`i'have a problem with listening events dispatching from their child classes. for example i have contentManager object which is controlling content at the top level of stage. it has a imageGallery object and in the imageGallery objectthere ise a collectionLoader object which is loading images.
now i want to add one preloader to contentManager which always listen for ProgressEvent. when the progressEvent dispatched i want to preloader going to active. becouse there is another objects that are loading images or other kind of files. i think it is a good apporach to solve preloader issue. so my problem is, when collectionLoader object loading images with using queLoader. my QueueProgress event dispatches ProgressEvent evey time, but my preloader object stand at the 2 classes up level, doesn't percive this event.
I have an SWF that has been provided to me that I need to load. Inside that SWF are two buttons ("cancelButton" and "proceedButton"). Is there any way that I can add event listeners to these buttons from within my action script after I have loaded the SWF or do I need to get the SWF creator to create event listeners on the buttons that can bubble to me?
I'm using a electronic device to dispatch events within AS3.
short explanation: -->
Think of these events as a KeyboardEvent.My point is to dispatch an Event (like a Key that is being pressed) so I can listen to this event on EVERY Class I need to.I'm not sure how to instantiate or listen to these events correctly =/
I mean: I want to be able to listen to the key that is been pressed as if that was a global event every Class can receive...
long explanation: --> I'm doing something like this:
1) created a (main) Class that extends a Sprite.
2) created a class (KeyboardInput) that extends the main class.
3) created a class (KeyMap) that extends EventDispatcher.
4) created a class (HomeScreen) that extends a Sprite.
My FLA file is associated to the KeyboardInput Class.This Class creates a listener for the KEY_DOWN KeyboardEvent and instantiate the KeyMap Class that dispatches a CustomEvent:
stage.addEventListener(KeyboardEvent.KEY_DOWN,function(evt:KeyboardEve nt):void { keymap = new KeyMap(); keymap.setKey(String.fromCharCode(e.charCode)) });[code].....
A swf (my game framework) loads another swf (a game). The game is loaded into a child domain which seems to be the default domain for loaded swfs.
The framework listens for custom events bubbling up from the game. However, the framework only receives events dispatched directly from the games document class but not from any of the games children.
Bubbling is set to true on everything, but it's not working? Is it only possible to dispatch events from the document class of the loaded swf.
I'm trying to detect when pop ups are visible (including tool tips if possible). The reason is that I need to hide or freeze (capture a snapshot) the Stage* components (StageWebView, StageVideo, StageText etc) when pop ups appear.
I'm using an accordion container that has it's creation policy set to auto. One of the accordion's children is a spark border container that has a data grid within it. Currently, I'm using the data grid's creationComplete property to call a function; similarly, I'm using the dragComplete property to call another function.
How can I add listeners for events (creationComplete & dragComplete) via actionscript? The obvious problem is that the accordion does not create all its children on creation (nor do I want it to), so I can't simply use something like: datagrid.addEventListener(...)
Is there a way that a flex based application (in the browser or AIR) can listen to windows events (or any other OS) when it is not in focus?Lets say that my AIR application is minimized and I want her to be notified when ever new data was copied to the clipboard?
I'm trying to listen for events sent from my main movie swf from inside a preloader shell swf.Inside Preloader.swf, I load my Main.swf in the traditional way, with a loader object and I listen for progress events on that. These progress events make my preloader bar scaleX increase, like normal. But, I have an XML file and an image that load inside of my Main.swf as soon as it is loaded. I would like for these unloaded bytes to be shown in my Preloader.swf before the Main.swf gets added to the stage.right now, I am sending the totalBytes from the XML file and the image to my Main.swf document class, which, in turn, dispatches a custom "PreloaderEvent" that holds the total number of bytes.
In Preloader.swf, I add an event listener to the loader ( which holds main.swf ), listening for that PreloaderEvent.Can events be heard in this manner and is this the best way to be preloading this type of file ( one where main.swf loads in the first frame, then starts loading of external images after the swf is running ).I'm just not sure how to get all of those extraneous bytes into one location for my preloader to see at the same time.
I came to some misunderstanding how to use events. LOL. I thought I understand it but as I see I dont.
I've got a Engine document class where Hero is added, and Cannon object too. In body of Hero I need to dispatch event when Hero reaches some point or particularly a pitfall, so I've got static const string to handle it:
[Code]...
but this way I would end up with dozens of handlers in the Engine body class, and I am trying to minimize this class as it is big enough without those handlers. I am stunned and suprised, and I am noob again. Maybe someone will clear out how to get custom events working/... and why only instance of object that dispatches an Event can hear it (my case).
Are there suggestions for code that will essentially listen for (or test) for mouse clicks on 3 separate buttons. Once all the correct 3 buttons have been released, I want a to trigger a final event(load a 4th movie clip). I can't stop thinking in terms of IF (all event 1 + event 2 + event 3) THEN load movie. But I know that isn't AS3 way to do it, any better understand way to do it with event listeners (but not too complicated!)
I just basicly need a small example of script of attachMovie Do something then removeMovie I am trying to understand advanced Fuse [URL] and can make things do stuff now, but not sure how to make the code listen to timed events.
I am writing a flex application and I have two Spark TextAreas. I want to create an EventListener so that when the user clicks on a text area, the text inside the TextArea is cleared:
this.addEventListener(FocusEvent.FOCUS_IN, onFocusIn); private function onFocusIn(ev:FocusEvent):void { if (this._showsCaption) {
[Code]....
Currently I can implement this with a Spark TextInput, but when I click on the TextArea, the focusIn event never fires and the onFocusIn() handler is never called.
Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and ı need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes
Imagine you have a MC used as a container for several other MC's used as buttons.Now, should I use the class of the container to listen for and to dispatch events. OrShould I create a seperate class for each MC inside of the container to listen for and to dispatch events.
In summary: One class for all, or several smaller classes dedicated to their respective MC.How far should one go with abstraction?.
I have a dialogBox with 2 buttons - ok_btn and cancel_btn. The code is in a Class - testDialog.
There are 2 issues:When any of the 2 buttons clicked, they dismiss the dialogBox without sending any alert to the parent (main time-line).How to trap the clicked buttonId in the parent.I have just an idea of the solution as dispatching an event in the child and listen for that event in the parent. But, unfortunately, I don't know how to go about it.
Im trying to dispatch and event from an XML class.dispatchEvent(new Event (XMLClass.INDEX_CHANGED));and catch it in the display class [code]I know that im missing something because the application works and the function runs but its not dispatching the event the event or maybe it's not catching the event in the display class, even though everything else is working and im not gettin' any errors.
I have a custom event class public class FFTDrawEvent extends Event {
public static const DRAW_EVENT:String = "drawEvent"; private var _param:Array = new Array(); public function FFTDrawEvent(type:String, __param:Array, bubbles:Boolean=true, cancelable:Boolean=false) { _param = __param; super(type, bubbles, cancelable);
[Code]...
Both class (Dispatcher & Listener) are Child class of a MXML application. Also listen to the event in the parent MXML application doens't work. Listen to the event in the dispatching class itself somehow works.
I have to feeling that the EventDispatcher class is not the right one to dispatch events to a mxml application or respectivly AS classes, which extend/inherent from a MXML component class.
I created a class with a timer, the timer works but I am having 2 problems, I want it to respond to events on I want to start the timer on MOUSE_LEAVE, and stop it on MOUSE_MOVE so that basically whenever the user removes the mouse from the banner it starts the timer cycle again and when the movie detects the user is interacting with the banner it stops the timer
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
i am trying to tidy my code, but all my classes need to have sections in the root for their respective onload events. i would much rather they were in the classes for code neatness
i am trying to tidy my code, but all my classes need to have sections in the root for their respective onload events. i would much rather they were in the classes for code neatness
I'm trying to handle movement of my Hero Class by adding event listeners in my constructor. I'm trying to move my Hero object.Inside my hero constructor, I have:
I have a wrapper swf which loads the main content swf.I've been successfully hearing custom events in the wrapper swf dispatched from the main swf, but only if they're the kind like this:
Code: // main dispatchEvent(new Event("LOADING_CONTENT"));
Code: public function SideModule() { if (stage) { init();// stage accessible, call init function[code]....
if i extends thsi class with class B (class B extends class A) how will i get this events in class B? do i have to register for them in class B as well?