ActionScript 3.0 :: Possible To Display Different Movieclips?

Dec 11, 2009

I am working on a new project involving displaying and playing different movie clips depending on choices made by the user. What is the best aproach for this sort of thing, ie addChild/removeChild or visibility or whatever?

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ActionScript 3.0 :: Display Different Movieclips Selecting Them By Name

Dec 28, 2010

I have around 40 mcs I want to use as buttons, how can I do something like this:

var mc:MovieClip;
for (var i:Number=1; i<=40 ; i++){
mc = MovieClip(MovieClip(root).getChildByName("m"+i));

[Code]....

Right now, when I roll over any of those mcs, always the last is working.

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ActionScript 3.0 :: MovieClips Display From Previous Frames?

Aug 10, 2009

I added some movieclips from the library via the addChild method. The actionscript is in frame 1. I have a button which takes me too frame 2. When I click that it takes me to frame 2 but it also leaves every single MovieClip on the stage from frame 1. This is terrible annoying. As I want it to only display the movieclips on frame 2 not the movieclips from frame 1.

Code:
stop();
import fl.transitions.*;
import fl.transitions.easing.*;

[Code].....

There is an actual frame 2 keyframe so don't think I didn't leave that out. Adding the line removeChild(playButton); just gives me a compiler error about calling.

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ActionScript 3.0 :: Display Objects And Nested MovieClips

Feb 10, 2010

Any accurate description of the relationship between the Display Object hierarchy and nested movie clips? I have a movie clip, that has a few movie clips and text fields inside of it. I need access to those MCs and text fields. So, I start off with stage.addChild(container_mc). (These are just examples, by the way). Then I do
container_mc.addChild(movieOne_mc),
container_mc.addChild(movieTwo_mc), and
container_mc.addChild(textOne_txt).

I've made sure to import the necessary classes and declare my variables accordingly. Now I need to access the stuff inside the container. Let's say I need to change what the text box says. So I try
container_mc.textOne_txt.text = "Hello, world!";
That throws an error, so I try
parent.container_mc.textOne_txt.text = "Hello, world!";
That throws an error, too. So I try
MovieClip(parent).container_mc.textOne_txt.text = "Hello, world!";
That throws an error... Finally, I try
MovieClip(parent.container_mc).textOne_txt.text = "Hello, world!";
And then I give up and come here.

I've had this work before, but only by referencing the name of the movie clips in question.
Ex: MovieClip(parent.getChildByName(currentVideo.toStr ing())).gotoAndStop(2);
Is that the only way to access nested movie clips? I don't mind giving every single object a name if I have to, I'm just failing to understand if this is the right way to do things or not. And I foresee issues in the future with objects that aren't movie clips, or with dynamically generated objects.

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ActionScript 3.0 :: Remove Only The Movieclips That Are Part Of The Calculator Display?

Jan 20, 2009

I have a flash movie in which I've created something that functions similarly to a calculator. When the user clicks a button, depending which button was pressed and in which order, a series of movie clips is displayed from left to right in specific positions, using addChild. I have a button on the calculator which I would like to have function similarly to a 'clear' button on a real calculator. When clicked, it would remove only the movie clips that were displayed by clicking the calculator buttons. how I can remove only the movieclips that are part of the calculator display? Here are some

code samples.

var mcSelection:MovieClip = new MovieClip();
//check to see how many times a calculator button was clicked
function checkTime()
{

[Code].....

I've tried different variations of removeChild and removeChildAt, but either parts of the calculator are getting removed, or I remove the parts of the display one clip at a time instead of all together, or I get out of range errors. How do I target a certain range of movieclips to remove? Do I need to assign a specific range of levels when the new movieclips are added and then remove that range? It will be different number of clips and combination of clips every time.

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ActionScript 3.0 :: Importing External Display Object (MovieClips) Possible?

Mar 17, 2009

I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?

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ActionScript 2.0 :: CS3 Verify If All Movieclips Are Visible And Display A Text Message

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I'm creating an exercise where I have five movieclips that at first their alpha are at 0% and then they are shown randomly and I want to verify if they are all visible (100%) a text message (a dynamic text field) will be displayed. What I want you to explain me is how do I do this verification. Do I need to do this with an IF condition?

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Actionscript 3 :: Event For Monitoring Add/remove MovieClips From Display List?

Jul 13, 2011

I have a movieclip, let's call it "myMC", that is very long (5,000 frames) over the course of which many dozens of nested movieclips are added/removed as children to/from "myMC".Without reference to the nested clips, is there a way I can add a listener to myMC and listen for when an object is added/removed from it (something along the lines of Event.ADDED)?

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ActionScript 3.0 :: Dynamic Movieclips - Read From XML And Display Text With Links

Aug 1, 2010

I am wrtiting a code which later on will read from XML and display text with links. Below is my code.

[Code]....

my problem is with the mouse events. When I test the movie, only the last link change on mouseover and on mouseout event, not every movieclip.

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ActionScript 3.0 :: Generate MovieClips To Display External Data From XML In Flash?

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I'm using AS 3.0 to generate movieClips to display external data from XML in Flash. These data need to update every xxx seconds. But at reloading it just writes the new data on top of the old data... Since not every update will have the same number of lines or clips next to eachother I need to clear the whole stage at once before writing the new data.

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ActionScript 3.0 ::nest MovieClips Using Code / Display / Change Their Positions Reletive To Their Parent MovieClip

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I have a MC with an instance name MovieClip_1 and I create another like this:[code]So basically, what I want to know is how to nest MovieClips using code, display them, and change their positions reletive to their parent MovieClip, and not the root/stage.

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ActionScript 3.0 :: Comunicating Between Loaded Child Movieclips And Parent Holder Movieclips?

Aug 6, 2010

I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:

Parent movieclip:

ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............

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ActionScript 3.0 :: Stop All Movieclips On Stage And It's Nested Movieclips?

Sep 9, 2011

Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
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for (var i:int = 0; i < this.numChildren; i++)     if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}

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ActionScript 3.0 :: TypeError: Error #2007: Parameter Child Must Be Non-null. At Flash.display::Display

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I have tried to fix this error but I just cant get it to work.

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Is there any way to display flash objects which are outside the display area when flash is embeded in HTML
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Flash - Sorting Display Objects By Their Display List Depth

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I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.

Example
Display list:
A (root)
B1
C1
C2
D1
B2
......

My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]

Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A

Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).

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ActionScript 3.0 :: Test If A Display Object Has Been Added To Display List

Mar 6, 2008

Is there any way to test if a display object has been added to the display list?

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ActionScript 3.0 :: Do Not Resize Display Objects In A Display Object Container

Jan 22, 2012

can I resize a display object (container) without its contents (children) are resized?

For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);

[Code].....

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ActionScript 3.0 :: Treat 5 Movieclips In Each Row As A Group Of Movieclips?

Feb 5, 2009

I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )

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ActionScript 3.0 :: Printing Movieclips With Movieclips Inside?

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Printing an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
 
I am trying to avoid printAsBitmap.

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I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.

So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.

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ActionScript 2.0 :: Why Do Movieclips Inside Movieclips Have Different _x And _y Than The Timeline

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why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)

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ActionScript 2.0 :: MovieClips Inside Other MovieClips - Detecting All

Mar 27, 2008

I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.

I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.

It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...

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What's a simple way to detect if a display object is currently on the display list?

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i have attached the fla and xml file. i need to display the html embeded in the xml and display in the flash.

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