ActionScript 3.0 :: Classes Respond To Events On
Jul 14, 2010
I created a class with a timer, the timer works but I am having 2 problems, I want it to respond to events on I want to start the timer on MOUSE_LEAVE, and stop it on MOUSE_MOVE so that basically whenever the user removes the mouse from the banner it starts the timer cycle again and when the movie detects the user is interacting with the banner it stops the timer
[Code]...
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Nov 24, 2010
I am creating an Action Script .as file and I want to be able to respond to events from a URLLoader.
[Code]...
When I try to run the FLA which calls it it get an error against line 18 1046: Type was not found or was not a compile-time constant:Event.
What extra line(s) of code do I need?
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Oct 3, 2010
My animation works in AS3 but wont respond to mouse events I suspect I have bitmaps and have to convert the bitmap to a sprite.I cant do this as yet.
}
private function imageLoaded(event:Event):void
{
var Singleimage:Bitmap = new Bitmap(event.target.content.bitmapData);
[Code]......
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May 9, 2011
I'm making a Flash game (which is basically a version of the same game), and I've used a tileList for the board populated with movieClip pieces. I would like the pieces to respond to mouseOver, mouseOut, and mouseClick events. From looking at other question/answers, I get the idea I'll need a custom imageCell. Is that the way to go. I was hoping I could get the responses I want by putting the actions into the movieClips themselves as below, but that doesn't seem to work. (btw I'm new to the community but have wound up here several times from Google searches
[Code]...
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May 17, 2011
I want my flash movie to respond to rollover type events for links on my website. The idea being that the flash movie will provide descriptions of the links when moused over, but if the user doesn't have flash the functionality isn't lost. What's the best way to do this (if it's possible)?
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Dec 19, 2007
This code doesn't do anything when I rolled over...
this.createEmptyMovieClip("logo_mc", this.getNextHighestDepth());
_root.logo_mc.onRollOver = function(){
trace("rollover!!!");
}
logo_mc.loadMovie("http://www.macromedia.com/images/shared/product_boxes/80x92/studio_flashpro.jpg");
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Oct 3, 2010
My animation works in AS3 but wont respond to mouse events I suspect I have bitmaps and have to convert the bitmap to a sprite.I cant do this as yet.
Code:
} private function imageLoaded(event:Event):void { var Singleimage:Bitmap = new Bitmap(event.target.content.bitmapData); //var bmd=Singleimage.bitmapData; //img1=new
[code].....
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Jan 4, 2011
if I attach two movie clips MC1 and MC2 on the stage.MC1 has a simple button also. MC2 is transparent.First I attach the MC1 and then I attach MC2. Both on the stage. So obviously, MC2 is added over the MC1. In this situation, I cannot click the button which is place in the MC1.If Im not wrong, in AS2, if the MC2 is transparent, the button in the MC1 can still respond to the mouse events.
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Dec 2, 2011
I have a banner with big invisible button covering the stage and underneath it I have movieclips which must respond to mouse events. But I can't get through invisible button. I only get button events and cant interact with movieclips underneath it. Here's simple code:
invisibleBtn.addEventListener(MouseEvent.CLICK, onTopClick);
bottomMc.addEventListener(MouseEvent.MOUSE_OVER, onBottomOver);
function onTopClick(e:MouseEvent):void{
[Code]....
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Apr 29, 2008
I'm trying to place 5 instances of a horizontal line (mcLine) starting at 78% from the top of the Stage. This all works fine, but I want to be able to have these dynamically created MovieClip instances register mouse events and they don't.First the setup of the mcLine instances:
var nFirstLineY:Number = (Math.round(Stage.height*.78));
var nLineSpace:Number = 22;
var nWaitTime:Number = 1000;[code]...
If I place instances of the mcLine MovieClip on the stage and name them line_1, line_2, etc., the function LineVibrate works, but when I try to add the instances at run time as above, the LineVibrate function stops working.
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Jul 19, 2009
Im trying to dispatch and event from an XML class.dispatchEvent(new Event (XMLClass.INDEX_CHANGED));and catch it in the display class [code]I know that im missing something because the application works and the function runs but its not dispatching the event the event or maybe it's not catching the event in the display class, even though everything else is working and im not gettin' any errors.
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Jun 25, 2010
I have a custom event class public class FFTDrawEvent extends Event {
public static const DRAW_EVENT:String = "drawEvent";
private var _param:Array = new Array();
public function FFTDrawEvent(type:String, __param:Array, bubbles:Boolean=true, cancelable:Boolean=false) {
_param = __param;
super(type, bubbles, cancelable);
[Code]...
Both class (Dispatcher & Listener) are Child class of a MXML application. Also listen to the event in the parent MXML application doens't work. Listen to the event in the dispatching class itself somehow works.
I have to feeling that the EventDispatcher class is not the right one to dispatch events to a mxml application or respectivly AS classes, which extend/inherent from a MXML component class.
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Nov 21, 2009
i am trying to tidy my code, but all my classes need to have sections in the root for their respective onload events. i would much rather they were in the classes for code neatness
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Nov 21, 2009
How do i declare onload events in classes in as2?
i am trying to tidy my code, but all my classes need to have sections in the root for their respective onload events. i would much rather they were in the classes for code neatness
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Aug 2, 2010
I just started to use classes in AS3. I stuck to event handling between classes. That's what I want to do, but don't know how to do it:
1) set up event listener in a child class
2) when this event in the child class is triggered, the child class, the parent class and several other child classes respond to the event.
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Nov 18, 2009
I'm trying to handle movement of my Hero Class by adding event listeners in my constructor. I'm trying to move my Hero object.Inside my hero constructor, I have:
Code:
//Adding Event listeners
this.addEventListener(KeyboardEvent.KEY_UP, reportKeyUp);
this.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown);
this.addEventListener(Event.ENTER_FRAME, EnterFrame);
And then I have functions for each of the events above. For some reason,the event listeners for key up and key down are never being triggered.
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Aug 13, 2010
I have a wrapper swf which loads the main content swf.I've been successfully hearing custom events in the wrapper swf dispatched from the main swf, but only if they're the kind like this:
Code:
// main
dispatchEvent(new Event("LOADING_CONTENT"));
[code].....
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Nov 5, 2010
i have a class A. it uses this code:
Code:
public function SideModule() {
if (stage) {
init();// stage accessible, call init function[code]....
if i extends thsi class with class B (class B extends class A) how will i get this events in class B? do i have to register for them in class B as well?
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Jul 24, 2011
bubble events up a class tree for none-ui components.I have a structure like this:Controller Unit of Work Child Unit 1 (Raise Event)I would like to handle the event raised in Child Unit 1 in the Controller. I've tried to set the bubble property to true but I've read that this only works for UI components.Is there a way to enable this for custom classes that are not UI components?
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May 5, 2011
`i'have a problem with listening events dispatching from their child classes. for example i have contentManager object which is controlling content at the top level of stage. it has a imageGallery object and in the imageGallery objectthere ise a collectionLoader object which is loading images.
now i want to add one preloader to contentManager which always listen for ProgressEvent. when the progressEvent dispatched i want to preloader going to active. becouse there is another objects that are loading images or other kind of files. i think it is a good apporach to solve preloader issue. so my problem is, when collectionLoader object loading images with using queLoader. my QueueProgress event dispatches ProgressEvent evey time, but my preloader object stand at the 2 classes up level, doesn't percive this event.
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Apr 5, 2010
There are many tutes on the web on how to make interface elements, such as drop down menus, or accordion menus. The example Menu Class includes all the event listeners and functions. It invariably ends with the CLICK event function tracing some comment so you know it works. But no information on how to implement the Menu Class. So say you have a Main Document Class that instantiates a Menu Class. How can you pass the CLICK event back to the Main Document Class to do something with it? As far as I can see, the Menu Class can build the menu but all the listeners and functions for it have to reside in the Main Document Class. Or do you have to build a custom Class that extends the Event Class?
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Sep 2, 2009
I have a Card class. From this class, I have three possible children: Photo, Video and Info. In my main class, I want to create a few instances of these different classes without knowing what kind it is. But, no matter that, I want them all to listen to the mouse, so I may have something like this:
ActionScript Code:
var item:Card = new Photo();
item.addEventListener(MouseEvent.CLICK, mouseHandler);
The thing is: the Card class is kinda like a canvas... it has certain properties common to every type of item, but there's a space where it leaves it as a canvas... a Photo instance will load a photo there, a Video instance will load a video and a Info instance will load text to a TextField. The problem is that the event listener doesn't work the way I want it to... on an Info instance, the target of the click is the TextField; on a Photo instance is the picture... I want them all to be the class itself... in other words, I want to be able to parse the target as a child of the Card class. My code for the mouseHandler method is
ActionScript Code:
private function mouseHandler(e:MouseEvent):void
{
if(e.target is Photo)
[Code].....
That's the main idea... to be able to know what kind of object I'm clicking and access its properties... but on an Info instance, e.target is of type TextField... to be able to access the Info object, I have to do e.target.parent, and that is NOT the idea.
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May 13, 2010
I'm using external XML to set flash vars. Alpha works, but not Visibility. How do I get my swf to respond to visibility?
XML
<?xml version="1.0" encoding="utf-8"?>
<SESSION>
<BGv TITLE="visible true">false</BGv>[code]...
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Apr 5, 2006
So I'd like to get my SWF to respond to the user when they just type a word. For example, when they type "hello" , my SWF does some action.
Most of the stuff I've seen is entering text into a text field and then pressing the Enter key or clicking a button.
What I'd like is to type a secret code word and then some easter egg happens. No button clicks, etc. I thought maybe a key listener but that's only one key, how do I get it to work with a whole word?
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Aug 23, 2011
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
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Mar 15, 2010
How do I listen/respond to a specific cue point by name in AS3?
I have this listener which runs a function as soon as a cue point is reached, but I can't figure out how to run different functions for different cue points.
center_flv.addEventListener(MetadataEvent.CUE_POINT, interactive);
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May 30, 2010
i have in my program few swf files and using mxmlc i compile the application into one swf file. when i open the swf from the output directory(just dbl click) everything works fine. But, when i copy the directory to another location in the hardisk the application stops responding (i can see my swf main picture and its buttons in it. But, when i click a button which just popup a message, it doesn't work!) Note: any location in my workspace, the swf still works fine. But when moving out the workspace it fails
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Feb 28, 2010
I am trying to create an application simulating a "Console Window". To catch the key strokes I am using Key.getAscii() method. The problem i am having is the code does not respond to ENTER, DELETE, BACKSPACE, PageUP, PageDown keys. I have modified the script several times and been to livedocs aswell, no results.however, a code as simple as:
ActionScript Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
[code]........
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May 22, 2010
/* the following syntax is suppose to respond to any click but its not working.
onClipEvent(mouseDown){
_root.drumroll.play
}
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Mar 13, 2008
I cannot get a button within an MC on my stage to respond. The MC is 'togglemenu" and the button is 'next_btn'. What am I doing wrong? This is the code:
[Code]....
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