ActionScript 2.0 :: Mouse Events For _parent And Child Clips?

Dec 8, 2007

I have a _parent movieclip that receives mouse events and I want the clips inside the _parent clip (child clips) to receive mouse events also, but because of the _parent's mouse event handlers, the child clips are "interfered" with, or not received....how do I make it so both the _parent and the child clips can receive mouse events?

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If two or move movie clips overlap, everything underneath the top movie clip does not seem to receive mouse events. I tried many things, including setting ".mouseEnabled = false;" on the top movie clip and its constituents, but it still eats up all mouse interaction. Is there a way around this? Listening to all mouse events and using hitTest is not an option in my case.

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ActionScript 3.0 :: Movie Clips With Multiple Mouse Events?

Apr 17, 2011

I have a project in AS2, and my question for that was posted in AS2 thread. But in the meantime, I was considering switching the project entirely to AS3 because AS2 is giving me a headache.

Basically what I need to have is this:

When you rollover the btn "learn how" a toggle window expands and a countdown movie clip starts. When you roll off the btn, the window and movie clip will both disappear. That works perfect. The next part is what is tricky for me. (to better make sense of it, the countdown is there as prep to a graphic movie clip. So if the user sees the countdown and decides they dont want to see the graphic movie, they can simply rollout with the mouse and the clip will go away.

Now...if the countdown plays all the way through... I need the second movie clip to start. The tricky part, is that when that movie clip starts.. it should no longer have the rollout mouse function. I need it to stay there unless the user clicks an Exit out button.. which I haven't done yet, because I have no idea if I can even get that far.

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ActionScript 3.0 :: Mouse Events Are Not Being Disabled On Movie Clips With Multiple Threads?

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I am able to disable mouse events on a movie clip with a single frame using the mouseEnable property and setting it to false.However if the movie clip contains multiple frames setting the property to false does not disable the mouse events.Do I need to disable for each frame of the clip? Or is this outside the box for movie clips.I have tried .enable and .mouseChildren to false also.I have alternatives to what I am trying to do so I am trying to determine if I am missing something.this is basically my code, this code will ignore events if I change the movie clip to a single frame.The multiple frame movie clip is made up of 5 frames of bitmap symbols and functions properly.

public class Main extends MovieClip {
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public function Main() {

[code].....

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Flash :: Getting Mouse Events From UIComponent Child In A Spark View Does Not Work

Nov 3, 2011

I have a custom UIComponent that is basically just this:

public class WhiteboardUIComponent extends UIComponent
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[Code]....

This is absolutely the simplest that I could make the example. The s:View is gobbling up my mouse events - if I add a handler in the MXML to the View, I get mouse events just fine. When adding a handler programmatically in my subclass' constructor, I get nothing. I thought maybe the layout was wrong, so I explicitly set the dimensions of my UIComponent and stuck it in a border just to be sure it was where it was supposed to be - same deal.

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ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?

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Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
 
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[Code]....
 
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Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

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By the way am using actionscript3 to implement the app.

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Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).

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In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.

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ActionScript 3.0 :: MOUSE_OVER Listener - Animation Is Triggered Both On Mouse Over And Mouse Out Events

Aug 2, 2009

I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.

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ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

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ActionScript 3.0 :: Using Mouse Events (mouse Leave) For Conditional Statements?

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I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.

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Dec 4, 2008

why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?

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Flex :: Mouse-event - Using 2 Distinct Mouse Events?

Mar 14, 2011

I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse

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ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of These Two Movie Clips?

Jan 22, 2009

I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);[

If i try to catch Mouse.DOWN events on them the following way:


Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

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ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of Two Movie Clips?

Jan 22, 2009

i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);

If i try to catch Mouse.DOWN events on them the following way:

Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

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Basically I am dynamically calling product buttons, which on rollover invoke a child of a dropdown, which in turn invokes children which are squares filled with colour.What I need is for these squares to be clickable which will then colour something else using the colourMatrixFilter (I'll probably start another post for this problem at a later date).For some reason though adding the Square as a child to it's rightful parent - the dropdown makes the listeners completely useless. Add to the stage and the listeners work. I can't work out why either and have done loads of searching.[code] also if someone could show me in the right direction of pulling the XMLdata for the squares (which will be a name attribute).

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I'm creating a tree menu, and when you click a parent, it populates a MC inside that parent - children that you can also click on. The parent is a chapter and the child is a screen.clicking on the parent closes the children. clicking on the children should load a screen. But instead, when I click on a child, it acts as if I'm clicking on the parent.[code]

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ActionScript 2.0 :: Button Events Within Movie Clips?

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on (release) {
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on (release) {
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onClipEvent (mouseUp) {
home_mc.onRollOver = function() {
this.gotoAndStop("menuLabel");
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ActionScript 2.0 :: Initiate Events With Jps And Loaded Clips?

Aug 4, 2007

Can you not initiate events with jps and loaded clips?

I am trying just to do a basic roll over function and its not working

Code:
function loadItem(itemID) {
newsTitle = _root.newsxml.firstChild.childNodes[itemID].childNodes[0].firstChild.nodeValue;

[Code]....

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ActionScript 3.0 :: Listen To Events In Child Classes?

Aug 2, 2010

I just started to use classes in AS3. I stuck to event handling between classes. That's what I want to do, but don't know how to do it:

1) set up event listener in a child class

2) when this event in the child class is triggered, the child class, the parent class and several other child classes respond to the event.

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Actionscript 3.0 :: Parent Listening For Child Events?

Aug 25, 2009

I am making a game that uses MVC pattern. The game.swf is loaded into main.swf. I want to dispatch a gameOver event from the Model Class of the game.swf and have the main.swf(parent) listen for it but I can't get it to work.

I have game.swf dispatching events fine amongst itself just fine but I can't get the parent to hear anything.

I tried this in the main.swf

Code: Select allvar loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
function gameOver(e:Event):void
{

[Code].....

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ActionScript 3.0 :: Looping Movie Clips And Assigning Events?

Apr 7, 2009

In AS2 I could assign events for a ton of movieclips like this:

Code:
for (var i in mcMap) {
if (typeof (mcMap[i]) == "movieclip") {
mcMap[i].onRelease = function() {

[Code]....

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ActionScript 3.0 :: Listening Events Dispatching From Their Child Classes

May 5, 2011

`i'have a problem with listening events dispatching from their child classes. for example i have contentManager object which is controlling content at the top level of stage. it has a imageGallery object and in the imageGallery objectthere ise a collectionLoader object which is loading images.

now i want to add one preloader to contentManager which always listen for ProgressEvent. when the progressEvent dispatched i want to preloader going to active. becouse there is another objects that are loading images or other kind of files. i think it is a good apporach to solve preloader issue. so my problem is, when collectionLoader object loading images with using queLoader. my QueueProgress event dispatches ProgressEvent evey time, but my preloader object stand at the 2 classes up level, doesn't percive this event.

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ActionScript 3.0 :: The Child Swf Has Code Which Adds Events To The Stage Object?

Nov 2, 2009

I have a movie, which on the click of a button will load a child swf.

The child swf has code which adds events to the stage object.

the child also accesses properties such as stage.stageWidth

When the child is ran on it's own all is fine, though when it loads within the parent movie i receive the error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.at Home()

"Home()" is the name of the document class in the child SWF.

a) access the stage from a child swf

b) add events to the stage from a child swf

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ActionScript 1/2 :: Unable To Get Custom Events From Child Movie Clip

Mar 25, 2011

I am not much aware of AS 2.0 and i am stuck at getting custom events from Child SWF to Parent SWF file [code]...

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Actionscript 3 :: Custom Events With Singleton EventDispatcher Using GetDefinition From Child?

Jun 11, 2011

EDIT: For whatever reason, it works in the browser but not when compiled/debugged within the IDE.I can't get my external SWFs to pick up on dispatches from my singleton event manager (EventDispatcher). Here are the particulars:

I add children from an external SWF using the getDefinition method to my main SWF.I'm using a singleton EventDispatcher that is in charge of listeners and dispatching.Using a custom event class.In this code, I am trying to get a mute button to tell the main SWF that the mute icon has been clicked (SoundClipEvent.MUTE_CLICK). After the sound has been muted, it should dispatch the event (SoundClipEvent.STATE) and confirm to the muteIcon the state. Currently, the mute icon successfully dispatches the MUTE_CLICK event and the main SWF document class is able to pick it up. MuteIcon (child SWF MC) hears nothing from the singleton.

SoundClipManager.as:

import flash.events.Event;
import flash.events.EventDispatcher;
public dynamic class SoundClipManager extends EventDispatcher {

[code]....

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ActionScript 2.0 :: Unable To Get Custom Events From Child Movie Clip?

Mar 25, 2011

I am not very much aware of as2. I am trying to load one as2.swf inside another. The child movieclip dispatches some events but the parent swf is not able to get it.. Also find my code and SWF files attached

Sample Parent Code
System.security.allowDomain("*");
import mx.utils.Delegate;
var addEventListener:Function;

[Code]...

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ActionScript 3.0 :: Listen Movie Clips Itself For Keyboard Events Instead Of Stage.addEventListener?

Dec 3, 2009

Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and ı need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes

[Code].....

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