ActionScript 3.0 :: Looping Movie Clips And Assigning Events?

Apr 7, 2009

In AS2 I could assign events for a ton of movieclips like this:

Code:
for (var i in mcMap) {
if (typeof (mcMap[i]) == "movieclip") {
mcMap[i].onRelease = function() {

[Code]....

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ActionScript 3.0 :: Assigning Names To Movie Clips In Loop?

Mar 21, 2009

im trying to run a loop and assign all my new movie clipswith different names. i have tried .name and ._name they dont seemto be working..

for (var i = 1; i<=5; i++) {
imageName = new ImageMovie();
this.addChild(imageName);

[code].....

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ActionScript 3.0 :: Stop A Single Movie Clip In Flash And Other Movie Clips Still Looping?

Nov 22, 2010

how to stop a single movie clip in flash and other movie clips still looping. I tried stop(); and myclipname.stop(); both are not working. I attached a simple file,

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ActionScript 2.0 :: Looping Set Of Movie Clips?

Nov 17, 2009

I am having a problem with a looping set of movie clips. The first pass, works as expected, but the second pass only shows the static (original) movieclip that all others were duplicated from.

myArrayXML.load("params.xml");

...bunch of code... this works fine the images come in from xml and do get loaded.

dup_insert = _root.magazine_env.duplicateMovieClip("Mag_insert_ "+i, getNextHighestDepth());
dup_insert.mag_insert.magazine_image.loadMovie(myA rray[i]);

--- however, the movieclip which calls the duplicated movie ---

play();
var myArray = _root.myArray;
var index:Number = this._name.split("_")[1].valueOf();[code].....

Works as long as it passes through the array one time. Once the array starts over and is calling for Mag_insert_1 it presents the original movie clip (everytime it's called). The trace shows the that the name is correctly incrementing, but it still does not show the proper image.Here is a url http:[url].....after the "soul food" image passes by it gets stuck on that image.I want to know what I need to do to get this to work (as in continuously loop).

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ActionScript 3.0 :: Looping Movie Clips?

Apr 23, 2009

I want to loop 5 movie clips so that one clip moves onto the stage, stays there for a certain time, then moves off the stage, then the next one.Here's what I've got so far: 

var m1_mc = new m1();
var m2_mc = new m2();
var m3_mc = new m3();[code]......

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Stop All Movie Clips From Looping But One?

Apr 26, 2010

I have been trying and trying this, with no luck.  I have 5 different movie clips all exported for action script and all executing different tweens.  At the tweens end I want all the movie clips to stop but one.Nothing seems to work! I have been using this[code]...

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IDE :: Looping Movie Clips - Plays Once And Stop

Jan 8, 2010

i have an external video that i have placed in a movie clip. its to be used as a flash banner for a website. my problem is the video plays once and stops... i have no stop code and i have tried a few different actions to make it play. even a simple one like gotoAndPlay (1); etc. i'm using CS4. i've tried using action script 2.0 & 3.0 but no luck.. as well as building script on the movie clip, on a frame and its own layer.

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ActionScript 2.0 :: Movie Clips Not Looping Properly When Keyboard Letters Are Used In It

May 7, 2010

Im Using Flash Basic 8, Here is what I am trying to do:

For the last few months I've been just experimenting with different actionscript elements, and Ive slowly built up a stick figure to move around on the Stage. He can collide with platforms, jump, etc. [code]...

But the problem is, the Movie Clip associated with the frame "punchRight" does not loop. It just goes to the first frame and stays there. I verified that the issue was not the Movie Clip or the frame by replacing the D Key, with the Right Key, and the animation played as I would expect.

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ActionScript 2.0 :: Button Events Within Movie Clips?

Aug 22, 2010

I have made buttons within movie clips as I want the buttons to fade in from alpha 0-100. Also, the buttons have an Over state, so when you hover over the button the colour of the button changes from maroon to grey.I originally used this code to link from one frame page to another:

on (release) {
gotoAndStop(3);
}

however it just made the button disappear, so I tried using frame labels instead with the following code:

on (release) {
_root.gotoAndStop("menuLabel");
}

The above code allowed the button to link from one frame page to another, however the only problem is that it has somehow stopped the mouse Over event from working (the maroon to grey).I have used the following code to correct the mouse Over event error, but now the button itself isn't going to the specified frame.

onClipEvent (mouseUp) {
home_mc.onRollOver = function() {
this.gotoAndStop("menuLabel");
}
}

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IDE :: Mouse Events And Overlapping Movie Clips

Jul 27, 2009

If two or move movie clips overlap, everything underneath the top movie clip does not seem to receive mouse events. I tried many things, including setting ".mouseEnabled = false;" on the top movie clip and its constituents, but it still eats up all mouse interaction. Is there a way around this? Listening to all mouse events and using hitTest is not an option in my case.

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ActionScript 3.0 :: Movie Clips With Multiple Mouse Events?

Apr 17, 2011

I have a project in AS2, and my question for that was posted in AS2 thread. But in the meantime, I was considering switching the project entirely to AS3 because AS2 is giving me a headache.

Basically what I need to have is this:

When you rollover the btn "learn how" a toggle window expands and a countdown movie clip starts. When you roll off the btn, the window and movie clip will both disappear. That works perfect. The next part is what is tricky for me. (to better make sense of it, the countdown is there as prep to a graphic movie clip. So if the user sees the countdown and decides they dont want to see the graphic movie, they can simply rollout with the mouse and the clip will go away.

Now...if the countdown plays all the way through... I need the second movie clip to start. The tricky part, is that when that movie clip starts.. it should no longer have the rollout mouse function. I need it to stay there unless the user clicks an Exit out button.. which I haven't done yet, because I have no idea if I can even get that far.

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ActionScript 3.0 :: Listen Movie Clips Itself For Keyboard Events Instead Of Stage.addEventListener?

Dec 3, 2009

Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and ı need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes

[Code].....

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ActionScript 3.0 :: Mouse Events Are Not Being Disabled On Movie Clips With Multiple Threads?

Oct 18, 2009

I am able to disable mouse events on a movie clip with a single frame using the mouseEnable property and setting it to false.However if the movie clip contains multiple frames setting the property to false does not disable the mouse events.Do I need to disable for each frame of the clip? Or is this outside the box for movie clips.I have tried .enable and .mouseChildren to false also.I have alternatives to what I am trying to do so I am trying to determine if I am missing something.this is basically my code, this code will ignore events if I change the movie clip to a single frame.The multiple frame movie clip is made up of 5 frames of bitmap symbols and functions properly.

public class Main extends MovieClip {
private var contract1:MovieClip=new CONTRACT ;//multiple frame mc
public function Main() {

[code].....

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ActionScript 2.0 :: Assigning Events To Dynamic MovieClips?

Mar 23, 2011

I load an XML file and through it create several Movie Clips. I want each movie clip to have a rollover and mouse click event, yet assigning the events does not seem to work at all. Here is how I create everything:

ActionScript Code:
var parsed_obj = new Object(); //This will hold the parsed xml data (once the XML loads and gets parsed).
XMLParser.load("xml/test3.xml", onFinish, parsed_obj);
function onFinish(success_boolean, anXML, xml) {
//This function gets called when the XML gets parsed.
if (success_boolean) {
LoadImages(anXML);
CreateAlphabeticalArray();
[Code] .....

When the XML successfully loads, we put it in a global variable and then create images based off the xml data. It might be a little verbose, but it gets the job done for now. I tried several methods creating objects to hold the events and attaching them, just using .onRollOver = function() { trace("whatever") };, etc. The code is on Frame 1 of the time line and not attached to anything. I experimented attaching it to a movie clip and doing onClipEvents, but that breaks the rest of my code because there are various sorting functions and button presses that don't get called.

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Actionscript :: Flex Assigning Events To Dynamically Created Buttons?

Jul 18, 2011

My app has buttons that users press to insert predefined strings into a textarea. I'm now making it load in the button values dynamically so users can define their own buttons.I'm using a buttons.txt which contains a different label on each line (button1, button2,button3 etc). I loop through the text file and add the buttons to a group. This all works, but now the hard part. How can I assign an eventlistener to these buttons so that they output text to the screen?

protected function view1_viewActivateHandler(event:ViewNavigatorEvent):void
{
var path:File = File.documentsDirectory.resolvePath("buttons.txt");

[code]......

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Actionscript :: Flex: Assigning Events To Dynamically Created Buttons?

Jul 19, 2011

I have a txt file structured like this:

button1_label
button2_label
button3_label

[Code]....

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ActionScript 2.0 :: Dynamically Assigning Functions To Button Events Results?

Jun 25, 2009

I am in the process of writing a scrolling image viewer that dynamically updates from an xml file. I have written the scroll function (with a lot of help from Kirupa and other sources), and the pictures are updating beautifully, but when it comes to adding the function for the buttons I am encountering an unusual error.

Using the following code:

Code:
initButtons=function(){
for (var i in btnArray) {
var btn:MovieClip = btnArray[i];

[code]....

from this site results in the doClick function being called for each of the buttons in the btn array at runtime, and then not working afterwards.

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ActionScript 3.0 :: Flash - Assigning Frame Events To Dynamically Attached MCs?

Aug 12, 2011

I'd been working on a side-scrolling shooter game in AS2 for a while and it was going great, but for whatever reason, it scrolls all choppy and the framerate is inconsistent on faster machines. I would have expected the opposite, but it is what is is, I guess. So I'm trying to finally learn AS3, and I found some tutorials that got me started towards remaking what I had, but now I'm stuck.I'm trying to make one of those rotating cannons that shoots projectiles towards the mouse cursor. I have the rotation part working, but I'm having trouble with attaching the projectiles to the stage with enterFrame actions on them.I feel like I'm pretty close to a solution, but I don't understand where to put the functions to move the clips to make them work properly. In AS2, I just put something like this on the cannon clip:

Code:
bullet = _root.attachMovie("bullet", "bullet"+_root.bullets, _root.getNextHighestDepth(), {_x:nozzledot.pointx, _y:nozzledot.pointy});

[code].....

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ActionScript 2.0 :: Assigning Same Property To Multiple Clips?

Apr 9, 2008

Is there a simple shorthand for assigning the same value to multiple movieclips? For example, I have 25 MCs with names "img1", "img2" etc. and I want their _alpha value to be zero.

Is there a for loop or something I can use so I don't have to type "img1._alpha = 0;" "img2._alpha = 0; etc.

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ActionScript 2.0 :: Assigning X / Y Positions To Dynamically Attached Clips

Jun 29, 2008

As you can see I am attempting to assign x,y positions to clips that are being "attached."
var clipArray = new Array();
clipArray = [189, 275, 361]; // x positions
for (var i:Number = 1; i < 4; i++) {
this.attachMovie("clip"+i,"butt_"+i,i,{_x: [clipArray(i-1)], _y: 142});
}

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ActionScript 2.0 :: Function For _root - Control A Movie Clips Current Frame By Another Movie Clips?

Sep 13, 2009

I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
_*movie_clip_name*.gotoAndStop(1);
}

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

Jun 5, 2011

As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

Jul 15, 2009

I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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ActionScript 2.0 :: Looping Through Dynamically Generated Clips?

Mar 27, 2008

As part of a preloader, I've placed a blank movie clip on the stage and attached the following code:

Code:
onClipEvent (load) {
for (i=0; i<50; i++) {
ranx = Math.round(Math.random()*1000)+1;

[Code]....

The bats generate fine, but I can't get them to move about.

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ActionScript 2.0 :: Assigning A Level For The External Movie(reseller_locations.swf) Loaded To A Movie Clip(clipHolder)?

Jul 25, 2006

assigning a level for the external movie(reseller_locations.swf) loaded to a moivie clip(clipHolder)

code

loadMovie("reseller_locations.swf", this._parent.clipHolder);

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ActionScript 2.0 :: Looping, Then Referencing Dynamic Clips From Array?

Jan 4, 2006

i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height

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ActionScript 2.0 :: Make Movie Clips Point At Other Movie Clips?

Jan 4, 2009

I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?

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ActionScript 2.0 :: Masking Movie Clips That Are Nested Within Other Movie Clips?

Jul 14, 2003

How would one go about masking movie clips that are nested within other movie clips?

I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.

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ActionScript 2.0 :: Dublicated Movie Clips - Delete One By One The New Movie Clips

Sep 17, 2004

After the dublication of an movie clip,

1. I would like to be able to delete one by one the new movie clips

2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.

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ActionScript 2.0 :: Assigning Instance Names For Clips After "LoadMovie" In A Button Script?

Oct 30, 2003

I'm a second day action script student with a specific goal. I would like a button to load a movie clip to a specific place. I have a button with the "LoadMovie" script and it loads the movie onto level 1, but I don't know how to give whatever it loads an instance name so that I can direct it specifically where to load.

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