ActionScript 3.0 :: Create An Colliding Items?

May 13, 2011

How can I create the objects which push eachother?

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Flash :: Get The Object Colliding?

Jan 21, 2011

Is there a way to know which object an object is colliding with?... I want to create a 'box object' in flash that can identify any other object(Movieclips) that collides with it. For example, if I drop the box on the 'field' (engine or world), and i put anything inside it, I would like the box to tell me what kind of object it is colliding with. I can't use hitTestObject because I don't know which object the box will collide with in advance.

A rough pesudocode to what I want to achieve is as follows:

if ( Movieclip(parent). UNKNOWN_OBJECT .hitTestObject(this) )
trace(UNKNOWN_OBJECT.name);

UNKNOWN_OBJECT in the above example doesn't necessarily have the same data type.

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ActionScript 1/2 :: Have Movie Clip Effects Only Operate WHILE The Two Objects Are Colliding With Each-other?

Oct 18, 2009

I've been trying to figure out a way to have movie clip effects only operate WHILE the two objects are colliding with each-other. It seems after they collide, however, They no longer need to be in contact to execute the supposedly conditional command. In an attempt to get around "hit Test" I made a fake hitTest, below:
 
function zone(mc, zquestion){
if(man._y < mc._y +25 && man._y > mc._y -25 && man._x < mc._x +25 && man._x > mc._x -25){            mc.onRelease = function(){                trace(zquestion);            }        }else { null;}        }                    onEnterFrame = function(){    zone(block1, "Insert Important Question here?");                    if(Key.isDown(Key.LEFT)){man._x -= 5;}    if(Key.isDown(Key.RIGHT)){man._x += 5;}    if(Key.isDown(Key.UP)){man._y -= 5;}    if(Key.isDown(Key.DOWN)){man._y += 5;}        }
 
except my attempt at "null/do nothing" if coordinates don't equal all of the above has failed. I really don't understand the "else" command, and would like to know how to create a "if NOT X...then DO NOT do Y".

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ActionScript 2.0 :: Create Multiple Items Behind Ui?

Aug 5, 2009

What I'm trying to do is have multiple items appear and go behind the ui with the next one coming under previous one also.

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Flex :: Access Items By Their ID If Create Them Dynamically

Feb 8, 2010

In one area of my application I am creating a display that builds itself with actionscript during a loop. (in my actual app there are A LOT of nested children and my function might be looking for any of those children) In that AS I assign each item an ID, but when I try to access that item by it's id it fails. What gives? and how can I accomplish finding a UI component without having to go through knowing all of it's possible parents? [code]

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ActionScript 2.0 :: Create Clickable Items In Another Object?

Jul 6, 2010

Alright I'm pretty sure I know what my problem is, but not sure how to fix it. I created a 50x50 grid of objects I want to be individually clickable using the following code to generate them:

[Code]...

I'm assuming this should work except for one issue, the above code is within another object that I have set to be able to clickdrag (so you can drag the whole map at once). Because of this, using "this.onMouseDown" seems to apply to the entire mapObject and gets the depth for each of the 2,000 some odd objects I've created. How do I set it up so that if I click on a nodeObject it gets the depth for just that and assigns it to a variable?

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ActionScript 3.0 :: Dynamic Create Items With For Loop

Jan 30, 2007

Well, i have this line of code

Code:
var t1:thumbBack = addChild(new thumbBack(x, y));

And i want to create many thumbBacks with names t1, t2, t3... with a for loop.

I tried something like this, but it doesnt seem to work

Code:
for(i=0; i<8; i++){
var this["t"+i]:thumbBack = addChild(new thumbBack(10 + i*200 , y));
}

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ActionScript 3.0 :: Create Drag/drop Shifting Items?

Jan 19, 2010

What would be a good way to create a grid of images in which one can be dragged to a new position and the other images will shift to make room for the image dragged? Looking at making a little program that will reorder an XML file by visually dragging the items to where I want them.

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ActionScript 3.0 :: Where To Create Array Of Items (Which Class File)

Jan 25, 2012

This is a hard question to phrase and having trouble finding the right search terms. In the last couple of weeks I have been learning AS 3.0 and the fantastic Classes that are cool as heck (not a programmer... well sort of). Everything has been working great and I've grasped the concepts well, but because of my lack of experience I am not sure of the "best" way to do some things. For example where (which "as file" to create an array of characters?)

This is a very simple game:
25 "characters" (character class in Character.as)
All characters have the exact same properties with different values:
charName:int
life:int
strength:int
movement:int
type:String
char_mc:MovieClip (or sprite.. probably mc)

There are 2 types of characters; shipCrew and aliens. The differences between the two is that shipCrew can use various weapons and have unique "names". Aliens don't have names, just a type and they can grow and/or multiply. All of the interaction and basic game play I can handle no problem once I figure out "where" to create my characters and classes and or subclasses. My initial "training experiments" worked well... until I started reading up on "best practices" in coding and realized I had it kind of all mixed up and backwards. My concern is "doing it wrong at the start".

My first stab at this was to create the array of ALL characters in the "main.as" class for the document, then looping the array, creating new character instances on the stage. Since each character has different properties I just created the same array properties for each with a different value. So basically I am "hard coding" all the characters up front "by hand" so to speak with all the properties in the array. Since they were all identical basically, looping the array to "do stuff" was straight forward... for now. The array looks horrible in the code and is hard to "read" but since it's all "static" anyway it doesn't seem to matter... but would still like to "do it right".

Game play is simple because at a basic level each character regardless of what type it is will do the same thing. I would expand on the differences later. However as part of this inquiry I will need class instances on the stage to communicate with each other (like the idea of a registry for this). So my questions are:
Should I create individual as class files for all 25 characters? (icky?)
Or use an array to store the character class objects? A dictionary? A vector?

They all worked, I tried them all. I like arrays better because easier to deal with, but dictionaries look like fun and might be more efficient (only 25 items, how bad could it be?) storing in an object works too. Whatever type of "array thingy" I choose, Which class file do I create the array in? In the "main" document class or the character class itself? In another type of file like an "init" file? Could I create a "custom" file "type" or class... thingy like "CharacterCreator.as"? How about using a registry?

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ActionScript 3.0 :: Count The Amount Of Items In The XML File And Then Create A For-each Loop

Sep 24, 2009

I have 10 dynamic text fields inside a movieclip, which are populated via an XML file. However, the xml file sometimes has less than 10 items. It never has more than 10. This results in the following error, which is normal. I need the code to count the amount of items in the XML file and then create a for-each loop. I can visualize it, but I don't know how to write it. Basically what I need the code below transformed in to is this... (notice the #'s)

[Code]....

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ActionScript 3.0 :: Access Library Items - Create The Corresponding Objects Using The Xml Values?

Apr 8, 2009

Assume i have in library 3 items and the linkage names are: _cl_1, _cl_2 and _cl_3. Now i am reading from an xml the values 1,2,3. Or it could be more complex like 2,2,1,3,2,1,2 How can i create the corresponding objects using the xml values?

[Code]...

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ActionScript 2.0 :: Calculate The Direction And Speed A Circle Has After Colliding With A Static (non-moving) Circle?

Mar 8, 2005

I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision

If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?

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ActionScript 2.0 :: Calculate Direction And Speed Circle Has After Colliding With A Static Circle?

Mar 8, 2005

What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.

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ActionScript 1/2 :: Shape Colliding Another Shape, Not The Rectangleof A Movieclip?

Jul 9, 2009

Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.

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ActionScript 3.0 :: Avatar/character Creator - Items Appear Over Other Items When The Corresponding Button Is Pressed?

Feb 9, 2010

I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url]....
I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.

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Actionscript 3 :: Selecting Flex Chart Items And Displaying Sum Of Items Selected

Aug 26, 2009

I would like to use the selectionMode=multiple described in the Flex docs, but with a few modifications:

1) I would like the box that the user drags over the graph to remain there until the user drags a new one.

2) In the top right corner of the box I want to display the sum of the items selected by that box.

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Flex :: Make List Items As Tool Tips For Combo Box Items?

Dec 1, 2009

How to make list items as tool tips for combo box items?

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Flex :: Force The List To Load All The Items, Not Only The Visible Items?

Aug 15, 2010

I'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.

I created the component using a s:List element.

In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.

Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.

is there a way to make the list preload all the elements so i won't have this kind of problem ?

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Actionscript 3.0 :: Remove The Items In The Combobox Later (without Removing Items In The Dataprovider)?

Feb 6, 2009

im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there

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ActionScript 3.0 :: Collection Event Event.items.length Does Not Match # Of Items

Feb 10, 2009

how to get my CollectionEvent to work, and I seem to be able to see the problem, but I am not sure how to get it to work properly.

In my actionscript, it seems to only tell that event.items.length is 1, while I am calling my array collection from the HTTPService, and I have tested the length of my Array Collection, which seems to be accurate. What I tried to do is to use that number in the CollectionEvent function, but that does not work at all.

Attach Code

private function onChange(event:CollectionEvent):void{
for (var i:int=0; i< event.items.length; i++) {
Alert.show(event.items.length.toString()); //This always gives me 1 when I have 12 items

[Code].....

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ActionScript 3.0 :: Can't Show The Selected Textfield In The TileList Items By Default The TileList Items Are Selected

Feb 1, 2012

I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
 
Here is my code: 
 
import fl.controls.TileList;    import fl.data.DataProvider;    import flash.display.Sprite;    import flash.events.Event;
function TileListExample() {            var dp:DataProvider = new DataProvider();            var totalEntries:uint = 3;            var i:uint;            for(i=0; i<totalEntries; i++) {                dp.addItem( {  source:getTf(), scaleContent:false}

[code]....

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AS3 :: Xml - Loading All Items With For Each?

Feb 20, 2011

I'm low level as3 programmer and I need whit this code:I have gallery XML file:

<gallery>
<item>
<id>1</id>

[code].....

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How To Make Draggable Items

Aug 29, 2004

I only started yesterday with no knowledge at all.How do you make draggable items? I looked around and I saw things about actionscript and all that but what do you do?

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ActionScript 2.0 :: Selecting Some Items Together?

Apr 29, 2009

am creating a little game... It is about selecting some items...If 2 right items are selected on frame 1, the "next" button will appear for the user to click on it to go to frame 2.

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Way To Combine Library Items

Aug 21, 2009

Say I create a symbol, and then another inside the symbol. In the library I now have 2 symbols. Is there a way to combine these into just one library item?

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ActionScript 3.0 :: Limit Items On A Row?

Nov 7, 2009

I am trying to load MC's from an array but I need to make it so that after ever 2 MC's the Yposition changes down say 300px so that I have a new line. I have tried using if(see at the bottom of this script.) bellow but it doen't work.[code]...

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ActionScript 3.0 :: Stack Items In A Row?

Jun 7, 2010

What I'm trying to do is, create 5 or 7 movie items in a list and when you click on any of the items the items in the front will move to the back of the list.sort of like selecting a specific cd in a jukebox.So when you click on the 3rd item the first one in the front fades and shows up in the back, than the second item fades and comes back in the back and the 3rd item is now in the front.I think I can do it to 1st item in the front by changing the stack order but not sure how I can make the first 2 items move to the back.

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Possible To Tell Which Library Items Aren't Used?

Apr 12, 2011

I have a flash file, which is a header for a website. I inherited it from my company's previous webmaster. I was looking through the library items & see alot of images & graphics that I don't see in the finished product on the webpage. The guy worked really sloppy so it's possible there's alot of unused items. Is there anyway to easily tell which items are not used in the final exported flash file so I can clean it up?

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ActionScript 2.0 :: How To Use Items In Room As2

Jun 22, 2011

i am newbie action scrpt 2.0 and do escape room game i can able to take items to my inventory but i want use example , if i use hammer on a vase , vase will crash (motion tween) player will find key. yea important is player can continue to play game after this animation i didnt understand how to do that with codes:[code]

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Flash :: Items On The Pasteboard In CS4?

Nov 7, 2010

I am new to Flash so please bare with me, I have some items that start in my movie and then go onto the pasteboard as well as Items that are on the pasteboard that I do not want to show in my movie, but when I test movie everything is showing including the items on the pasteboard... how can I just make my movie show the stage size and not the extra stuff leaving the stage and on the pasteboard?
 
Additionally, I have created a series of classic tweens in one layer starting on frame 30 through frame 60.  How can I shrink just those frames and scale the tweens with them so they are proportionate to what I had originally?

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