ActionScript 3.0 :: Listen For Multiple Mouse Events Then Load MC

Nov 13, 2009

Are there suggestions for code that will essentially listen for (or test) for mouse clicks on 3 separate buttons. Once all the correct 3 buttons have been released, I want a to trigger a final event(load a 4th movie clip). I can't stop thinking in terms of IF (all event 1 + event 2 + event 3) THEN load movie. But I know that isn't AS3 way to do it, any better understand way to do it with event listeners (but not too complicated!)

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ActionScript 3.0 :: Mouse Events To Multiple Items?

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    package
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        import flash.display.InteractiveObject;
        import flash.display.Sprite;[code]....
 
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Actionscript :: Mouse Events To Multiple Items

May 13, 2011

I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.

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I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.

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You can also see an example of what im talking about at:

[URL]

click play to get to the screen where this problem is.

ActionScript Code:
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[Code].....

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public class Main extends MovieClip {
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[code].....

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[Code]...

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having an issue with some mouse events I have. If you go here you can see what I mean.When you mouse over one of the thumbnail images, a title pops up. If you click one of the thumbnails, the group shifts to the right. (This is making room for what I'm working on right now, it's not just random ) If you then navigate to "About" or "Contact" then back to "Works" neither the mouseovers nor the clicking on the thumbnails works.That middle section is one object called "images" with three frames, each labeled and then navigated to inside the buttons with gotoAndStop(frame#).Here is my code for the buttons and mouseovers:

Code:
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[code].....

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[Code]...

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[Code]...

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[Code]....

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Code: Select allnaturalist.addEventListener (MouseEvent.MOUSE_OVER, mouse_overSection_naturalist);
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[Code].....

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ActionScript Code:
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ActionScript Code:
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[Code].....

I don't know where I should add the listener to be able to hear that event that was dispatched from the MyTween class.

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Imagine you have a MC used as a container for several other MC's used as buttons.Now, should I use the class of the container to listen for and to dispatch events. OrShould I create a seperate class for each MC inside of the container to listen for and to dispatch events.

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ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?

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Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
 
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[Code]....
 
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