ActionScript 3.0 :: Mouse Events Are Not Being Disabled On Movie Clips With Multiple Threads?
Oct 18, 2009
I am able to disable mouse events on a movie clip with a single frame using the mouseEnable property and setting it to false.However if the movie clip contains multiple frames setting the property to false does not disable the mouse events.Do I need to disable for each frame of the clip? Or is this outside the box for movie clips.I have tried .enable and .mouseChildren to false also.I have alternatives to what I am trying to do so I am trying to determine if I am missing something.this is basically my code, this code will ignore events if I change the movie clip to a single frame.The multiple frame movie clip is made up of 5 frames of bitmap symbols and functions properly.
public class Main extends MovieClip {
private var contract1:MovieClip=new CONTRACT ;//multiple frame mc
public function Main() {
[code].....
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Apr 17, 2011
I have a project in AS2, and my question for that was posted in AS2 thread. But in the meantime, I was considering switching the project entirely to AS3 because AS2 is giving me a headache.
Basically what I need to have is this:
When you rollover the btn "learn how" a toggle window expands and a countdown movie clip starts. When you roll off the btn, the window and movie clip will both disappear. That works perfect. The next part is what is tricky for me. (to better make sense of it, the countdown is there as prep to a graphic movie clip. So if the user sees the countdown and decides they dont want to see the graphic movie, they can simply rollout with the mouse and the clip will go away.
Now...if the countdown plays all the way through... I need the second movie clip to start. The tricky part, is that when that movie clip starts.. it should no longer have the rollout mouse function. I need it to stay there unless the user clicks an Exit out button.. which I haven't done yet, because I have no idea if I can even get that far.
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Jul 27, 2009
If two or move movie clips overlap, everything underneath the top movie clip does not seem to receive mouse events. I tried many things, including setting ".mouseEnabled = false;" on the top movie clip and its constituents, but it still eats up all mouse interaction. Is there a way around this? Listening to all mouse events and using hitTest is not an option in my case.
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Nov 24, 2009
I am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
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2. How can I use multiple movie clips for seperate buttons?
[URL]
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Dec 8, 2007
I have a _parent movieclip that receives mouse events and I want the clips inside the _parent clip (child clips) to receive mouse events also, but because of the _parent's mouse event handlers, the child clips are "interfered" with, or not received....how do I make it so both the _parent and the child clips can receive mouse events?
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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May 20, 2010
My AS 3 program has multiple buttons. Users can select one and then immediately select another and this causes 2 threads that collide. Once one button is executing, I want the other buttons to ignore clicks.
The problems are twofold: 1) the first time the 2nd button attempts to execute (by checking lock), when it returns (from checking lock) and attempts to pick up processing where it left off, it seems to forget where it was and does not utlimately complete its task(s); possibly variables have been altered, it is difficult to say. That is, AS 3 is unable to successfully pickup where it left off on the first button. the second problem is that AS 3 incorrectly returns to button 2 after the lock condition is cleared. It persists and will execute that button.
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May 13, 2011
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to *both* of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.
package
{
import flash.display.InteractiveObject;
import flash.display.Sprite;[code]....
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.
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May 13, 2011
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.
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Nov 20, 2009
I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.
to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.
Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/
You can also see an example of what im talking about at:
[URL]
click play to get to the screen where this problem is.
ActionScript Code:
package
{
import flash.display.*;
[Code].....
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Oct 29, 2010
I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?
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Aug 22, 2010
I have made buttons within movie clips as I want the buttons to fade in from alpha 0-100. Also, the buttons have an Over state, so when you hover over the button the colour of the button changes from maroon to grey.I originally used this code to link from one frame page to another:
on (release) {
gotoAndStop(3);
}
however it just made the button disappear, so I tried using frame labels instead with the following code:
on (release) {
_root.gotoAndStop("menuLabel");
}
The above code allowed the button to link from one frame page to another, however the only problem is that it has somehow stopped the mouse Over event from working (the maroon to grey).I have used the following code to correct the mouse Over event error, but now the button itself isn't going to the specified frame.
onClipEvent (mouseUp) {
home_mc.onRollOver = function() {
this.gotoAndStop("menuLabel");
}
}
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Nov 13, 2009
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Oct 29, 2010
I have a flash movie loaded into my browser.Is there any way that i can pause it and then resume it.I tryed SuspendThread() for all the browser threads but the movie won't freeze
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Apr 7, 2009
In AS2 I could assign events for a ton of movieclips like this:
Code:
for (var i in mcMap) {
if (typeof (mcMap[i]) == "movieclip") {
mcMap[i].onRelease = function() {
[Code]....
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Sep 8, 2009
I have this code to use to pause animations in different areas of a .fla, for each pause I have been copying this and changing the "var timelinePause" and other items as shown after the original code, is repeating this code for each pause just junk code? is there something else from this that I can use to pause?
[Code]...
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Dec 3, 2009
Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and ı need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes
[Code].....
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I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.
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Sep 15, 2010
i'm kinda new to actionscript but im trying to find out how to realise a banner i am making.I have 1 big movieclip thats about 5x larger then what is shown, i have 4 movieclips each on each side of the movieclip, left, right, up and down.The idea is that when i hover on 1 of the movieclips the big movie clip moves that way until the mouse isn't hovering above it or when the movieclip reaches the end of the side.I have given a mouse listener event to each movieclip on the side, the trace works well, but i i don't know how to make the big movieclip move when i hover the side, i hope someone can give me some pointers on how to proceed.
Code:
stop();
import flash.events.MouseEvent;
leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left);
function move_left(event_object:MouseEvent) {
[code]....
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Mar 11, 2010
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
mc_LCD_loader.attachMovie("hilight", "g", 1), ("header", "X", 1); mc_LCD_loader.g._x = 0; mc_LCD_loader.g._y = 1000;
mc_LCD_loader.X._x = 0; mc_LCD_loader.X._y = 1000;
[Code]....
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Jun 21, 2011
I'm having some trouble following this (link) tutorial. I'm new to flash, so please bear with me.
In step 1 of this tutorial, we have created multiple movie clips and then a single big movie clip(including all the movie clips).
In step 4, I'm not able to access the properties of the clips we created earlier by using the following code, like in the tutorial.
[Code]...
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Feb 22, 2010
I'm looking for a way to "inject" some events into a flash movie running on a browser. I know about ActionScript's ExternalInterface.addCallback function, however I'm trying to achieve this with any "random" flash from the web. Eg. send a "SPACE" keyboard event to a youtube video.
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Feb 23, 2009
I'm loading a SWF from my main stage using loadmovie() to a specific holder movieclip.Now i want to send that MC simulated mouse events (like click for instance).I`ve read about it and tried using dispatchEvent but no success so far.
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Jan 15, 2004
I have an external .swf that I'm loading into a main one. The external one has actionscripting which reacts to the mouse. When exported on it's own, the scripting works fine but when loaded into the main one, nothing works. There are no references to the _root in the external swf either.
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Jan 15, 2004
I have an external .swf that I'm loading into a main one. The external one has actionscripting which reacts to the mouse. When exported on it's own, the scripting works fine but when loaded into the main one, nothing works. There are no references to the _root in the external swf either.
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Jul 8, 2009
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Code:
function rightKey(yourEvent:KeyboardEvent):void {
if (yourEvent.keyCode==Keyboard.RIGHT) {
[code].....
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Apr 23, 2006
i am looking to be able to have a movie clip that always faces the direction of the mouse and don't have the first clue how to do it. all i can guess is that it uses radians in some way.
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