ActionScript 2.0 :: Importing MovieClips To Another FLA?
Oct 28, 2010
I have someone make a movieclip with simple animations etc and then I want to copy and paste this movieclip into another main .fla file. This works fine however today when I opened up this 'main.fla' the shape symbols/bitmaps from the movieclip I copied into the main.fla file were gone! I then figured out that if I update all the symbols/bitmaps it then reloads them, however I noticed that all these symbols and bitmaps are being read in from the original.fla file? How can I get everything into the ONE .fla file without having to keep the original .fla files so i have to update the symbols/bitmaps everytime!
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Mar 30, 2009
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Mar 17, 2009
I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?
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Jul 6, 2009
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Aug 6, 2010
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
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stop();
var myLoader:Loader = new Loader();[code].............
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Dec 19, 2009
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Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
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for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
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Feb 5, 2009
I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )
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Sep 15, 2010
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Oct 21, 2010
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
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Oct 30, 2007
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
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Mar 27, 2008
I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.
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Nov 20, 2009
Using Flash CS4 - AS 3.0
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Code:
stop();
addEventListener(
MouseEvent.MOUSE_OVER,
[Code].....
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May 5, 2010
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[Code]...
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Oct 5, 2008
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[Code]...
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var t:MovieClip = MovieClip(getChildByName("mcMain"));
t.getChildByName("mcStats1").gotoAndPlay(3);
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Nov 17, 2010
I used to work in AS2 and something like this worked:
mc1.mc2.onRelease = function () {
mc3.gotoAndStop(2);
}
But converting it to AS3, it doesn't work anymore.
function goMC (e:MouseEvent):void {
mc3.gotoAndStop(2);
}
mc1.mc2.addEventListener(MouseEvent.CLICK, goMC);
What am I doing wrong? I can't seem to control movieclips within movieclips.
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