ActionScript 2.0 :: Selecting Some Items Together?
Apr 29, 2009
am creating a little game... It is about selecting some items...If 2 right items are selected on frame 1, the "next" button will appear for the user to click on it to go to frame 2.
I'm trying to build a portfolio gallery.I have it set up so that the user gets all my portfolio items to start with and then at the top right there is a comboBox that allows the user to select "programs", "code" and "clients" this changes the left vertical tileList to only show icons of the programs or of codes etc.I'm trying to get it so the user clicks on one of the program icons or whatnot and it then limits the thumbnails in the tileList on the bottom of my widget.The thumbnails come from a xml document that has the images and then <keywords>.Inside this node is a list of the programs and codes used.I tried using indexOf and then a if statement to check if indexOf was -1.But that didn't work.[code]
So you start off with all of the items in the inventory. You do not have to collect them.I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.[code]I thought this. called on every movieclip of the Rebound class?So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.
So you start off with all of the items in the inventory. You do not have to collect them.
I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.
What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)
it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.
but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.
I thought this. called on every movieclip of the Rebound class?
So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.
I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.[code] if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead.
So you start off with all of the items in the inventory. You do not have to collect them. I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class. What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP). It goes to frame 2 of its movieclip and making a variable I made up called isSelected = true. But when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.
Here's the class Code: package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Rebound extends MovieClip { public var isSelected:Boolean; public function Rebound():void { this.addEventListener(MouseEvent.MOUSE_UP, starting); [Code] .....
I thought this. called on every movieclip of the Rebound class? So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.
I have an array of items that should be selected in my tree control. As you can see from my code below, I bind this array to the selectedIndices property of the tree. The selected Items are not properly selecting in tree(selecting some other items and always root is selected).Flex seems to "ignore" my items (selects some other indices).
My XMLList:- <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> <fx:XMLList id="XMLList"> <node><node name="max"> [Code] .....
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url].... I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
I'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.
I created the component using a s:List element.
In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.
Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.
is there a way to make the list preload all the elements so i won't have this kind of problem ?
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
how to get my CollectionEvent to work, and I seem to be able to see the problem, but I am not sure how to get it to work properly.
In my actionscript, it seems to only tell that event.items.length is 1, while I am calling my array collection from the HTTPService, and I have tested the length of my Array Collection, which seems to be accurate. What I tried to do is to use that number in the CollectionEvent function, but that does not work at all.
Attach Code
private function onChange(event:CollectionEvent):void{ for (var i:int=0; i< event.items.length; i++) { Alert.show(event.items.length.toString()); //This always gives me 1 when I have 12 items
When you add a new layer to flash it shows you that little black ball on the first frame.now when I add a new layer into flash it only shows an empty ball in the first frame, it's not filled with black. how do i fix this?
I want to develop an app, which will have a GUI, and will do real time processing of user input. App should work in most common web browsers, and processing will be client side. Also, the app must only work if user is online and logged in to my website. Something like a "license". People should not be able to hack/reverse engineer the code etc. Is it possible to do what I want using Java Applet or a Flash application? Any other technology?
I have a tower defence that i am making, and what i am trying to accomplish is to upgrade the tower selected, but it is only upgrading the last tower built. Here is my upgrading code:
ActionScript Code: function everything() { for (l=0; l<dtn; l++) { dartSelected = dartTowerForReal[l];
Code: import gs.TweenLite; import gs.easing.*; //Roll over and out button actions var buttonArray:Array =
[code]....
1. Rather than using removeChildAt(5) how can I change this so I don't have to hard code in a number? As when I use this in my main project I get an out of bounds error.
2. How do I get my store text to match the pin that has been rolled over, so if pin 1 has been rolled over I get store one etc. At the moment I only know how to say storesArray[0]; which obviously isn't working for me.
I'm using a combobox component that I'm populating with a five-element array, as follows:
0 All 1 Bakery 2 Diary 3 Deli 4 Drink
And because I don't want "All" displaying in the text box, I've added the line
dropDown.text = "Select here..."
once the combobox is populated. Unfortunately, when I test the combobox and open the list, "All" is at the top of the list but already selected, so that when I click it, nothing happens. The rest of the items work fine.
Could someone tell me how to disable the first item, so that it's not automatically selected when the list opens and therefore can be clicked?
I'm trying to create an gallery application that reads the pics from the server per category (= directory). I do this using a PHP that creates the XML file:
Now I can get to the categories(= directories) using this code: ActionScript 3 Code: var categoryAttributes:XMLList = galleryInput.category.attributes(); for each (var categoryNAME:XML in categoryAttributes){ trace("categoryNAME:" + categoryNAME); }
This works, I get the directory names and create labels on stage and hang eventlisteners on them to handle user input. The next step is to select the corresponding pictures (that are in the "current" directory) and I just can't get it to work. My best effort so far is the following, but this code gives me ALL pictures, not a selection....
ActionScript 3 Code: var categoryAttributes:XMLList = galleryInput.category.attributes(); for each (var categoryNAME:XML in categoryAttributes) { trace("Hier komt de categoryNAME:" + categoryNAME); // Get the right pictures [Code] .....
And if I use galleryInput.category.image.name AS3 states that there are more than one value (of course). Now I have 2 questions: How do I limit the selection to just the images belonging to the "current" category? Is this the right approach? Or should I design it all different?
In coloring an object using the toolbar fill palette, I'd like to simply be able to double click on the color swatch in the toolbar, rather than click on the swatch and mouse down to the color and click again with the eyedropper. What's happening is that the color swatch in the toolbar contains a variety of colors around the one that it nominally represents. e.g. If the swatch is ff0000, double clicking on the swatch is likely to color the selected object anywhere from f30000 to fe0000 depending on precisely where in the swatch you double click.
somehow I switched the setting for selecting some frame in the timeline. I was used to click once and have one frame selected. Now it selects the whole time of a keyframe when I click on it not just the frame I clicked on.
I am trying to write a flash app that will allow a user to select various regions of an image, similar to that of the selection tool in photoshop where a square region can be stretched and selected.
Would anyone have any ideas or tips for me that could get me going in the right direction? I have been researching for tools to help me write this but haven't been able to find anything useful..
I'm trying to select the id of a textArea when it's focused in
[Code]...
Problem is TextArea is made up of RichEditableText so target doesn't actually refer to TextArea. I've tried event.target.parent.id but still not getting there. Anyone knows how to get to the bottom of this?
I've created an Flex app. It currently has an drop down menu. With the option to select a Channel. Once the channel is selected the data pulls through. But, what I want to do is just pull through one channel of data as opposed to multiple items of data. How can I achieve this?
My code is quite simple at the moment and looks like this :
I've followed the Flex in a week example, with the drop down menu that pairs the XML data to the XML node set.For the project I am creating, I am just pulling through ONE XML file containing just one node into my application.I am using HTTPService and pulling the data through, but at present the only way for this to work is by using the <s:DropDownList>[code]
My goal is to create a generic function that selects a value in a combobox according to a value. (My comoBox holds arrayCollection as dataProvider.) The difficulty is infact to get a propertyname in runtime mode.
public function selectComboByLabel(combo:ComboBox , propetryName:String, value:String):void { var dp:ArrayCollection = combo.dataProvider as ArrayCollection; for (var i:int=0;i<dp.length;i++) { if (dp.getItemAt(i).propertyName==value) { combo.selectedIndex = i; return; }}}
The line if (dp.getItemAt(i).propertyName==value) is of course incorrect. It should be arther something like: dp.getItemAt(i).getPropertyByName(propertyName)