Actionscript :: Mouse Events To Multiple Items

May 13, 2011

I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.

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ActionScript 3.0 :: Mouse Events To Multiple Items?

May 13, 2011

I have a  DisplayObject at the bottom, that's clickable and has a hover state,  underneath a TextField.  The big problem is, I need all MouseEvents to  go to *both* of them, not just the TextField, not just the  DisplayObject.  Reason being is I have text that require tooltips to be  attached to the mouse which are on top of those DisplayObjects  underneath.
 
    package
    {
        import flash.display.InteractiveObject;
        import flash.display.Sprite;[code]....
 
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text  area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath.  To put it one way, I want to  have my cake, and eat it too.  I want the text to act the way it is in  this example, but also to have it work as if I had mouseEnabled equal to  false on the text.

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ActionScript 3.0 :: Registering Multiple Mouse Events?

Nov 20, 2009

I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.

to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.

Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/

You can also see an example of what im talking about at:

[URL]

click play to get to the screen where this problem is.

ActionScript Code:
package
{
import flash.display.*;

[Code].....

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ActionScript 2.0 :: Allow Mouse Events Through Multiple Movieclips?

Oct 29, 2010

I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?

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ActionScript 3.0 :: Movie Clips With Multiple Mouse Events?

Apr 17, 2011

I have a project in AS2, and my question for that was posted in AS2 thread. But in the meantime, I was considering switching the project entirely to AS3 because AS2 is giving me a headache.

Basically what I need to have is this:

When you rollover the btn "learn how" a toggle window expands and a countdown movie clip starts. When you roll off the btn, the window and movie clip will both disappear. That works perfect. The next part is what is tricky for me. (to better make sense of it, the countdown is there as prep to a graphic movie clip. So if the user sees the countdown and decides they dont want to see the graphic movie, they can simply rollout with the mouse and the clip will go away.

Now...if the countdown plays all the way through... I need the second movie clip to start. The tricky part, is that when that movie clip starts.. it should no longer have the rollout mouse function. I need it to stay there unless the user clicks an Exit out button.. which I haven't done yet, because I have no idea if I can even get that far.

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ActionScript 3.0 :: Listen For Multiple Mouse Events Then Load MC

Nov 13, 2009

Are there suggestions for code that will essentially listen for (or test) for mouse clicks on 3 separate buttons. Once all the correct 3 buttons have been released, I want a to trigger a final event(load a 4th movie clip). I can't stop thinking in terms of IF (all event 1 + event 2 + event 3) THEN load movie. But I know that isn't AS3 way to do it, any better understand way to do it with event listeners (but not too complicated!)

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ActionScript 3.0 :: Mouse Events Are Not Being Disabled On Movie Clips With Multiple Threads?

Oct 18, 2009

I am able to disable mouse events on a movie clip with a single frame using the mouseEnable property and setting it to false.However if the movie clip contains multiple frames setting the property to false does not disable the mouse events.Do I need to disable for each frame of the clip? Or is this outside the box for movie clips.I have tried .enable and .mouseChildren to false also.I have alternatives to what I am trying to do so I am trying to determine if I am missing something.this is basically my code, this code will ignore events if I change the movie clip to a single frame.The multiple frame movie clip is made up of 5 frames of bitmap symbols and functions properly.

public class Main extends MovieClip {
private var contract1:MovieClip=new CONTRACT ;//multiple frame mc
public function Main() {

[code].....

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ActionScript 3.0 :: Flash To Simply Deal With As Multiple Mouse Down Events Rather Than Going Into Multi-touch Gestures

Mar 17, 2010

I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.

Ive had a look at some development kits and some tutorials and they seem to go into too many gestures etc. I literally only need the capability to move more than one piece at a time. So is it possible for flash to simply deal with this as multiple mouse down events rather than going into multi-touch gestures etc. Or do I need to do it another way?

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ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?

Feb 12, 2012

Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
 
The actionscript im using to play my sounds is this;
 
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}

[Code]....
 
What i want to do is only play a sound with the roll_over event when the left click is held down.

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Actionscript 3 :: Iphone - Touch Events Vs Mouse Click Events?

Jan 11, 2012

Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?

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ActionScript 3.0 :: Mixing Stage Mouse Events And Children Events?

Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).

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I have a map with a list of items to the side. I want the list to work as buttons and highlight both the button and the particular image on the map... and when you click you link to a certain location.I also want to be able to MouseOver the map, have both the image on the map and the corresponding 'button' from the list highlight - but when you click, you go to a different location than if you would have clicked from the list.I have it set up - but something is conflicting. Here is how I have my code set:

Code:
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ActionScript 3.0 :: Movieclip Being Dragged Is Blocking The Mouse From Initiation Mouse Events Properly?

Jun 2, 2010

In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.

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ActionScript 3.0 :: MOUSE_OVER Listener - Animation Is Triggered Both On Mouse Over And Mouse Out Events

Aug 2, 2009

I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.

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ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

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Flex :: Order Of Events When There Are Nested Items In Data Grid

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Flex :: Mouse-event - Using 2 Distinct Mouse Events?

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I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

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I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
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[code]....

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ActionScript 2.0 :: Have Two Items Follow The Mouse

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Can you have two items follow the mouse?

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ActionScript 3.0 :: Adding Multiple Items?

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I have entered the following code and both items do import, but i cant control the label of the second library item called "Cool"After doing some digging, i think i found out the class name of the second object was called "Cool" and the base class was "import flash.display.SimpleButton;" so it looked like i had to import that class at the top like i did! But still not working. and still no joy!I think i need to add in "public class Cool extends SimpleButton" so it inherits the SimpleButton class after the first public class and then create a new function called "public function Cool() " and then add the function body but when i go to do that it all goes wrong. Am i on the right track or am i missing a trick!!

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[code].....

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package
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import flash.display.MovieClip;
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[Code]......

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[code].....

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[Code]....

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