ActionScript 1/2 :: Declare Onload Events In Classes In It?

Nov 21, 2009

How do i declare onload events in classes in as2?

i am trying to tidy my code, but all my classes need to have sections in the root for their respective onload events. i would much rather they were in the classes for code neatness

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ActionScript 2.0 :: Declare Onload Events In Classes?

Nov 21, 2009

i am trying to tidy my code, but all my classes need to have sections in the root for their respective onload events. i would much rather they were in the classes for code neatness

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ActionScript 3.0 :: Possible To Declare Two Classes In One File?

Oct 30, 2010

Can I declare 2 classes in the one AS3 file? I tried this without success
package {
public class ClassTest {
private var a:classTest2;
public function ClassTest() {
a=new ClassTest2();
[Code] ......

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ActionScript 2.0 :: Declare Multiple Classes And Movieclips?

Jul 17, 2004

Can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.

I created two different classes and created two entire different movieClips and registered each movie clips to a different class.

However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

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Actionscript 3 :: Declare Dispatchable Events In Class So That List Of Them Accessible From Outside?

Jul 4, 2011

I would like to declare in my class a set of events that get dispatched by it and then use this information from controller class to automate addition of the event listeners. Is there a language structure for this in Action Script 3?

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ActionScript 3.0 :: Dispatching Events Between Different Classes

Jul 19, 2009

Im trying to dispatch and event from an XML class.dispatchEvent(new Event (XMLClass.INDEX_CHANGED));and catch it in the display class [code]I know that im missing something because the application works and the function runs but its not dispatching the event the event or maybe it's not catching the event in the display class, even though everything else is working and im not gettin' any errors.

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Flex :: Dispatching Events Between Classes?

Jun 25, 2010

I have a custom event class public class FFTDrawEvent extends Event {

public static const DRAW_EVENT:String = "drawEvent";
private var _param:Array = new Array();
public function FFTDrawEvent(type:String, __param:Array, bubbles:Boolean=true, cancelable:Boolean=false) {
_param = __param;
super(type, bubbles, cancelable);

[Code]...

Both class (Dispatcher & Listener) are Child class of a MXML application. Also listen to the event in the parent MXML application doens't work. Listen to the event in the dispatching class itself somehow works.

I have to feeling that the EventDispatcher class is not the right one to dispatch events to a mxml application or respectivly AS classes, which extend/inherent from a MXML component class.

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ActionScript 3.0 :: Classes Respond To Events On

Jul 14, 2010

I created a class with a timer, the timer works but I am having 2 problems, I want it to respond to events on I want to start the timer on MOUSE_LEAVE, and stop it on MOUSE_MOVE so that basically whenever the user removes the mouse from the banner it starts the timer cycle again and when the movie detects the user is interacting with the banner it stops the timer

[Code]...

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ActionScript 3.0 :: Listen To Events In Child Classes?

Aug 2, 2010

I just started to use classes in AS3. I stuck to event handling between classes. That's what I want to do, but don't know how to do it:

1) set up event listener in a child class

2) when this event in the child class is triggered, the child class, the parent class and several other child classes respond to the event.

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ActionScript 3.0 :: Handling Keyboard Events In Classes?

Nov 18, 2009

I'm trying to handle movement of my Hero Class by adding event listeners in my constructor. I'm trying to move my Hero object.Inside my hero constructor, I have:

Code:
//Adding Event listeners
this.addEventListener(KeyboardEvent.KEY_UP, reportKeyUp);
this.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown);
this.addEventListener(Event.ENTER_FRAME, EnterFrame);

And then I have functions for each of the events above. For some reason,the event listeners for key up and key down are never being triggered.

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ActionScript 3.0 :: Events Bubbling Across Classes And Swfs?

Aug 13, 2010

I have a wrapper swf which loads the main content swf.I've been successfully hearing custom events in the wrapper swf dispatched from the main swf, but only if they're the kind like this:

Code:
// main
dispatchEvent(new Event("LOADING_CONTENT"));

[code].....

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ActionScript 3.0 :: Extending Classes - Get Events In Class B?

Nov 5, 2010

i have a class A. it uses this code:

Code:
public function SideModule() {
if (stage) {
init();// stage accessible, call init function[code]....

if i extends thsi class with class B (class B extends class A) how will i get this events in class B? do i have to register for them in class B as well?

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Actionscript 3 :: Flex: Bubble Events From Custom Classes - Non-UI

Jul 24, 2011

bubble events up a class tree for none-ui components.I have a structure like this:Controller Unit of Work Child Unit 1 (Raise Event)I would like to handle the event raised in Child Unit 1 in the Controller. I've tried to set the bubble property to true but I've read that this only works for UI components.Is there a way to enable this for custom classes that are not UI components?

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ActionScript 3.0 :: Listening Events Dispatching From Their Child Classes

May 5, 2011

`i'have a problem with listening events dispatching from their child classes. for example i have contentManager object which is controlling content at the top level of stage. it has a imageGallery object and in the imageGallery objectthere ise a collectionLoader object which is loading images.

now i want to add one preloader to contentManager which always listen for ProgressEvent. when the progressEvent dispatched i want to preloader going to active. becouse there is another objects that are loading images or other kind of files. i think it is a good apporach to solve preloader issue. so my problem is, when collectionLoader object loading images with using queLoader. my QueueProgress event dispatches ProgressEvent evey time, but my preloader object stand at the 2 classes up level, doesn't percive this event.

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ActionScript 3.0 :: Interface Elements - Pass Events Between Classes

Apr 5, 2010

There are many tutes on the web on how to make interface elements, such as drop down menus, or accordion menus. The example Menu Class includes all the event listeners and functions. It invariably ends with the CLICK event function tracing some comment so you know it works. But no information on how to implement the Menu Class. So say you have a Main Document Class that instantiates a Menu Class. How can you pass the CLICK event back to the Main Document Class to do something with it? As far as I can see, the Menu Class can build the menu but all the listeners and functions for it have to reside in the Main Document Class. Or do you have to build a custom Class that extends the Event Class?

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ActionScript 3.0 :: Detecting Mouse Events On Classes With Different Content Inside

Sep 2, 2009

I have a Card class. From this class, I have three possible children: Photo, Video and Info. In my main class, I want to create a few instances of these different classes without knowing what kind it is. But, no matter that, I want them all to listen to the mouse, so I may have something like this:

ActionScript Code:
var item:Card = new Photo();
item.addEventListener(MouseEvent.CLICK, mouseHandler);

The thing is: the Card class is kinda like a canvas... it has certain properties common to every type of item, but there's a space where it leaves it as a canvas... a Photo instance will load a photo there, a Video instance will load a video and a Info instance will load text to a TextField. The problem is that the event listener doesn't work the way I want it to... on an Info instance, the target of the click is the TextField; on a Photo instance is the picture... I want them all to be the class itself... in other words, I want to be able to parse the target as a child of the Card class. My code for the mouseHandler method is

ActionScript Code:
private function mouseHandler(e:MouseEvent):void
{
if(e.target is Photo)

[Code].....

That's the main idea... to be able to know what kind of object I'm clicking and access its properties... but on an Info instance, e.target is of type TextField... to be able to access the Info object, I have to do e.target.parent, and that is NOT the idea.

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ActionScript 2.0 :: XML Loads Other XML Files, Onload Function In Onload Function?

Nov 20, 2006

I am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.

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Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

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Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

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EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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Actionscript 3 :: Inside The Library Use Of A Bunch Of Classes/packages - Expose One Of These Classes?

Feb 3, 2012

I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

I guess my questions are:

1) How are libraries commonly distributed in AS3?

2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?

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I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).

[Code]...

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Actionscript 3 :: Iphone - Touch Events Vs Mouse Click Events?

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Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?

By the way am using actionscript3 to implement the app.

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ActionScript 3.0 :: Mixing Stage Mouse Events And Children Events?

Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).

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ActionScript 3.0 :: Protocol For Importing Classes From Sub Classes?

Feb 8, 2011

I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..

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ActionScript 3.0 :: Inheritance And Building Classes From Other Classes?

Feb 4, 2009

inheritance and building classes from other classes.

I have 3 classes:
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gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour

The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?

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ActionScript 1/2 :: Stacked Events - Events Get Added On Top Of One Another?

Feb 24, 2011

I have noticed that using the "addEventListener" and coming back into a frame, I get multiple events tied to the same component.The design I am using jumps to an "I" frame (intermediate) and then back to the "M" frame (main) when the user performs an action.I add event listeners to several components when I enter that M frame. What I notice is that the events seem to stack up for a particular component.
 
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Javascript :: Engage Events In JS And React To The Events ?

Dec 26, 2011

I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)

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Which is the best way to decalre variable?

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I'm trying to get a value from a function which is a URLLoader COMPLETE event but even with declaring variables outside of the function will not allow me to get the value out. I'm stuck.It seems that the Asynchronous nature of Flash makes it impossible to get a value out: e.g. this works:

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[code]...

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