After browsing for the images, and selecting them. How can I display a preview of the image in the datagrid? I am able to display the file name, file size, but was unable to display the image. Below are the codes I have written, it is not a complete code but just enough to make it understandable.
// variables used var list:Array = new Array(); var listDP:Array = new Array();
I am working on a new project involving displaying and playing different movie clips depending on choices made by the user. What is the best aproach for this sort of thing, ie addChild/removeChild or visibility or whatever?
I added some movieclips from the library via the addChild method. The actionscript is in frame 1. I have a button which takes me too frame 2. When I click that it takes me to frame 2 but it also leaves every single MovieClip on the stage from frame 1. This is terrible annoying. As I want it to only display the movieclips on frame 2 not the movieclips from frame 1.
There is an actual frame 2 keyframe so don't think I didn't leave that out. Adding the line removeChild(playButton); just gives me a compiler error about calling.
Any accurate description of the relationship between the Display Object hierarchy and nested movie clips? I have a movie clip, that has a few movie clips and text fields inside of it. I need access to those MCs and text fields. So, I start off with stage.addChild(container_mc). (These are just examples, by the way). Then I do container_mc.addChild(movieOne_mc), container_mc.addChild(movieTwo_mc), and container_mc.addChild(textOne_txt).
I've made sure to import the necessary classes and declare my variables accordingly. Now I need to access the stuff inside the container. Let's say I need to change what the text box says. So I try container_mc.textOne_txt.text = "Hello, world!"; That throws an error, so I try parent.container_mc.textOne_txt.text = "Hello, world!"; That throws an error, too. So I try MovieClip(parent).container_mc.textOne_txt.text = "Hello, world!"; That throws an error... Finally, I try MovieClip(parent.container_mc).textOne_txt.text = "Hello, world!"; And then I give up and come here.
I've had this work before, but only by referencing the name of the movie clips in question. Ex: MovieClip(parent.getChildByName(currentVideo.toStr ing())).gotoAndStop(2); Is that the only way to access nested movie clips? I don't mind giving every single object a name if I have to, I'm just failing to understand if this is the right way to do things or not. And I foresee issues in the future with objects that aren't movie clips, or with dynamically generated objects.
I have a flash movie in which I've created something that functions similarly to a calculator. When the user clicks a button, depending which button was pressed and in which order, a series of movie clips is displayed from left to right in specific positions, using addChild. I have a button on the calculator which I would like to have function similarly to a 'clear' button on a real calculator. When clicked, it would remove only the movie clips that were displayed by clicking the calculator buttons. how I can remove only the movieclips that are part of the calculator display? Here are some
code samples.
var mcSelection:MovieClip = new MovieClip(); //check to see how many times a calculator button was clicked function checkTime() {
[Code].....
I've tried different variations of removeChild and removeChildAt, but either parts of the calculator are getting removed, or I remove the parts of the display one clip at a time instead of all together, or I get out of range errors. How do I target a certain range of movieclips to remove? Do I need to assign a specific range of levels when the new movieclips are added and then remove that range? It will be different number of clips and combination of clips every time.
I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?
I'm creating an exercise where I have five movieclips that at first their alpha are at 0% and then they are shown randomly and I want to verify if they are all visible (100%) a text message (a dynamic text field) will be displayed. What I want you to explain me is how do I do this verification. Do I need to do this with an IF condition?
I have a movieclip, let's call it "myMC", that is very long (5,000 frames) over the course of which many dozens of nested movieclips are added/removed as children to/from "myMC".Without reference to the nested clips, is there a way I can add a listener to myMC and listen for when an object is added/removed from it (something along the lines of Event.ADDED)?
I'm using AS 3.0 to generate movieClips to display external data from XML in Flash. These data need to update every xxx seconds. But at reloading it just writes the new data on top of the old data... Since not every update will have the same number of lines or clips next to eachother I need to clear the whole stage at once before writing the new data.
I have a MC with an instance name MovieClip_1 and I create another like this:[code]So basically, what I want to know is how to nest MovieClips using code, display them, and change their positions reletive to their parent MovieClip, and not the root/stage.
am creating a little game... It is about selecting some items...If 2 right items are selected on frame 1, the "next" button will appear for the user to click on it to go to frame 2.
When you add a new layer to flash it shows you that little black ball on the first frame.now when I add a new layer into flash it only shows an empty ball in the first frame, it's not filled with black. how do i fix this?
I want to develop an app, which will have a GUI, and will do real time processing of user input. App should work in most common web browsers, and processing will be client side. Also, the app must only work if user is online and logged in to my website. Something like a "license". People should not be able to hack/reverse engineer the code etc. Is it possible to do what I want using Java Applet or a Flash application? Any other technology?
I have a tower defence that i am making, and what i am trying to accomplish is to upgrade the tower selected, but it is only upgrading the last tower built. Here is my upgrading code:
ActionScript Code: function everything() { for (l=0; l<dtn; l++) { dartSelected = dartTowerForReal[l];
Code: import gs.TweenLite; import gs.easing.*; //Roll over and out button actions var buttonArray:Array =
[code]....
1. Rather than using removeChildAt(5) how can I change this so I don't have to hard code in a number? As when I use this in my main project I get an out of bounds error.
2. How do I get my store text to match the pin that has been rolled over, so if pin 1 has been rolled over I get store one etc. At the moment I only know how to say storesArray[0]; which obviously isn't working for me.
I'm using a combobox component that I'm populating with a five-element array, as follows:
0 All 1 Bakery 2 Diary 3 Deli 4 Drink
And because I don't want "All" displaying in the text box, I've added the line
dropDown.text = "Select here..."
once the combobox is populated. Unfortunately, when I test the combobox and open the list, "All" is at the top of the list but already selected, so that when I click it, nothing happens. The rest of the items work fine.
Could someone tell me how to disable the first item, so that it's not automatically selected when the list opens and therefore can be clicked?
I'm trying to create an gallery application that reads the pics from the server per category (= directory). I do this using a PHP that creates the XML file:
Now I can get to the categories(= directories) using this code: ActionScript 3 Code: var categoryAttributes:XMLList = galleryInput.category.attributes(); for each (var categoryNAME:XML in categoryAttributes){ trace("categoryNAME:" + categoryNAME); }
This works, I get the directory names and create labels on stage and hang eventlisteners on them to handle user input. The next step is to select the corresponding pictures (that are in the "current" directory) and I just can't get it to work. My best effort so far is the following, but this code gives me ALL pictures, not a selection....
ActionScript 3 Code: var categoryAttributes:XMLList = galleryInput.category.attributes(); for each (var categoryNAME:XML in categoryAttributes) { trace("Hier komt de categoryNAME:" + categoryNAME); // Get the right pictures [Code] .....
And if I use galleryInput.category.image.name AS3 states that there are more than one value (of course). Now I have 2 questions: How do I limit the selection to just the images belonging to the "current" category? Is this the right approach? Or should I design it all different?
In coloring an object using the toolbar fill palette, I'd like to simply be able to double click on the color swatch in the toolbar, rather than click on the swatch and mouse down to the color and click again with the eyedropper. What's happening is that the color swatch in the toolbar contains a variety of colors around the one that it nominally represents. e.g. If the swatch is ff0000, double clicking on the swatch is likely to color the selected object anywhere from f30000 to fe0000 depending on precisely where in the swatch you double click.
somehow I switched the setting for selecting some frame in the timeline. I was used to click once and have one frame selected. Now it selects the whole time of a keyframe when I click on it not just the frame I clicked on.
I am trying to write a flash app that will allow a user to select various regions of an image, similar to that of the selection tool in photoshop where a square region can be stretched and selected.
Would anyone have any ideas or tips for me that could get me going in the right direction? I have been researching for tools to help me write this but haven't been able to find anything useful..
I'm trying to select the id of a textArea when it's focused in
[Code]...
Problem is TextArea is made up of RichEditableText so target doesn't actually refer to TextArea. I've tried event.target.parent.id but still not getting there. Anyone knows how to get to the bottom of this?
I've created an Flex app. It currently has an drop down menu. With the option to select a Channel. Once the channel is selected the data pulls through. But, what I want to do is just pull through one channel of data as opposed to multiple items of data. How can I achieve this?
My code is quite simple at the moment and looks like this :
I've followed the Flex in a week example, with the drop down menu that pairs the XML data to the XML node set.For the project I am creating, I am just pulling through ONE XML file containing just one node into my application.I am using HTTPService and pulling the data through, but at present the only way for this to work is by using the <s:DropDownList>[code]
My goal is to create a generic function that selects a value in a combobox according to a value. (My comoBox holds arrayCollection as dataProvider.) The difficulty is infact to get a propertyname in runtime mode.
public function selectComboByLabel(combo:ComboBox , propetryName:String, value:String):void { var dp:ArrayCollection = combo.dataProvider as ArrayCollection; for (var i:int=0;i<dp.length;i++) { if (dp.getItemAt(i).propertyName==value) { combo.selectedIndex = i; return; }}}
The line if (dp.getItemAt(i).propertyName==value) is of course incorrect. It should be arther something like: dp.getItemAt(i).getPropertyByName(propertyName)
I'm trying to build a portfolio gallery.I have it set up so that the user gets all my portfolio items to start with and then at the top right there is a comboBox that allows the user to select "programs", "code" and "clients" this changes the left vertical tileList to only show icons of the programs or of codes etc.I'm trying to get it so the user clicks on one of the program icons or whatnot and it then limits the thumbnails in the tileList on the bottom of my widget.The thumbnails come from a xml document that has the images and then <keywords>.Inside this node is a list of the programs and codes used.I tried using indexOf and then a if statement to check if indexOf was -1.But that didn't work.[code]
So you start off with all of the items in the inventory. You do not have to collect them.I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.[code]I thought this. called on every movieclip of the Rebound class?So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.