ActionScript 3.0 :: Detecting When Multiple Load Events Done?

Jan 23, 2010

I have an application that at runtime creates a class called map. The constructor for this loads a XML file that specifies a number of images to load and loads them as children. What I want to do is to somehow sense when all images specified in the XML file are loaded and dispatch an event.

What I do is to create a load event for each image to load, that places the image as a child in the map object. This map is then put as a child on the stage.

I need to add a event listener to map that listens when it is fully loaded and triggers a event.

map.addEventListener(...) gives me a compile error of course.

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ActionScript 3.0 :: Listen For Multiple Mouse Events Then Load MC

Nov 13, 2009

Are there suggestions for code that will essentially listen for (or test) for mouse clicks on 3 separate buttons. Once all the correct 3 buttons have been released, I want a to trigger a final event(load a 4th movie clip). I can't stop thinking in terms of IF (all event 1 + event 2 + event 3) THEN load movie. But I know that isn't AS3 way to do it, any better understand way to do it with event listeners (but not too complicated!)

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ActionScript 3.0 :: Some MCs Not Detecting Mouse Events?

May 29, 2011

I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.

All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
 
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.

[Code]....

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ActionScript 3.0 :: Detecting If A Key Is Pressed Without Events?

Jan 8, 2009

In AS2 I did this:

ActionScript Code:
ContactVerDoor.onRelease = function() {
if (Key.isDown(Key.SPACE))  if (Key.isDown(Key.SHIFT)) {
//Do something
}
}

I now need to code it in AS3.Can I still check if a key is down without listening for the keypress events? I understand how to code the Mouseclick in AS3.

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ActionScript 3.0 :: Detecting / Using Keyboard Events - GotoAndStop?

Apr 1, 2009

I'm confused about AS3's key handling. I just want a script that goes "If "R" is pressed, gotoAndStop(#). While in AS2 this was extremely easy, many examples I see now have variables in them. So all I know so far:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN/UP/Whatever I want, nameFunction)
function nameFunction (evt:KeyboardEvent):void {
}
I've seen people with code like if (evt == 82) or something like that, but it doesn't work. C

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Actionscript 3 :: Nested MovieClips Not Detecting Mouse Events

Mar 31, 2010

I have some nested movieClips. I've got an event listener on the parent listening for a mouse click. Problem is, the listener never picks up the click.[code]On movieClipStack, I can see that mouseEnabled = true. In addition, buttonMode = true works exactly like it's supposed to. But onStackClicked never happens - movieClipStack just isn't detecting any sort of mouse event.

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ActionScript 3.0 :: Detecting Mouse Events On Classes With Different Content Inside

Sep 2, 2009

I have a Card class. From this class, I have three possible children: Photo, Video and Info. In my main class, I want to create a few instances of these different classes without knowing what kind it is. But, no matter that, I want them all to listen to the mouse, so I may have something like this:

ActionScript Code:
var item:Card = new Photo();
item.addEventListener(MouseEvent.CLICK, mouseHandler);

The thing is: the Card class is kinda like a canvas... it has certain properties common to every type of item, but there's a space where it leaves it as a canvas... a Photo instance will load a photo there, a Video instance will load a video and a Info instance will load text to a TextField. The problem is that the event listener doesn't work the way I want it to... on an Info instance, the target of the click is the TextField; on a Photo instance is the picture... I want them all to be the class itself... in other words, I want to be able to parse the target as a child of the Card class. My code for the mouseHandler method is

ActionScript Code:
private function mouseHandler(e:MouseEvent):void
{
if(e.target is Photo)

[Code].....

That's the main idea... to be able to know what kind of object I'm clicking and access its properties... but on an Info instance, e.target is of type TextField... to be able to access the Info object, I have to do e.target.parent, and that is NOT the idea.

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Flex :: Events - Drag & Drop: Detecting When All Data Has Been Moved From Source To Destination

Oct 5, 2009

I have two mx:TileList controls that I'm using to allow editing of objects in batch. The first contains a collection of all available data, and the 2nd contains the current batch. Both are bound to ArrayCollections, and using the native drag-n-drop functionality of the TileList control the data is moved from one ArrayCollection to the other when an object is dragged between them.

I need to change the currentState to show & reset the batch manipulation controls when the batch count goes from 0 to n or n to 0 items. Based on the documentation, I would have thought that I should listen to the dragComplete event, but my testing shows that instead of firing after the data has been removed from the source ArrayCollection and added to the destination ArrayCollection, it fires (consistently) between these two actions.

[Code]...

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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ActionScript 3.0 :: Detecting Multiple Instances Of A MC

Jan 31, 2010

I want to do a collision detection for a bunch instances of a single movie clip.So I got this movieclip called "map1".Inside "map1" there are a bunch of rectangles called "house1".I also have a character whose name is mainChar1.So I know how to do the collision detection for each house individually, but i need a way to do it with some kind of a LOOP because there are like 50 houses.So instead of going through the code and doing house1, house2, house3..how do i do a loop for it? Here is the code for my collision detection:[code]

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ActionScript 1/2 :: Detecting Clicks On Multiple Movieclips

Jan 16, 2010

how to detect clicks on various movieclips I am generating. Basically I am allowing the user to attach an arbitrary number of instances of the same movie clip. I would like each instance to A) be clickable and B) pass its reference to the click-handling routine.
 
For example I have something like this:
 
function addMissile() {
this.attachMovie("missile", "missile"+mtop, this.getNextHighestDepth(), {_x:startx, _y:starty});

[Code]....
 
I want to add a callback on-click for each of these movie clip instances.

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ActionScript 3.0 :: Detecting First Visit In Multiple Swf Website?

Feb 5, 2009

i am making a website that has several main swf files that navigate to each other via links (nobody's loading anybody). all of them have external preloaders. i have a nice intro, about a minute long at the start of the homepage.

what i need to do is make the intro play only on the first entry to the site, and not when you reach it from the site's other pages. it's about either detecting first entry, or making the other pages pass a variable to the homepage. but i dont have the slightest idea how to do it...

because they have no physical connection, communication between them, i think it should be something like opening and changing a text file each time you enter a page, that the other pages would read. and this works for one user, but how to make it work for 60+ users at once?

and if you need some ip logging program written in some other language (i dont know any other) that creates unique values for each user, how to tell flash to read a specific file it creates? somehow based on the ip of the system the swf is played at?

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ActionScript 3.0 :: Detecting Multiple Keys Pressed Without Bugs?

Nov 1, 2010

I have it like this so far:

ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, KeyReleased);
public function KeyPressed(event:KeyboardEvent):void

[Code]....

and so far it works good, except when I press shift. If I'm holding the left or right arrow key and then I press shift, the object stops moving and doesn't do anything. However, if I release the arrow key and THEN press and hold shift, it works perfectly. How can I make it so that I can press shift while I'm holding the arrow key and still have it work?

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Flash :: Architecture - Detecting Loading Status Of Multiple External MP3s?

Nov 4, 2011

I'm loading a number of MP3 files into my Flash (the number changes dynamically). I would like to be able to say, in total, how much longer all the files will take to load.

I can do this for each individual sound.Mp3.addEventListener(ProgressEvent.PROGRESS, test_function);

But each sound is loaded by an instance of my sound loader class, how can I pass the ProgressEvent up to the parent object, and then have it calculate the total time to load?

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ActionScript 3.0 :: How To Work With Multiple Events

Sep 18, 2010

I have a datagrid that holds businesses information, and I have a button that a user will click that causes an API call to be run for every row.

newHttp.addEventListener(ResultEvent.RESULT, addWebsiteToGrid);
var location:String = zip.text;
for (var i:int = 0;i<dpData.length;i++) {

[code]....

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ActionScript 2.0 :: Attach Events To Multiple MCs?

Nov 24, 2006

I have created a map (1 frame movie) at Flash MX 2004, that each area is a movieclip. Each movieclip has a unique name. I am trying to dynamically attach events to each movieclip, by reading their corresponding names from an XML file, with the following code:

Code:
areas_xml = new XML();
areas_xml.onLoad = initAreaBtns;
areas_xml.load("map_data.xml");

[Code]....

As you can see I am trying to create a roll over effect for each area/movieclip. The problem is that only the last movieclip is affected.

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ActionScript 3.0 :: Addeventlistener With Multiple Events?

Dec 11, 2011

Its possible addeventlisterne with two or more listerners? I have this code...

Box_01.addEventListener(MouseEvent.CLICK,clickVid) ;
Box_02.addEventListener(MouseEvent.CLICK,clickVid) ;
so on...

[Code]....

But the buttons go of "box_01" to "box_15" and the code was very long. Is there any way to put more than one listener for each event? Example:

Box_01.addEventListener(MouseEvent.CLICK, clickVid; MouseEvent.MOUSE_OVER, overBtn);

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ActionScript 3.0 :: Button With Multiple Events/clicks?

Aug 23, 2010

I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads and this is the action script I have and it is still not working? is this correct? what am I doing wrong, maybe something is not labeled?This is just for one button the "right" button It just scrolls through all the motion tweens.. I tired to put a stop(); on the layer the photos are on ndit stops but then when I try and click one of the buttons it will not scroll...

stop();
var buttonClicked:Boolean = false;
right_btn_btn.addEventListener(MouseEvent.CLICK,

[code].....

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ActionScript 1/2 :: Button With Multiple Events/clicks?

Aug 23, 2010

I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads... I cannot seem to get the action script rightfor this

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ActionScript 3.0 :: Mouse Events To Multiple Items?

May 13, 2011

I have a  DisplayObject at the bottom, that's clickable and has a hover state,  underneath a TextField.  The big problem is, I need all MouseEvents to  go to *both* of them, not just the TextField, not just the  DisplayObject.  Reason being is I have text that require tooltips to be  attached to the mouse which are on top of those DisplayObjects  underneath.
 
    package
    {
        import flash.display.InteractiveObject;
        import flash.display.Sprite;[code]....
 
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text  area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath.  To put it one way, I want to  have my cake, and eat it too.  I want the text to act the way it is in  this example, but also to have it work as if I had mouseEnabled equal to  false on the text.

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Actionscript :: Mouse Events To Multiple Items

May 13, 2011

I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.

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ActionScript 2.0 :: Multiple Events For Loading A MovieClip

Jul 26, 2009

Beginning with actionscript, I need help with this: Several movieclips are on the stage with a button event assigned to it.

Example:
btn1.onPress = function(){
bubble.gotoAndPlay(1);
}

I want each one of them to be clicked for another movieclip to be loaded. I would need a code example for doing something like that. I tried many things...but since i'm really beginning nothing seems to work.

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ActionScript 3.0 :: Registering Multiple Mouse Events?

Nov 20, 2009

I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.

to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.

Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/

You can also see an example of what im talking about at:

[URL]

click play to get to the screen where this problem is.

ActionScript Code:
package
{
import flash.display.*;

[Code].....

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ActionScript 2.0 :: Allow Mouse Events Through Multiple Movieclips?

Oct 29, 2010

I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?

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ActionScript 2.0 :: XML Loop - Displaying Multiple Events

Oct 21, 2005

I have the following XML. Currently it is only pulling one event item from xml data source. I would like to add the ability to pull multiple events listed on the same day.

XML structure:
<year value="2005">
<month value="10">
<day value="20">
<label>Test</label> .....

Code that I am modifying:
_root.dayNode_xml=monthNode_xml.firstChild;
_root.dayNode_xml=setDay(_root.dayNode_xml,1,"squa re1");

Researching I found this code and I'm pretty sure formatted correctly this is the answer to my issues:
if (topLevel != null) {
for (i = 0; i <= topLevel.childNodes.length; i++) {
if (topLevel.childNodes[i].nodeName == "mp3file") {
var track = topLevel.childNodes[i].attributes["track"];

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ActionScript 2.0 :: Set Multiple Button Events With A For Loop?

Jun 27, 2003

I have the following piece of script. Works like charm, and why should it not.

_root.card1.but.onRelease = function() {
_root.card1.gotoAndStop(2);
if (_root.firstcard==""){

[Code]....

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ActionScript 2.0 :: Multiple Sound Events On One Button

Jul 21, 2008

I would like to play a one of the sound clips when the button is pressed and if the button it held for longer than the sound clip is, i would like it to start playing the 1 second clip on a loop. Then once the button is released it plays the 2nd sound clip.I have been trying this one for a while now, can anyone help? Also on a side note I have a crazy idea of what i would like to do with this button. I would like it to play a percentage of the sound clip and when the user releases the button for it to play the same percentage of the 2nd sound clip. Like the reving of a car engine for instance.

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ActionScript 3.0 :: Waiting For Multiple Events Before Continuing ?

Jan 20, 2010

I have two problems:

1. Despite lots of searching/reading, i am still not sure how to listen for the end of a function in a child class from a parent class.
2. Building on question 1, I need some thoughts on best practices for halting execution until a number of events are met.

E.g. I have a class 'ContentBrowser' that instantiates a variable number of 'StuffList' classes. Upon instantiation of a 'StuffList' class an xml file is loaded for that instance. So I could have 4 or so xml files loading at once. What is the best way to wait until all the 'StuffList' instances have been loaded and parsed before continuing execution of my code within the ContentBrowser class?

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Flex :: Multiple Simultaneously MultiTouchGesture Events In Flash (AIR)

Dec 3, 2010

I have created an AIR application that makes use of Flash' build in capability of taking multi touch gestures (TransformGestureEvent.GESTURE_ZOOM & TransformGestureEvent.GESTURE_ROTATE)

It works fine on my Mac using the computers trackpad. It also works fine on a Windows 7 machine with a touchscreen attached.

But I can only modify one object at a time. Is that a limitation in Flash or is it possible to modify more objects at the same time and that way possible to make a multi-user multi-touch application?

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Actionscript 3 :: Handling Multiple Events From A Single Listener?

Aug 18, 2011

I want to have a single event listener for multiple events and depending on the type of event i want to handle them separately.Something similar to Swiz framework see: 'Handling Multiple Events from a Single Method'.i have a piece of code like

var toolOptions:UIComponent=ToolOptions.createToolOptions(type);
if (options != null)
{[code]....

In above toolOptions is a mxml component which get dynamically created based on 'type'.Also which type of event should be dispatch the event from the component? eg: Event.SELECT. To be more precise the above is basically required for a toolbar.When user selects a tool,he is shown options for a tool and when he selects options,tool should apply them to object on the view.

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