ActionScript 2.0 :: Create Multiple Items Behind Ui?

Aug 5, 2009

What I'm trying to do is have multiple items appear and go behind the ui with the next one coming under previous one also.

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ActionScript 2.0 :: Multiple Buttons Activating Multiple Items?

Jan 5, 2010

I have a map with a list of items to the side. I want the list to work as buttons and highlight both the button and the particular image on the map... and when you click you link to a certain location.I also want to be able to MouseOver the map, have both the image on the map and the corresponding 'button' from the list highlight - but when you click, you go to a different location than if you would have clicked from the list.I have it set up - but something is conflicting. Here is how I have my code set:

Code:
BUTTON_ONE.onEnterFrame = function(){
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();[code].......

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ActionScript 3.0 :: Adding Multiple Items?

Jun 3, 2010

I have entered the following code and both items do import, but i cant control the label of the second library item called "Cool"After doing some digging, i think i found out the class name of the second object was called "Cool" and the base class was "import flash.display.SimpleButton;" so it looked like i had to import that class at the top like i did! But still not working. and still no joy!I think i need to add in "public class Cool extends SimpleButton" so it inherits the SimpleButton class after the first public class and then create a new function called "public function Cool() " and then add the function body but when i go to do that it all goes wrong. Am i on the right track or am i missing a trick!!

package
{
import flash.display.Sprite;

[code].....

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ActionScript 3.0 :: Add Multiple Items To A HitTestObject?

Apr 11, 2012

I have a horizontally scrolling flying game involving a character and diferent types of food moving across the screen from right to left which the character has to collect ("hit"). I have the hitTestObject working for 2 different food movieclips with one item belonging to a healthyList, and the other to a junkList.

how to add more items (movieclips) to each of the lists, so that I have for example 6 items in the healthyList and 4 items in the junkList. 
 
Below is the code in my Engine.as file. The red highlighted text is the code that creates the problem. I thought that I just needed to add this line in order to add another item to the "healthyList" of food types, but I obviously have it in the wrong place or have the wrong code completely.

package
{
import flash.display.MovieClip;
import flash.display.Stage;

[Code]......

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IDE :: Automatically Set Distance Of Multiple Items?

Feb 16, 2009

I lose a lot of time setting it manually. Is it possible to do it automatically ?

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ActionScript 2.0 :: [CS3] Add Multiple Items To A Paypal Cart?

May 1, 2008

I'm not sure whether this is right place to put this. I've done a search but nothing is helping unfortunately and I was hoping someone on here had done something like this.I am selecting an amount of an item from a drop down list in flash and assigning it to a global value. I then want to put that global value as the number of items in the code.My code is:

PHP Code:
panel.dropdownpink.addtocart.onRelease = function()
{

[code].....

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ActionScript 3.0 :: Mouse Events To Multiple Items?

May 13, 2011

I have a  DisplayObject at the bottom, that's clickable and has a hover state,  underneath a TextField.  The big problem is, I need all MouseEvents to  go to *both* of them, not just the TextField, not just the  DisplayObject.  Reason being is I have text that require tooltips to be  attached to the mouse which are on top of those DisplayObjects  underneath.
 
    package
    {
        import flash.display.InteractiveObject;
        import flash.display.Sprite;[code]....
 
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text  area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath.  To put it one way, I want to  have my cake, and eat it too.  I want the text to act the way it is in  this example, but also to have it work as if I had mouseEnabled equal to  false on the text.

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Flex :: Select Multiple Items In A DataGrid?

Feb 28, 2011

how to multiple select the datagrid? i can't figure it out.

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Actionscript :: Mouse Events To Multiple Items

May 13, 2011

I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.

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ActionScript 2.0 :: Detect Multiple Same Items In An Array?

Mar 18, 2006

first time here.. want to ask a question which i have been thinking for quite sometime ..

say i have an array be it of any length ..

var Myarray= new array("apple", "pear", "apple","orange", "apple","pear" )

how shld i write a function that will detect and group similar items into each individual unqiue counter,

item "apple" :3
item "pear" : 2
item "orange":1

also does anyone here have resources(books or website) for problem solving for actionscript.. problems like the one on top.. ? I really need to learn to improve in different approaches in solving a scripting problem.

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ActionScript 2.0 :: Moving Multiple Items Using OnEnterFrame?

Jul 19, 2007

I am trying create to move objects (boxes, named box_1, box_2 etc) to positions on the stage (xPos_1, xPos_2 etc) using onEnterFrames. I can make all the boxes move individually, but I cant get them to move together. I am using the following code in an attempt to move 3 boxes.

[Code]....

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ActionScript 3.0 :: Loading Multiple Items And Connect To A Progress Bar?

Sep 15, 2009

The application will pre load 5 different images and place them in an array of bitmaps.My only problem is that i want to display a progress bar to the user.I know how the calculate the progress of one image:progressBar.source=loader.contentLoaderInfo;but i want to load the images using a loader one by one, which means that after each loaded image

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ActionScript 3.0 :: Drag And Drop Multiple Items To One Target

Jul 15, 2010

I'm trying to create an interactive game where multiple movieclips can be dragged onto a single target. I understand that the target and the movie clip have to have the same name, like "book_mc" has to have a target of "targetbook_mc", but is there another way to do this so that "book_mc" and "pencil_mc" can both have the same target?

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ActionScript 3.0 :: Drag Select And Move Multiple Items?

Jul 4, 2011

I'm currently creating a word game where I would like to place tiles, but if possible I need it to be possible to drag select groups of tiles (preferably with a visible selection box as you drag) and move them around all together.. is there a simple way to implement this and still have the tiles snap to a grid ?

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Flex :: Pass Multiple Data Items Through Checkbox?

Dec 18, 2010

I have 2 checkbox repeaters: The first gets populated w/ an ArrayCollection & the second gets populated w/ the "Label" and "Data" fields selected from the first checkbox....how do I pass another item to the second checkbox? In the code below, I am currently only passing the "key" and "val" fields & would like to pass "another" field.[code]...

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Actionscript 3 :: Removing Multiple Items From An ArrayCollection Using SelectedIndices

Dec 5, 2011

I have an ArrayCollection that is the dataProvider for a spark.components.List, which has allowMultipleSelection="true". There is a "Remove Selected Items" button which initiates the removal of all the selected items from the ArrayCollection upon being clicked.

I currently use the following method:

myList.selectedIndices.sort(ascendingSort);
// remove items, counting backwards
for (var i:uint = myList.selectedIndices.length; i > 0; i--) {
myArrayCollection.removeItemAt(myList.selectedIndices[i-1]);
}

where ascendingSort does what you expect ;). It works fine, and I know that it will always work.

However, I did take note that if I neglected the sort altogether, to my surprise the removal still worked. The reason for this turned out to be that, when the removeItemAt is called, the selectedIndices are correspondingly updated.

So my question is: Can one rely upon a removeItemAt call updating the values in the selectedIndices? or might that turn out to be different between runtimes and/or Flex SDK versions?

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ActionScript 2.0 :: Resetting Multiple Drag & Drop Items

Mar 1, 2011

Basically they drag letters into a box to spell words.I have managed to get the letters to drag to the box but I would like the child to be able to reset all of the letters to their original positions.

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ActionScript 3.0 :: Move Multiple Items At The Same Time With Tween?

Dec 20, 2011

I wish to move multiple items at the same time with tween.

I'm currently using a loop that calls for the same tween for each item.

I then want to do something when the tween has finished using the tween listener. The problem is that it is being called each time for every item that is being moved. I know I could do some variable that changes from true to flase if its been called once, but is there a better way of doing this?

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ActionScript 2.0 :: Load Xml Data Items In Multiple Frames?

May 4, 2008

The three text fields below (txt1, txt2, txt3) are in three different frames (1, 2, 3)... With my current code, text data from my xml file seems to be uploaded only in the textfield in the first frame. How do I load the other items from my xml file into the other textfields?

Code:
var myXML:XML = new XML;
var myXML:XML = new XML;
myXML.load("file.xml");
myXML.ignoreWhite = true;

[Code]...

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ActionScript 3.0 :: Create An Colliding Items?

May 13, 2011

How can I create the objects which push eachother?

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Actionscript 3 :: Adding Items From An Array Multiple Times To The Stage

Feb 16, 2011

I have a for loop wich passes 11 times:

private var currentItem:uint;
for(var i:uint = 0;i<10;i+){
addChild(arr[currentItem]);

[Code]....

So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?

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Actionscript 3 :: Select Multiple Items As Default In List Component?

Feb 3, 2012

I set my list to allow multiple selection. But when I load data in my list, I want to set a few items as selected. Normally you can set only one item selected by using list.selectedIndex. It only accepts int. How can I set multiple items as selected?

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Flex :: Access Items By Their ID If Create Them Dynamically

Feb 8, 2010

In one area of my application I am creating a display that builds itself with actionscript during a loop. (in my actual app there are A LOT of nested children and my function might be looking for any of those children) In that AS I assign each item an ID, but when I try to access that item by it's id it fails. What gives? and how can I accomplish finding a UI component without having to go through knowing all of it's possible parents? [code]

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ActionScript 2.0 :: Create Clickable Items In Another Object?

Jul 6, 2010

Alright I'm pretty sure I know what my problem is, but not sure how to fix it. I created a 50x50 grid of objects I want to be individually clickable using the following code to generate them:

[Code]...

I'm assuming this should work except for one issue, the above code is within another object that I have set to be able to clickdrag (so you can drag the whole map at once). Because of this, using "this.onMouseDown" seems to apply to the entire mapObject and gets the depth for each of the 2,000 some odd objects I've created. How do I set it up so that if I click on a nodeObject it gets the depth for just that and assigns it to a variable?

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ActionScript 3.0 :: Dynamic Create Items With For Loop

Jan 30, 2007

Well, i have this line of code

Code:
var t1:thumbBack = addChild(new thumbBack(x, y));

And i want to create many thumbBacks with names t1, t2, t3... with a for loop.

I tried something like this, but it doesnt seem to work

Code:
for(i=0; i<8; i++){
var this["t"+i]:thumbBack = addChild(new thumbBack(10 + i*200 , y));
}

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Flex :: Select Multiple Items In Tree Control Without Pressing Ctrl Key?

Mar 4, 2010

I'm trying to modifty the Flex Tree control to allow a user to select multiple items by just clicking each of the desired elements (ie I don't want them to have to press Ctrl or Shift). If the user clicks a selected item a 2nd time, it will deselect it.

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Flex :: Move Effect Only Animating Last Target In Array Of Multiple Items

Feb 5, 2011

I am animating a number of items using the Move effect. I am adding each item to an array after it has been added to the display list and once all items are added calling the play method, passing an array of the items to it. Only the last item plays in my animation.

Here is my code:
MXML: s:Move id="coinFall" yFrom="-400" duration="2000" />
public function showCoins(n:Number):void{
holder.removeAllElements();
var targets:Array = [];
if (n>=2.5){
[Code] .....

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ActionScript 3.0 :: Create Drag/drop Shifting Items?

Jan 19, 2010

What would be a good way to create a grid of images in which one can be dragged to a new position and the other images will shift to make room for the image dragged? Looking at making a little program that will reorder an XML file by visually dragging the items to where I want them.

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ActionScript 3.0 :: Where To Create Array Of Items (Which Class File)

Jan 25, 2012

This is a hard question to phrase and having trouble finding the right search terms. In the last couple of weeks I have been learning AS 3.0 and the fantastic Classes that are cool as heck (not a programmer... well sort of). Everything has been working great and I've grasped the concepts well, but because of my lack of experience I am not sure of the "best" way to do some things. For example where (which "as file" to create an array of characters?)

This is a very simple game:
25 "characters" (character class in Character.as)
All characters have the exact same properties with different values:
charName:int
life:int
strength:int
movement:int
type:String
char_mc:MovieClip (or sprite.. probably mc)

There are 2 types of characters; shipCrew and aliens. The differences between the two is that shipCrew can use various weapons and have unique "names". Aliens don't have names, just a type and they can grow and/or multiply. All of the interaction and basic game play I can handle no problem once I figure out "where" to create my characters and classes and or subclasses. My initial "training experiments" worked well... until I started reading up on "best practices" in coding and realized I had it kind of all mixed up and backwards. My concern is "doing it wrong at the start".

My first stab at this was to create the array of ALL characters in the "main.as" class for the document, then looping the array, creating new character instances on the stage. Since each character has different properties I just created the same array properties for each with a different value. So basically I am "hard coding" all the characters up front "by hand" so to speak with all the properties in the array. Since they were all identical basically, looping the array to "do stuff" was straight forward... for now. The array looks horrible in the code and is hard to "read" but since it's all "static" anyway it doesn't seem to matter... but would still like to "do it right".

Game play is simple because at a basic level each character regardless of what type it is will do the same thing. I would expand on the differences later. However as part of this inquiry I will need class instances on the stage to communicate with each other (like the idea of a registry for this). So my questions are:
Should I create individual as class files for all 25 characters? (icky?)
Or use an array to store the character class objects? A dictionary? A vector?

They all worked, I tried them all. I like arrays better because easier to deal with, but dictionaries look like fun and might be more efficient (only 25 items, how bad could it be?) storing in an object works too. Whatever type of "array thingy" I choose, Which class file do I create the array in? In the "main" document class or the character class itself? In another type of file like an "init" file? Could I create a "custom" file "type" or class... thingy like "CharacterCreator.as"? How about using a registry?

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ActionScript 3.0 :: Count The Amount Of Items In The XML File And Then Create A For-each Loop

Sep 24, 2009

I have 10 dynamic text fields inside a movieclip, which are populated via an XML file. However, the xml file sometimes has less than 10 items. It never has more than 10. This results in the following error, which is normal. I need the code to count the amount of items in the XML file and then create a for-each loop. I can visualize it, but I don't know how to write it. Basically what I need the code below transformed in to is this... (notice the #'s)

[Code]....

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