ActionScript 3.0 :: Importing External Display Object (MovieClips) Possible?
Mar 17, 2009
I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?
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Mar 19, 2009
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Aug 26, 2010
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Jan 31, 2010
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Jan 30, 2009
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Jul 6, 2009
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ActionScript Code:
import flash.display.Sprite;
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May 6, 2009
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Feb 8, 2009
I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".
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Feb 11, 2010
I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.
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Aug 8, 2009
Basically I am making a website and have made separate swf files for the individual pages, partially because of the size they are and the amount of time it initially took to load.
I invented the function RevCont
ActionScript Code:[code]....
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_root.button001_btn.onRelease = function () {
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Nov 19, 2011
I've read tons of tutorials and spent nearly 10 hours on Google looking for a solution, but am stumped. Here's what I've got:Title.flaLibrary contains the following (Symbol name and Linkage are identical)-Background-FooterBar-HeaderBar
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Mar 24, 2003
I've incountered a problem that I need help figuring out...I'm using dynamic buttons to load external swfs into an area within an interface on level0. There is an actionScript on a button that has been duplicated dynamically..The external swf is loaded into a host mc called "subpage_mc". The swf that should be loaded, is indicated within an array in the first frame of _level0.
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Dec 2, 2005
but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.One contains the sound. The .fla is called Track2.fla.In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".
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[code].....
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Aug 14, 2009
Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?
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Feb 9, 2009
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
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Jun 3, 2009
I am trying to import a fairly complex swf file into a new flash project.here is the flash file:hen i import it into my library, I can see the new imported symbol.when I drag this onto my stage I get this:can someone suggest a better way to get my swf file into my new flash project. I am new to as3. when all is done I would like to have a preloader so I expect I may need to know totalbytes etc..
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Jul 24, 2009
I'm trying to write a gallery application in Flash (AS3). It uses a simple XML document to specify a series of images like this:
Code:
<Gallery name="foo">
<Image src="foo/1.jpg" />
<Image src="foo/2.jpg" />
[Code]....
I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.
I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?
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May 4, 2010
It seems to be a love/hate relationship with now.I'm having trouble getting data from a .txt file to an Array:
ActionScript Code:
var createAnswer:LoadVars = new LoadVars();
createAnswer.load("answersDoc.txt");
[code].......
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Feb 2, 2012
I initiated a project. I put the external .as files into the appropriate folders, labeled the packages, bind them to their related library objects and so on. Everything is working fine..
Now, what I have here is another .as file that is performing an algorithm, and thus, not directly related to a library object. I put it in a folder, named its package accordingly, and imported it in my main .fla, like all the others. BUT I don't bind it (it's called binding right?) to a library object. So, when I call the class, it simply gives "Type was not found" error.. can't I call an external .as file WITHOUT binding it to an object. Or should I just made up an empty MovieClip and bind the file to it? It just not seems right to me..
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Feb 10, 2012
I'm experiencing a major setback as i cannot get this to work at all. I'm using the scrollpane component so all textfields must be in a separate mc, and should be displaying vars from an external as file. I have an import set up on the first frame of the main timeline and all the references inside the main timeline are correct:
Code:
import Variables;
var variables:Variables = new Variables();
the problem starts when displaying data onto the tf's inside the mc, which all return as their initial hardcoded values (not reflecting any changes made throughout the game) I use the code above for the import inside the mc aswell (coz i dont know any better) but it's as it creates another instance of variables.as to use within the mc only. If i change values within the mc's code they'll reflect but that's not what im looking for at all.
So my question is, is there any other way to import an external as file inside a movieclip to reflect the changes made to the values on the main timeline? Do i import it in a different manner, or approach it from a different direction, save its contents just before going to the frame containing the mc?
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Oct 14, 2009
I have externally loaded a swf and I get this message:
Error #1034: Type Coercion failed: cannot convert lash.display::MovieClip@1cb847e1 to flash.display.Loader.
Here is the as i have used:
Code:
var imageRequest:URLRequest = new URLRequest("bg.swf");
var theClip_mc:Loader = new Loader();
theClip_mc.load(imageRequest);
[Code]....
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May 19, 2011
Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.
Main.as is as follows
Code:
package
{
import flash.display.MovieClip;[code]....
Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.
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Aug 27, 2011
I'm importing a cool external photo gallery .swf; however I can't figure out the stage settings. I created an empty movie clip and added the import script in there. Works good and can align clip where I want, but the .swf file is not appearing as a 550px X 413px contained .swf. It stretches to fit the main stage.
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