ActionScript 3.0 :: Button With Multiple Events/clicks?
Aug 23, 2010
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads and this is the action script I have and it is still not working? is this correct? what am I doing wrong, maybe something is not labeled?This is just for one button the "right" button It just scrolls through all the motion tweens.. I tired to put a stop(); on the layer the photos are on ndit stops but then when I try and click one of the buttons it will not scroll...
stop();
var buttonClicked:Boolean = false;
right_btn_btn.addEventListener(MouseEvent.CLICK,
[code].....
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Similar Posts:
Aug 23, 2010
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads... I cannot seem to get the action script rightfor this
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Jun 24, 2010
I need to create a demo where a button is pushed several times to go to several items in a menu. Like this:
If button is clicked once --> show menu item1 & go toandplay frame 2
If button is clicked twice --> show menu item2 & go toandplay frame 3
If button is clicked 3x --> show menu item3 & go toandplay frame 4 etc.
Actually it also needs a delay, so when the button is clicked once, it shows menu item 1, but if it is clicked again within 3 seconds, it should go to the next menu item in stead of going to play frame 2...
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Apr 7, 2010
"how to disable a button" posts but I'm looking to disable a button after 5 clicks. Is this possible and if so what can I do? Basically what I'm doing is using a button to tween a movie clip through a mask, a sliding doors technique if you will, and at the end of my movie clip content i want it to stop, rather than tween on forever.
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Nov 2, 2010
This seems like someting I should already know but I am working on a user interface that I want to be skinable. I have about 8 different graphical elements and I want to change the appearance of these 8 different movieClips just by clicking a single button. I thought I would just create a new keyframe in my main time line and then manipulate the movieClips but that changed the appearance of the movie clip on frame 1 as well. Clarification: I want to change the color of my user interface background and I want to change the color of some clickable images as well. I want frame 1 to have a white background and I want frame 2 to have a red background. Do I need to create more movie clips and drag them onto my stage or can I just use the existing movieClips since all I really want to do is change colors?
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Jun 27, 2003
I have the following piece of script. Works like charm, and why should it not.
_root.card1.but.onRelease = function() {
_root.card1.gotoAndStop(2);
if (_root.firstcard==""){
[Code]....
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Jul 21, 2008
I would like to play a one of the sound clips when the button is pressed and if the button it held for longer than the sound clip is, i would like it to start playing the 1 second clip on a loop. Then once the button is released it plays the 2nd sound clip.I have been trying this one for a while now, can anyone help? Also on a side note I have a crazy idea of what i would like to do with this button. I would like it to play a percentage of the sound clip and when the user releases the button for it to play the same percentage of the 2nd sound clip. Like the reving of a car engine for instance.
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Jun 16, 2010
I have built a Air 2/Flex 4 kiosk application with Flash Builder 4. Currently I am implementing a touch screen browser to enable users to navigate company training videos. In an attempt to improve the usability of the website on the touchscreen I have placed the HTML component in an adaption of Doug McCune's DragScrollingCanvas (updated to use the flex 4 'Scroller' component) to allow users to scroll the webpage by dragging their finger across the screen. The mouseDown event is used to start scrolling the viewport.
In addition the webpage was modified to disable text selection with the following css:
[Code]...
As an alternative I also tried adding a group container with the same dimensions as the HTMLLoader to detect the mouseDown events (so that the group container and HTMLLoader have the same Dragable parent container) and was able to capture mouseDown events and scroll the viewport as expected. However as the mouse event is handled by the group container, I am now unable to navigate the webpage.
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May 23, 2011
I working on a flash file that contains a catalog. From the catalog a user clicks an item and is directed to an .asp page. From the .asp the user can click again to purchase the catalog item. I know there is a way to track when a person clicks the original button but is there a way to track if both clicks are made?
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Jan 16, 2010
how to detect clicks on various movieclips I am generating. Basically I am allowing the user to attach an arbitrary number of instances of the same movie clip. I would like each instance to A) be clickable and B) pass its reference to the click-handling routine.
For example I have something like this:
function addMissile() {
this.attachMovie("missile", "missile"+mtop, this.getNextHighestDepth(), {_x:startx, _y:starty});
[Code]....
I want to add a callback on-click for each of these movie clip instances.
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Sep 20, 2010
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
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Feb 27, 2008
I have a movieClip that a user can click on to hide/show a different movieClip (for this example, lets say its a circle). I have an 'onPress' on that movieClip that tells it go and play the next frame inside itself movieclip (there are two frames which just have different graphics to represent off/on) and also the line of code to hide the other movieClip.
The problem is that if a user clicks on the movieClip to hide the circle and then keeps their mouse in the exact same position and tries to click again to show the circle, nothing happens... they have to move the mouse at least a little bit before it will recognize it is being clicked again. The same thing happens with buttons I have that scroll the page... which is extremely annoying since you can't just click the same spot multiple times, you have to move your mouse a bit and then click again.
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Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
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Jun 7, 2009
I'm converting some old Director/Shockwave animations to Flash, and I'm setting up a navigation system. I have a simple animation that runs from from 1 to frame 110, and I'd like it to loop until the user clicks a button. The timeline goes on beyond frame 110 with other stuff. In an "actions" layer in frame 110, I have the following
gotoAndPlay(1);
I thought that this would lead to the looping, but it doesn't. The movie just moves on beyond frame 110. Just as a test, I put the following at frame 110 instead.
stop();
and when I test the movie, it doesn't stop. The commands don't seem to be seen.
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Mar 9, 2011
I am using CS4.What I want to do is gather input from a user, and each time they click on a certain button, in this case the YES button, I would like a number added to the var such as score++. This way, I can use a case statement at the end to direct the user to the right product.However, my code does not work,
var score:Number = 0;
var score_txt:TextField = new TextField();
score_txt.x = 150;
[code]....
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Jul 12, 2011
I have a site with 908 buttons. Basically a person clicks a button, makes a donation (through paypal) and then that button gets their name displayed when the mouse hovers over it. Essentially the button becomes the property of the person who makes the donation. how to disable each button when someone clicks it. Disabling a button isn't the problem. I need it disabled only when the person has made a valid donation. Each button has a unique instance name (b001 - b908). There must be a way.
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May 22, 2010
/* the following syntax is suppose to respond to any click but its not working.
onClipEvent(mouseDown){
_root.drumroll.play
}
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May 26, 2009
I have about 10 buttons on the page. When you click one of the buttons, there is a popup (which is closeable). The user is meant to click all buttons (and open all of the popups) before they can move on (before the next_btn becomes visible). So far I just have a counter type of code in place (when you click a button one gets added to the counter), but you could just click on the same button 10 times and the next_btn will become visible. I cant figure out how to specialise the counter. I want the user to click ALL of the different buttons before they can click the next button and move on..
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Feb 5, 2009
I've created a dropdown menu which drops down onClick. gotoAndPlay("2")
I have been trying to create some AS 3 code that, evaluates the number of clicks and therefore, if the menu button is clicked for a second time it goes to it's original state. ("1") and creates the illusion of closing. Rather than as it does at the moment and repeats the the process of opening.
Code:
var menuclicks:Number = 1;
function onMenuClick(evt:MouseEvent):void {
gotoAndPlay ("2");
[Code]....
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Sep 7, 2011
I have a 400 x 300 video on frame 20 when a user clicks a button named double_btn I want them to go to frame 21 with the video still playing but double the size. Any ideas on how to do this?
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Jul 22, 2009
I have a portfolio_mc that is inside of a content_mc (stage->content_mc->portfolio_mc). There are 3 buttons that take the user to an appropriate frame designated by a frame label and this loads up an FLV. The problem is that when I click on any of the navigation buttons on the main timeline, the FLV that is currently playing, is still playing (I can hear the audio). How to stop this.
Here is the code used for controlling the buttons in the motion_mc timeline:
stop();
var naviArr:Array = new Array(btn01, btn02, btn03);
btn01.addEventListener(MouseEvent.CLICK, navigate);
btn02.addEventListener(MouseEvent.CLICK, navigate);
btn03.addEventListener(MouseEvent.CLICK, navigate);
[Code] .....
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Feb 15, 2011
I'm trying to show a div when someone clicks on the flash button pertaining to certain div. This is the javascript function I'm trying to have called:
<script type="text/javascript">
function show1() {
document.getElementById(#table1).style.display = 'block';
}
</script>
"#table1" is the Div ID that I'm trying to display after the person clicks a button in flash. I haven't used flash in forever and am struggling finding the answer; it used to be you could just call it by going the getURL route, but that doesn't work any longer. Does anyone know how I would call that function to show the div?
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Oct 28, 2011
I've created a button (type: MyButton) with two child, a text (TextField) and a image icon (type: MyIcon). Then I've append an eventlistener mouse_click on my button. As soon as I click on the text, the e.target on the handeler function is recognized of MyButton type. Otherwise, if I click on the image icon (child of button) the e.target is MyIcon type, instead of MyButton. How can I prevent this? I need all click to be recorded on the button, where I've stored some attributes I need on handler function.
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Jul 7, 2009
I have an opening screen which asks the user to enter the first name and then they click the "start" button.This then loads an external swf into it and it starts a quiz on a timer.All that works except that the timer starts sometime during opening swf.I'm not sure if it's when the main swf is loaded or if when the user clicks in the input box but it is definitely not when the user clicks the "start" button like I have programmed.I even tried to stop the timer until the user clicks a button on the second swf (the external swf that is loaded into the main swf)[code]In the loaded swf I have a clock_mc that holds the timer.the first frame has a simple stop(); and the second holds all of the code that makes the clock run.I then have code setup so that when the user clicks a button the clock_mc.gotoAndPlay(2)[code]
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Aug 4, 2010
I'm trying to make a simple "gallery" that has 6 images, each on a different scene and using 2 buttons to navigate through them. One moves 1 scene right and the other moves 1 scene left.
Everything works except that after I click on any combination of the buttons (left or right) 6 times, it will then only let me move 1 more page as if it no longer has an event listener for the other button.
To clarify a little more:
Starting at scene 1, if I click "right" 6 times and come back to scene 1, when I click right again it will not go to scene 2 again, but if I click "left" it will go back to scene 6 but then once there, it will not go "left" again to scene 5, it will only let me go back to the "right" to scene 1 again. So then I become stuck on these 2 scenes. [code]...
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Jan 13, 2010
I am using an array to load flvs when a user clicks a button, however the scrubber (seek bar) doesn't reset back to the beginning of the next video and the play button turns to a pause (meaning the user has to notice that and click the play button, which I don't want them to have to do). Is there a reset function that I can use for the seek bar and a way to keep the play button on and not switch itself to pause?
Code: Select allimport flash.events.*;
import fl.video.*;
//display.bufferingBar = bufferingBar_mc;
[code].....
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Mar 29, 2010
I have an animation made on After Effects and I want to know how to trigger each step of my animation as a user clicks on a button.
If the user clicks on contact my animation would go to the contact animation.how do I do that?
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Feb 6, 2008
I have a few flv component instances on different frames. When you click a navigation button the current flv should stop and it takes you to a new flv on a different frame. But the previous one keeps playing. How do I stop the current one playing when the button clicks?
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Sep 7, 2009
I am creating a game in flash and I am trying to create a leaderboard of players names and the times that they completed the game in. This is the current code:
[code]...
What I want is that when the player clicks on the View Leaderboard button, it displays a leaderboard with the top 10 or 12 performers. Their name and time (if good enough) should be displayed at the correct position on the leaderboard.This current code enters the values into the text fields after the button is clicked, however it constantly over-rides the previous score. i need something that will make all the scores display in a list and then something to sort them into order
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Jan 14, 2011
I am new to actionscript 3. I have created buttons with up/over/down states. The button changes colour during the over/down frames.How do I keep the over or down state active until the user clicks another button?
Right now when the user puts the mouse over the buttons, they change colour, but it goes back to the original colour once they click off. I would like it to remain on the changed colour so that the user remembers which button s/he's pressed until the another one is clicked.I came up with the following code in actionscript 3 and got it to partially work:
ActionScript Code:
btn1.addEventListener(MouseEvent.MOUSE_UP, startTransparent)
function startTransparent (e:MouseEvent):void{
btn1.alpha = .6;
}
So when it's in the down state, I get the transparent state and stays there. But how do I get it back to normal when the user clicks on another button?
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