ActionScript 2.0 :: Get SWF To Respond To The User?
Apr 5, 2006
So I'd like to get my SWF to respond to the user when they just type a word. For example, when they type "hello" , my SWF does some action.
Most of the stuff I've seen is entering text into a text field and then pressing the Enter key or clicking a button.
What I'd like is to type a secret code word and then some easter egg happens. No button clicks, etc. I thought maybe a key listener but that's only one key, how do I get it to work with a whole word?
In this code, flex will pop alert to screen and immediately send out the request. How do I wait until user clicks ok on the alert and then send out the request?
How do I listen/respond to a specific cue point by name in AS3?
I have this listener which runs a function as soon as a cue point is reached, but I can't figure out how to run different functions for different cue points.
i have in my program few swf files and using mxmlc i compile the application into one swf file. when i open the swf from the output directory(just dbl click) everything works fine. But, when i copy the directory to another location in the hardisk the application stops responding (i can see my swf main picture and its buttons in it. But, when i click a button which just popup a message, it doesn't work!) Note: any location in my workspace, the swf still works fine. But when moving out the workspace it fails
I am trying to create an application simulating a "Console Window". To catch the key strokes I am using Key.getAscii() method. The problem i am having is the code does not respond to ENTER, DELETE, BACKSPACE, PageUP, PageDown keys. I have modified the script several times and been to livedocs aswell, no results.however, a code as simple as:
ActionScript Code: var keyListener:Object = new Object(); keyListener.onKeyDown = function() {
I cannot get a button within an MC on my stage to respond. The MC is 'togglemenu" and the button is 'next_btn'. What am I doing wrong? This is the code:
I created a class with a timer, the timer works but I am having 2 problems, I want it to respond to events on I want to start the timer on MOUSE_LEAVE, and stop it on MOUSE_MOVE so that basically whenever the user removes the mouse from the banner it starts the timer cycle again and when the movie detects the user is interacting with the banner it stops the timer
I have a sliding scroll bar which responses to the mouses movement (as seen on link). [URL]. How do start to embed buttons within the movie clip so it stops and goes to another animation/movie clip?
Basically I have a series of animated movie clips that need to play when they are triggered by a button (button 1)....
(This bit I can do...But the next bit is tricky:
Then, the animated movie needs to rewind, when the button (button 1) is clicked on again, or triggered by clicking another button (button 2). - I have also figured out the rewind part using a movie controller [code]...
I've got an app where numerous Sprite objects are being placed on the stage, and then when an event occurs (mouse click most likely) I want all the Sprites to move, independently, based upon an algorithm that each Sprite has. I can't get the Sprite objects to respond to the event; I get no errors.
Here's my Event class: package { import flash.events.Event; public class MyCustomEvent extends flash.events.Event { public static const CONTROL_TYPE:String = "moveThem"; [Code] .....
Im a DJ and trying to put together a live visual show. To cut things down ill keep things as simple as possible.I use ableton live and i do a mashup show. I want to animate my monkey logo but in sync with the music.If i trigger michael jackson thriller i want my monkey to do the moonwalk, if i trigger star wars i want the monkey to put on a darth vader hat.I change so spontaneously each time i DJ so i need the monkey to stay dancing to the music, no matter what the tempo, with a series of animations ready in the background to respond to whatever i do with the music.
I'm using AS3 timeline actions. I have a movie clip nested in another movie clip, which has five buttons. The code is on the parent movie clip's timeline. The buttons activate movie clips with tweens. I wonder why the buttons need to be clicked several times before I see the tween movie clips appear. Some times the movie doesn't even show up. Is it a script problem or something else?
It is a large gear that rotates CCW when you click the top button and CW when you click the bottom button. Clicking the buttons also retrieves the next element in an array called 'title' and displays it next to the gear. The elements of the array are titles of videos. I need to be able to click on these titles (as hyperlinks) and have them open up a video window to display the video that corresponds to that title. I am using flash CS5 and I am a beginner. The applet can be seen at [URL] and the AS code is below.
I'm currently taking Computer Science classes at my college and am taking the initiative to learn coding through practice as well as through the textbook.How can I get a character to respond to speech that comes through a microphone?
I want to make it so that a character's mouth moves as I talk into a microphone. And(while this is a stretch and don't think it'd really work, but I figured I'd ask just in case) make similar mouth movements according to what I'm saying. For example, having my character have an open circular mouth as I say, "Oh" or something similar.I've considered just holding down a key that turns on my microphone and makes the character's mouth move. But the problem I have with that is; how do I get the microphone to turn on and off as I hold and release the key?
From one main movie, I'm calling a movie, put it into a target (everything goes fine here), then when I call the movie everithing goes fine but the elements inside the movie don't respond I'll tell you how it works. The loaded movie, has a movie clip that plays a few others clips in the main time line. When this movie get loaded into the main movie I mentioned above these few clips don't work, I see the movie getting loaded but these few clips don't work.
If I have the following code which adds an event listener to the stage, why does it not respond when the capture parameter is set to true. It works fine when it is set to Target and Bubblig (false). My understanding is that all the phases happen...
I have a scrollBar movieClip inside an interface that is not always responding to the onPress event. Sometimes, it works fine, and sometimes I have to roll off of the scrollBarMC for the cursor to change back to the finger and respond to the onPress event. Other times, it responds more than once to the event on just one click.
I realize that there could be other issues within my interface's code, however, when I trace my function calls they seems to not execute or execute more than once. Has anyone else ever run across such an issue with the movieClip.onPress event? Below is the code for the scrollBar mc. Anyone see something glaring?
I'm using Flex 3.5 and I have a Text object with an anchor set in the htmlText property. The link only works on every other click. Is this a known problem in Flex?I've done a simple case and I've found out that I get this problem when the htmlText is inside a TabNavigator object. If it's outside it works as expected.
I have view stack in a app like so:[code]When an event is fired, I call viewStack.selectedChild = childSelectionView.how do I code a listener for the NavigatorConent being selected?[code]I know that all the NavigatorConent's dispatch a creationComplete event on the application start, but their childrent aren't created yet. How did I respond to the on selectedChild change to self?
I've created a custom component based on Image component. I want to teach it to respond to change of binded variable. E.g. if main class has a variable balance, I want the component to change image in case balance = 100 one image, in case balance = 50 to another.[code]...
I'm making a Flash game (which is basically a version of the same game), and I've used a tileList for the board populated with movieClip pieces. I would like the pieces to respond to mouseOver, mouseOut, and mouseClick events. From looking at other question/answers, I get the idea I'll need a custom imageCell. Is that the way to go. I was hoping I could get the responses I want by putting the actions into the movieClips themselves as below, but that doesn't seem to work. (btw I'm new to the community but have wound up here several times from Google searches
I want my flash movie to respond to rollover type events for links on my website. The idea being that the flash movie will provide descriptions of the links when moused over, but if the user doesn't have flash the functionality isn't lost. What's the best way to do this (if it's possible)?
I have a drag and drop project using bitmaps that were masked using fireworks. All bitmaps are PNG (fireworks files) and one object is GIF. All objects were converted to movie clips.
PROBLEM: All movie clips from PNG's can be dragged, but they can't be dropped. However, the GIF movie clip responds to both drag and drop.ActionScript worked when all movie clips had GIF's. Is this problem because they objects were masked or for any other reason?
Note: Objects were masked because their border is very fussy and cropping them doesn't help with the quality of their image.
var startX:Number; var startY:Number; var counter:Number = 0;[code]...
I am trying to set a listener so that I can respond to an flvComponent when it resizes etc. I am not uses any home made classes. I have stripped the code right down to this, and it still wont work! Have dragged a flvcomponent onto the stage and given it the instance name myVideo.
ActionScript Code: stop(); myVideo.addEventListener(AutoLayoutEvent.AUTO_LAYOUT, fred); function fred(e:AutoLayoutEvent){ trace ("hi from fred"); }
when I test I get "type was not found or is not a compile time constant:AutoLayoutEvent". I can do all sorts of processes like changing flv being played, moving it around etc.