ActionScript 2.0 :: Assigning Same Property To Multiple Clips?

Apr 9, 2008

Is there a simple shorthand for assigning the same value to multiple movieclips? For example, I have 25 MCs with names "img1", "img2" etc. and I want their _alpha value to be zero.

Is there a for loop or something I can use so I don't have to type "img1._alpha = 0;" "img2._alpha = 0; etc.

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ActionScript 3.0 :: Assigning Names To Movie Clips In Loop?

Mar 21, 2009

im trying to run a loop and assign all my new movie clipswith different names. i have tried .name and ._name they dont seemto be working..

for (var i = 1; i<=5; i++) {
imageName = new ImageMovie();
this.addChild(imageName);

[code].....

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ActionScript 2.0 :: Assigning X / Y Positions To Dynamically Attached Clips

Jun 29, 2008

As you can see I am attempting to assign x,y positions to clips that are being "attached."
var clipArray = new Array();
clipArray = [189, 275, 361]; // x positions
for (var i:Number = 1; i < 4; i++) {
this.attachMovie("clip"+i,"butt_"+i,i,{_x: [clipArray(i-1)], _y: 142});
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ActionScript 3.0 :: Looping Movie Clips And Assigning Events?

Apr 7, 2009

In AS2 I could assign events for a ton of movieclips like this:

Code:
for (var i in mcMap) {
if (typeof (mcMap[i]) == "movieclip") {
mcMap[i].onRelease = function() {

[Code]....

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ActionScript 3.0 :: Assigning The Value Of A Property In An Externally Loaded SWF To A Local Var?

Mar 13, 2009

A have a external SWF file that contains an instance of an object that will be used across multiple projects. It's accessible as a public property of the external SWF.When I load the external SWF file using the Loader class everything comes in fine but when I try to assign the value of that property, which traces out as an instance of the correct object, to a local variable the local variable is always null.Below is a dumbed down sample of what I'm trying to accomplish:# Object Class

Code:
package com.derrickcurry
{

[code].....

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ActionScript 3.0 :: Assigning Same Name To Multiple Targets?

Feb 3, 2009

I tried the drag and drop demo at [URL]. It works well allowing me to drag an item and have it register when it is dropped on the correct target. I want to modify it so that I can drag an item to multiple locations... not just one. My desired application is the ability to drag pendents or charms onto a bracelet or chain and have them "snap" to the chain. With the above demo, I can see how 90% of it would work, but I cannot figure out how to have multiple targets named the same. The bulk of the code is attached.

The line I believe needs to changed is this one:
if (event.target.dropTarget != null &&
event.target.dropTarget.parent == myTarget){
I need this part :event.target.dropTarget.parent == myTarget
to read something to the affect of:
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ActionScript 3.0 :: Assigning Same Eventlistener To Multiple Btns?

Apr 13, 2010

If you had a set of buttons called: bt1, bt2, bt3 etc all the way to  "bt11" and you wanted to assign the same eventlistener to all of them  how would you go about this? ie:

bt1.addEventListener(MouseEvent.CLICK, closeShutters); bt2.addEventListener(MouseEvent.CLICK, closeShutters); bt2.addEventListener(MouseEvent.CLICK, closeShutters); etc (too repetitive)

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Actionscript 2.0 :: Assigning Functions To Multiple Buttons?

Aug 24, 2009

I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:

movie1.onRollOver=function(){
something happens
}

someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.

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ActionScript 3.0 :: Assigning Same Function To Multiple Objects

Mar 8, 2011

I have 4 mc on my stage which i want to tween to a specific size (400x400) on MOUSE_OVER. I would like to assign each mc the same function to achieve this. I have half achieved this with the code below, however when I MOUSE_OVER one of the mc, the stage also resizes. I would like to avoid using XML if possible.

This is my code.
Select allmc1.addEventListener(MouseEvent.MOUSE_OVER, thumbOver);
mc1.addEventListener(MouseEvent.MOUSE_OUT, thumbOut);
mc2.addEventListener(MouseEvent.MOUSE_OVER, thumbOver);
mc2.addEventListener(MouseEvent.MOUSE_OUT, thumbOut);
mc3.addEventListener(MouseEvent.MOUSE_OVER, thumbOver);
mc3.addEventListener(MouseEvent.MOUSE_OUT, thumbOut);
[Code] .....

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ActionScript 2.0 :: Assigning Functions To Multiple Links?

Sep 29, 2006

For the past half-year I've been coding like this:

ActionScript Code:
_root.menu_mc.link1.onRollOver = function () {
_root.menu_mc.link1.text.htmlText = "<FONT COLOR='#000000'>" + "Cool" + "</FONT>";
_root.menu_mc.link1.text.thickness = 100;

[Code].....

I know and I've seen some more efficent code such as, making loops and assigning variables.

get started by making the above code more efficient? I've attached the source file.

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ActionScript 3.0 :: Assigning Same Eventlistener To Multiple Buttons?

Apr 13, 2010

If you had a set of buttons called: bt1, bt2, bt3 etc all the way to "bt11" and you wanted to assign the same eventlistener to all of them how would you go about this? ie:

bt1.addEventListener(MouseEvent.CLICK, closeShutters);
bt2.addEventListener(MouseEvent.CLICK, closeShutters);
bt2.addEventListener(MouseEvent.CLICK, closeShutters);
etc (too repetitive)

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Actionscript 3 :: Flash Assigning The Same Code To Multiple Instances

Mar 4, 2011

im new to flash actionscript and i am trying to create a very simple game. in this game i have about 50 walls that i want to stop the player if they collide with it. i cant figure out how to assign the same code to multiple instants and im still fuzzy on alot of the terms flash programmers use but im learning.on an unrelated note i am also having the player push the ball and when i add a collision.block to the ball when it hits the wall it goes right through it because of the ball repositioning itself based on the players location.

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ActionScript 3.0 :: Assigning Multiple X Axis Tweens To Single Instance?

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I want to get my movieclip "dial_graphcis_mph" to start at X position 0, move to X position -292.35,move back to X position -220, and then yoyo between -230 and -220.Is it possible to do this without using the TweenTimeline class or similar?I want to keep all the code on the stage with the movieclip if possible...The following code only yoyos between 0 and -292.35.

stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var tweenMPH = new Tween(dial_graphics_mph, "x", Strong.easeInOut, 0, -292.35, 6, true);

[code]....

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ActionScript 2.0 :: Assigning Instance Names For Clips After "LoadMovie" In A Button Script?

Oct 30, 2003

I'm a second day action script student with a specific goal. I would like a button to load a movie clip to a specific place. I have a button with the "LoadMovie" script and it loads the movie onto level 1, but I don't know how to give whatever it loads an instance name so that I can direct it specifically where to load.

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ActionScript 2.0 :: Assigning Instance Names For Clips After "LoadMovie" In A Button Script

Oct 30, 2003

I'm a second day action script student with a specific goal. I would like a button to load a movie clip to a specific place. I have a button with the "LoadMovie" script and it loads the movie onto level 1, but I don't know how to give whatever it loads an instance name so that I can direct it specifically where to load.

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ActionScript 3.0 :: Used For Multiple Pauses Within A .fla Within Multiple Movie Clips?

Sep 8, 2009

I have this code to use to pause animations in different areas of a .fla, for each pause I have been copying this and changing the "var timelinePause" and other items as shown after the original code, is repeating this code for each pause just junk code? is there something else from this that I can use to pause?

[Code]...

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

Jul 15, 2009

I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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Actionscript 2.0 :: One Function For Multiple Clips?

Jan 11, 2010

I have 1 button (instanced : but)and 3 movie clips (instanced : mc_test, mc_clip, mc_example)when I release the but, I'd like 2 clips to move down (200px) and 1 clip to move up (200px)I'd like it to look like that

Code: Select allfunction down():Void  {
_y=_y + 200;
};

[code].....

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ActionScript 2.0 :: HitTest With Multiple Clips?

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say I have 3 movie clips I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work

[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three;
}
onClipEvent (enterFrame) {

[Code]...

It's just a quick example of what im trying to do. one, two, and three are movieclips. Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?

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ActionScript 3.0 :: Linking To Multiple Flv Clips?

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I am creating a project that will have 28 different "link" actions to appropriate flv clips that will then play in the center of my program/project. I am starting to realize that in Flash CS4 you can only import one flv clip at a time.

How can I bring in multiple flv clips? I have started to create seperate layers for all the possible flv clips then I have created buttons out of my text and then provided script that would look for the mouse event of "click" that would then send the user to a lable that I have named on an "action/lable" layer thus playing the appropriate layer or flv clip.

All the flv clips are going to be inside the project since there is no access to the internet or a server. All project files would be on one computer at a display with a touch monitor.

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ActionScript 2.0 :: [MX] HitTest With Multiple Clips?

Feb 2, 2004

I have 3 movie clips... I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work

[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three; [CODE]....

one, two, and three are movieclips.Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?

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ActionScript 2.0 :: [F8] Hiding Multiple Movie Clips

Feb 16, 2009

Is there a better way hiding mutiple mc's than this?

button1.onPress = function(){
first_mc._visible = false;
second_mc._visible = false;
third_mc._visible = false;
}

What I think I want to do is make an array of the movie clips and apply the function to that array?

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ActionScript 2.0 :: Control Multiple Movie Clips?

May 15, 2009

I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:

while (i<7) {
hex[i].gotoAndStop(1);
i=i+1;

[code].....

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ActionScript 3.0 :: Making Using Multiple Movie Clips?

Apr 1, 2011

I'm working on a project where in I've found it necessary to mask a background object with MULTIPLE Sprites. I've tried doing this two ways: making one "parent" sprite to which all of the other masks are childed; adding them as individual masks.

The composite strategy just sort of gave up, Flash doesn't seem to like having to search through it's render tree to do these things and the result was no visible mask or masking (just the full background image). The latter strategy failed for obvious reasons: saying Sprite.mask = so-and-so implies that setting it again will overwrite the last mask.

Is there any way to use the composite strategy? Or is there a way I can copy over all of my sprites and draw them directly into one new sprite on every frame?

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ActionScript 3.0 :: Preloder For Multiple Movie Clips?

Nov 5, 2008

I'm building a website where i have 9 thumbnails on the maintime lineWhat i want to achieve is to press on the thumbnail whichwill redirect to a movie clip each time fairly big in size and have apreloader for each thumb. Load the content before it enters thefirst frame of each movie clip since the content is fairly big insize.(3d animation)

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ActionScript 3.0 :: Load Multiple Movie Clips?

Oct 28, 2008

how to load multiple movie clips on the stage? My ActionScript 3 are as below:

I declared a movie clip - "mcPhotoFrame" (i.e. an instance of "mcPhoto" movie clip) and would like to load all the pictures on the stage but after finished loading, only the last photo shows on the stage.

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ActionScript 1/2 :: Multiple Movie Clips In Variable?

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Is it possible to have multiple movie clips inside one variable? I want to be able to just use var._totalframes instead of mc1._totalframes, mc2._totalframes, etc... Or is there another way I can avoid copying and pasting dozens of movie clips over and over

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ActionScript 1/2 :: Resetting Multiple Movie Clips?

Jan 24, 2011

I've created this simple birthday game where the concept is to blowout 30 candles in 15 seconds. The candles are movieclips so that when they are clicked on, they blowout. However, when the option to "try again" begins, the candles are still out.

So, how do you reset multiple movieclips?

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Combine Multiple Movie Clips On Different Layers

Oct 2, 2011

I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.

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Actionscript 3 :: Multiple Movie Clips In ScrollPane?

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I am loading multiple movie clips into a scrollpaneContainer mc and setting the source of my scrollpane to be the scrollpaneContainer.

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