ActionScript 2.0 :: Importing MovieClips To Another FLA?
Oct 28, 2010
I have someone make a movieclip with simple animations etc and then I want to copy and paste this movieclip into another main .fla file. This works fine however today when I opened up this 'main.fla' the shape symbols/bitmaps from the movieclip I copied into the main.fla file were gone! I then figured out that if I update all the symbols/bitmaps it then reloads them, however I noticed that all these symbols and bitmaps are being read in from the original.fla file? How can I get everything into the ONE .fla file without having to keep the original .fla files so i have to update the symbols/bitmaps everytime!
I have created an animation that randomly puts graphics on the screen (they come in from 0 - 100 alpha). It works great with an array of just a few movieclips. Now I want to import several hundred images from an external list but how do I convert them to movieclips on import? Or can I import them into a movie clip and have a script do the tween?
What are people doing about the lack of manuals with CS4? I can't figure anything out anymore. [URL]
I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?
i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code: stop(); var myLoader:Loader = new Loader();[code].............
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.
I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.
It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...
I'm using flash MX 2004 Professional. What im trying to is the following: I have 9 movie clips, each has a "closed" and "open" state. Basically, when I click no.1 I want it to animate open, and then, when I click no.2, it must first check if any of the other clips are in their "open" state and if so, close them. I've worked with the following, but it doesnt seem to be working:
I am still transfering from AS2 to AS3 and right now i am having a very annoying problem. THE STRUCTURE: Maintimeline contains 2 buttons that i want to use to access children in a bunch of movieclips. rectangle_mc has circle_mc circle_mc contains xx_mc xx_mc contains wtf_mc placed on frame 1 on maintimeline Why can't flash see my nested movieclips? I remember in AS2 you could go down the line:
I am starting with AS3 programming icm with Flash Builder 4.I have created a "Main" class which is the initial stage.On this stage there is a movieclip called mcMain.In this mcMain is 4 other movieclips: mcStats1 mcStats2 mcStats3 mcStats4 .How can I access these mcStats1-4 from the code to make them go to another frame?I tried:
var t:MovieClip = MovieClip(getChildByName("mcMain")); t.getChildByName("mcStats1").gotoAndPlay(3);
But that just keeps giving me null reference errors:TypeError: Error #1009: Cannot access a property or method of a null object reference.
I spent the day making a really neat (my opinion only) animated button that I want to use as a common component on a web site I am working on. The button is isolated in its own FLA and SWF file(s). The plan was to import the common button, add a text label, and position it appropriately on the page. Then move on to the next button or whatever. That's the plan; now here's the problem: I'm completely at a loss as to how to go about doing it. I've tried to follow a couple of tutorials, but, I keep getting lost.
I've always been able to import dwg/dwx files into Illustrator, edit out layers I dont need, export to swf, and import into Flash MX. I just got some new CAD files that wont open in Illustrator and am kinda stuck without a solution. Purchasing new software is no big deal I just want to be sure that it will open these new files and be able to export to Flash in a usable format.
Is it possible to import a swf file into a Flash file with a transparent background so you can still see the main movie underneath? Also, I would only want the swf file to play on a certian number of frames. By the way I have the original flash file of the swf I want to import.
I work in Adobe Flash cs3 and as2. First I have flv file no1 it contains buttons, animations, imported sounds and fonts, lot of layers, preloader and its all mixed on stage (its a kind of meny for a web page). Now Im working on flv no2 in which all the elements contained in flv no1 are represented as a small picture (button) which should call (make it visable like zooming that object) some mc that contains all the elements from flv no1 and working as they do in flv no1. how to pack all the elements in flv no1 in a form of movie clip and import it to flv no2 and preserve all the functionality.
I've masked out the backgrounds around some photos (of people) in Photoshop, and I'm importing them into Flash CS3 (Mac). When I import them in, they appear to have a color shift...they look lighter, more washed out than they did in Photoshop. My color space in Photoshop is sRGB, and I've tried importing the images as PSD and as PNG files, but no difference.
I have been searching on this and from what I have read in some posts I found through google it seems that it is possible to import an .mp4 file to flash.... I am unable to do this so far and wondering if it is in fact possible to do this.. if so, does anyone know of any decent .avi to .mp4 conversion software that will allow the mp4 to be imported to flash as the ones I have tried so far are not allowing the mp4 to be imported.
I'm importing a swf file with on/off buttons into Captivate, and the sound is not playing. I'm not sure if this is a Flash issue or a Captivate issue. I have posted this same question on the Captivate forum and have not received a response. The swf file seems to be playing fine, however, when I import it into Captivate the sound will not play anymore.
I have been given some .SWFs to use in a flash project of mines. I remember being able to import this as movieclip with the animation staying intact. I'm using Flash CS3 and in trying to import the .swf the animation seems to have been stripped. How can you import a .swf into your FLA projects?
I'm creating two separate AIR projects.I'd like them both to be able to access the same XML file that's residing in the user's document's folder.Before, I''ve successfully set up importing XML using URLLoader etc, but this method won't work when trying to access an XML from outside of an air project (I think).So is it possible to imporrt an XML file using something like:[code]
I have a .flv file which I would like to import into my stage. I use the import video option, select the file location, select progressive download from webserver and select the skin. However when I export my swf, the video doesn't appear. I have been successful in the past doing this but for some reason it doesn't appear. I have looked at the publish settings and compared files and everything seems to be ok.
how can i import a AS2 SWF (contact form) into a AS3 .fla project? Whenever i try to import, i get a bunch of grouped bitmaps on stage,.. When i publish to preview, there is no motion, no nada, as there is no code as only bitmaps are imported.. It shouldnt be to hard?