

I am having the following issue with this navigation I am building. I am trying to build a 3 tear drop down navigation, where each buttons sub menu is placed inside that button. My buttons are actually just movieclips, so I have nested movieclips structured something like this:
 
Button_1
    -> Button_1_1
    -> Button_1_2[code]....
 
Each one of the buttons has their own class with it's event listenerens inside it. What happens now, is that when I click for example Button_1_2_1, I get it's event, but also, the event for Button_1_2 and Button_1. Initially, I fixed this, by attaching the events to a hitArea inside that movieclip, but now I am running into other issues and was wondering if there was a way to turn this off, so if movieclip for Button_1_2_1 is clicked, I only get the event for that one, not it's parents?

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

Sep 16, 2009

I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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ActionScript 3.0 :: Load Multiple Images Into Multiple MovieClips?

Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;

[Code].....

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ActionScript 2.0 :: Assigning Events To Dynamic MovieClips?

Mar 23, 2011

I load an XML file and through it create several Movie Clips. I want each movie clip to have a rollover and mouse click event, yet assigning the events does not seem to work at all. Here is how I create everything:

ActionScript Code:
var parsed_obj = new Object(); //This will hold the parsed xml data (once the XML loads and gets parsed).
XMLParser.load("xml/test3.xml", onFinish, parsed_obj);
function onFinish(success_boolean, anXML, xml) {
//This function gets called when the XML gets parsed.
if (success_boolean) {
LoadImages(anXML);
CreateAlphabeticalArray();
[Code] .....

When the XML successfully loads, we put it in a global variable and then create images based off the xml data. It might be a little verbose, but it gets the job done for now. I tried several methods creating objects to hold the events and attaching them, just using .onRollOver = function() { trace("whatever") };, etc. The code is on Frame 1 of the time line and not attached to anything. I experimented attaching it to a movie clip and doing onClipEvents, but that breaks the rest of my code because there are various sorting functions and button presses that don't get called.

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