ActionScript 2.0 :: Set Multiple Button Events With A For Loop?

Jun 27, 2003

I have the following piece of script. Works like charm, and why should it not.

_root.card1.but.onRelease = function() {
_root.card1.gotoAndStop(2);
if (_root.firstcard==""){

[Code]....

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Oct 21, 2005

I have the following XML. Currently it is only pulling one event item from xml data source. I would like to add the ability to pull multiple events listed on the same day.

XML structure:
<year value="2005">
<month value="10">
<day value="20">
<label>Test</label> .....

Code that I am modifying:
_root.dayNode_xml=monthNode_xml.firstChild;
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Researching I found this code and I'm pretty sure formatted correctly this is the answer to my issues:
if (topLevel != null) {
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ActionScript 3.0 :: Button With Multiple Events/clicks?

Aug 23, 2010

I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads and this is the action script I have and it is still not working? is this correct? what am I doing wrong, maybe something is not labeled?This is just for one button the "right" button It just scrolls through all the motion tweens.. I tired to put a stop(); on the layer the photos are on ndit stops but then when I try and click one of the buttons it will not scroll...

stop();
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[code].....

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ActionScript 1/2 :: Button With Multiple Events/clicks?

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I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads... I cannot seem to get the action script rightfor this

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I would like to play a one of the sound clips when the button is pressed and if the button it held for longer than the sound clip is, i would like it to start playing the 1 second clip on a loop. Then once the button is released it plays the 2nd sound clip.I have been trying this one for a while now, can anyone help? Also on a side note I have a crazy idea of what i would like to do with this button. I would like it to play a percentage of the sound clip and when the user releases the button for it to play the same percentage of the 2nd sound clip. Like the reving of a car engine for instance.

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
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[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Add Events In For Loop?

Nov 17, 2010

in 3.0 stage have 10 MovieClips how can i add events in for loop? in 2.0 i have used eval like

for(var i=0;i<10;i++){
var mc=eval("clip"+i)
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}
}

in 3.0 how can add events in loop

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ActionScript 2.0 :: 1 For Loop To Loop Multiple Arrays?

Aug 25, 2010

How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;

[code]........

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 3.0 :: How To Work With Multiple Events

Sep 18, 2010

I have a datagrid that holds businesses information, and I have a button that a user will click that causes an API call to be run for every row.

newHttp.addEventListener(ResultEvent.RESULT, addWebsiteToGrid);
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[code]....

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ActionScript 2.0 :: Attach Events To Multiple MCs?

Nov 24, 2006

I have created a map (1 frame movie) at Flash MX 2004, that each area is a movieclip. Each movieclip has a unique name. I am trying to dynamically attach events to each movieclip, by reading their corresponding names from an XML file, with the following code:

Code:
areas_xml = new XML();
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[Code]....

As you can see I am trying to create a roll over effect for each area/movieclip. The problem is that only the last movieclip is affected.

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ActionScript 3.0 :: Addeventlistener With Multiple Events?

Dec 11, 2011

Its possible addeventlisterne with two or more listerners? I have this code...

Box_01.addEventListener(MouseEvent.CLICK,clickVid) ;
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so on...

[Code]....

But the buttons go of "box_01" to "box_15" and the code was very long. Is there any way to put more than one listener for each event? Example:

Box_01.addEventListener(MouseEvent.CLICK, clickVid; MouseEvent.MOUSE_OVER, overBtn);

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ActionScript 3.0 :: Mouse Events To Multiple Items?

May 13, 2011

I have a  DisplayObject at the bottom, that's clickable and has a hover state,  underneath a TextField.  The big problem is, I need all MouseEvents to  go to *both* of them, not just the TextField, not just the  DisplayObject.  Reason being is I have text that require tooltips to be  attached to the mouse which are on top of those DisplayObjects  underneath.
 
    package
    {
        import flash.display.InteractiveObject;
        import flash.display.Sprite;[code]....
 
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text  area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath.  To put it one way, I want to  have my cake, and eat it too.  I want the text to act the way it is in  this example, but also to have it work as if I had mouseEnabled equal to  false on the text.

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Actionscript :: Mouse Events To Multiple Items

May 13, 2011

I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.

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ActionScript 2.0 :: Multiple Events For Loading A MovieClip

Jul 26, 2009

Beginning with actionscript, I need help with this: Several movieclips are on the stage with a button event assigned to it.

Example:
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ActionScript 3.0 :: Registering Multiple Mouse Events?

Nov 20, 2009

I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.

to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.

Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/

You can also see an example of what im talking about at:

[URL]

click play to get to the screen where this problem is.

ActionScript Code:
package
{
import flash.display.*;

[Code].....

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ActionScript 3.0 :: Detecting When Multiple Load Events Done?

Jan 23, 2010

I have an application that at runtime creates a class called map. The constructor for this loads a XML file that specifies a number of images to load and loads them as children. What I want to do is to somehow sense when all images specified in the XML file are loaded and dispatch an event.

What I do is to create a load event for each image to load, that places the image as a child in the map object. This map is then put as a child on the stage.

I need to add a event listener to map that listens when it is fully loaded and triggers a event.

map.addEventListener(...) gives me a compile error of course.

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ActionScript 2.0 :: Allow Mouse Events Through Multiple Movieclips?

Oct 29, 2010

I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?

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ActionScript 3.0 :: Waiting For Multiple Events Before Continuing ?

Jan 20, 2010

I have two problems:

1. Despite lots of searching/reading, i am still not sure how to listen for the end of a function in a child class from a parent class.
2. Building on question 1, I need some thoughts on best practices for halting execution until a number of events are met.

E.g. I have a class 'ContentBrowser' that instantiates a variable number of 'StuffList' classes. Upon instantiation of a 'StuffList' class an xml file is loaded for that instance. So I could have 4 or so xml files loading at once. What is the best way to wait until all the 'StuffList' instances have been loaded and parsed before continuing execution of my code within the ContentBrowser class?

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Flex :: Multiple Simultaneously MultiTouchGesture Events In Flash (AIR)

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I have created an AIR application that makes use of Flash' build in capability of taking multi touch gestures (TransformGestureEvent.GESTURE_ZOOM & TransformGestureEvent.GESTURE_ROTATE)

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Actionscript 3 :: Handling Multiple Events From A Single Listener?

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I want to have a single event listener for multiple events and depending on the type of event i want to handle them separately.Something similar to Swiz framework see: 'Handling Multiple Events from a Single Method'.i have a piece of code like

var toolOptions:UIComponent=ToolOptions.createToolOptions(type);
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{[code]....

In above toolOptions is a mxml component which get dynamically created based on 'type'.Also which type of event should be dispatch the event from the component? eg: Event.SELECT. To be more precise the above is basically required for a toolbar.When user selects a tool,he is shown options for a tool and when he selects options,tool should apply them to object on the view.

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ActionScript 3.0 :: Listening For Multiple Events Or Switch Statement?

Aug 29, 2009

I have a menu movieclip and an externally loaded swf on my main stage. The menu mc needs to control the externally loaded swf. For example the swf plays and pauses, then when any of the menu buttons are clicked the swf needs to play thru and be removed. currently I am dispatching an event for each button clicked with a switch statement. In the main timeline I need to listen for each of theses events and based on what button is clicked proceed to the correct content frame. How can I listen for different events and run one function that based on which event is registered perform a task with a switch or if statement?

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ActionScript 3.0 :: Movie Clips With Multiple Mouse Events?

Apr 17, 2011

I have a project in AS2, and my question for that was posted in AS2 thread. But in the meantime, I was considering switching the project entirely to AS3 because AS2 is giving me a headache.

Basically what I need to have is this:

When you rollover the btn "learn how" a toggle window expands and a countdown movie clip starts. When you roll off the btn, the window and movie clip will both disappear. That works perfect. The next part is what is tricky for me. (to better make sense of it, the countdown is there as prep to a graphic movie clip. So if the user sees the countdown and decides they dont want to see the graphic movie, they can simply rollout with the mouse and the clip will go away.

Now...if the countdown plays all the way through... I need the second movie clip to start. The tricky part, is that when that movie clip starts.. it should no longer have the rollout mouse function. I need it to stay there unless the user clicks an Exit out button.. which I haven't done yet, because I have no idea if I can even get that far.

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ActionScript 3.0 :: Listen For Multiple Mouse Events Then Load MC

Nov 13, 2009

Are there suggestions for code that will essentially listen for (or test) for mouse clicks on 3 separate buttons. Once all the correct 3 buttons have been released, I want a to trigger a final event(load a 4th movie clip). I can't stop thinking in terms of IF (all event 1 + event 2 + event 3) THEN load movie. But I know that isn't AS3 way to do it, any better understand way to do it with event listeners (but not too complicated!)

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Actionscript 3 :: Multiple Timers With Different Delays Mutliple Events On Complete?

Dec 30, 2010

i use several timers with different delays at once. on timer complete, i want to fire specific events.

[Code]...

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Flash :: Create Multiple Events In A Single List In Flex?

Jan 20, 2012

I want each item in a list to change to a totally unique view file. Instead of 10 items in a list all going to 1 new view but with different info being generated I want 10 different view, 1 per item in the list. I can't find any examples of how to do this and I have been tryingo to make it for for a while. This is for a mobile app.

<fx:Script>
<![CDATA[
import spark.events.IndexChangeEvent;

[code].....

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ActionScript 3.0 :: Controlling A Movie's ScaleX With A Multiple Keyboard Events?

Jul 8, 2009

click once on the screen with your mouse and then you can control the man with arrow keys on your keyboard.i can't figure out why the man turns back to the right if he is facing left if you press the up or down arrow. this is one of my first scripts,it's not set up right here is the code:

Code:
function rightKey(yourEvent:KeyboardEvent):void {
if (yourEvent.keyCode==Keyboard.RIGHT) {

[code].....

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ActionScript 3.0 :: Flash Avoiding Registering Events With Multiple MovieClips

Jan 3, 2011

Imagine that you have a lots and lots of the same library item on stage - movieclips - and you want each of them to be clickable. Normally, you would iterate through each of these and register an event listener on MouseEvent.CLICK for each one. It seems to me that if there are large quantities of these items this could be quite inefficient - on memory mostly - to have all these event listeners. I'm trying to figure out if there's a more "central" way to do this, where your main document class just registers once with some kind of central dispatcher using a custom event? Any time ANY of the movieclips are clicked, that fires this custom event and you can just query the event to figure out which clip was clicked.

Each movieclip that is clickable extends an AS class through its linkage, and when clicked, dispatches a custom event. If I'm using the IDE to put a lot of objects on stage, and these objects have linkages to their own custom classes, I don't want to ALSO have to go into the main document class and have it iterate through these objects to register event listeners on each one. I don't really want the document class to have that much knowledge about these objects (loose coupling). I'd rather the objects "communicate" through this mediator and not really worry about knowing more about each other than what you can access through the custom event.

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Actionscript 3 :: Design Pattern To Require Multiple Events Before Executing Method?

Aug 23, 2011

There are many times that I've needed to execute some code after a number of events have fired, and I've come up with counters and such but I feel there must be a better way.For example, say five files need to be loaded, after which a UI component will become active.If I set up a counter that increments each time a file is requested, then decrements each time one has loaded, I run the risk that the first two or three files may somehow get completely loaded before my code gets around to requesting the fourth and fifth, which would mean that my counter would be at zero when I still have two files to load, thus allowing the UI component to be prematurely activated.

There are some cases where you could know the number that need to be loaded before the requests go out, but it's possible that the first file contains the paths (and therefore the number of) files.And this file-loading scenario is only an example of the pattern I'm trying to explain.)

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