ActionScript 3.0 :: How To Work With Multiple Events
Sep 18, 2010
I have a datagrid that holds businesses information, and I have a button that a user will click that causes an API call to be run for every row.
newHttp.addEventListener(ResultEvent.RESULT, addWebsiteToGrid);
var location:String = zip.text;
for (var i:int = 0;i<dpData.length;i++) {
[code]....
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Similar Posts:
Sep 20, 2010
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
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Jan 27, 2011
I have a bunch of potential random strings for recvStream.play("randomstring");then i have a timer checking every 5 seconds on a function that runs an event listener:
recvStream.addEventListener(NetStatusEvent.NET_STATUS,
netConnectionHandler);
then im thinking in a switch statement i can use it to check if it's an active stream or not to either have it search for another stream that should be active or stop the timer and let it play.
// i was thinking this would verify it's playing and then that's it
case "NetStream.Play.Start" :
trace("ITS PLAYING YOU SHOULD SEE SOMETHING");[code].....
//I also tried NetStream.Play.StreamNotFound instead of NetStream.Buffer.Empty didn't work either.But it really doesn't work like that. Is there something else I should be using instead of NetStream.Buffer.Empty ? Or something else all together? I'm using Actionscript 3 in Flash CS5 and I'm using Cirrus RTMFP
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Jun 17, 2011
I succeed to display the menu (ContextMenu AS3 class) but associated events (ContextMenuEvent.MENU_SELECT and ContextMenuEvent.MENU_ITEM_SELECT) don't work with IE >= 8 and Chrome >= 12:
AS file :
package
{
import flash.display.*;
import flash.ui.*;
[Code].....
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Jan 8, 2009
I need to trap keyboard events. My code works OK in test mode (ctrl + enter), but not when I run the swf or projector directly on the desktop. My project is going on CD, not in a browser, and the only thing on the stage is an instance of the FLVplayback component. And while I'm at it....does anyone know the code to simulate clicking the windows Restore button? That's what the keypress is for. My client doesn't want the video running in real full-screen; they want their users to click the Maximize button, so they'll see the title bar, then press Esc to restore the window, again.
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Jun 10, 2011
I have a (semi) functioning prototype of an app and am trying to test it on an iPad.But when I export and install the ipa on my iPad through iTunes and Launch, most of the functionality is gone. In fact, all that happens is my buttons light up. Nothing does anything else.
Player: AIR for iOS
Script: Actionscript 3.0
Included .swf, .xml, and all relevant .as class files
Published using quick publish for device testing
And that's it. I opened the .ipa in iTunes and synced. And nothing works.
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Feb 16, 2011
I have some code that gets fired on these mouse events:
button.addEventListener(MouseEvent.MOUSE_UP, function(e:MouseEvent) { ...
button.addEventListener(MouseEvent.MOUSE_OVER, function(e:MouseEvent) { ...
button.addEventListener(MouseEvent.MOUSE_OUT, function(e:MouseEvent) { ...
They all work in all browsers, except for Chrome, where MOUSE_OVER and MOUSE_OUT trigger the events, but MOUSE_UP does not trigger the event. I also tried CLICK, same story.I would suspect that there is some sort of interfering layer or offset in the Chrome rendering, but then wouldn't the other mouse events not register as well?
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Jul 12, 2011
I am trying Flash CS5 for ios development, but TouchEvents don't works on my ipod. My ipod is jailbroken. The code I try is here:
[Code]...
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Jan 15, 2004
I have an external .swf that I'm loading into a main one. The external one has actionscripting which reacts to the mouse. When exported on it's own, the scripting works fine but when loaded into the main one, nothing works. There are no references to the _root in the external swf either.
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Jun 25, 2006
I'm new here, so maybe i'm posting in the wrong channel. Please tell me if it is the case. I'm trying to get a simple client socket class to work with events. I have tried each example found with google with no luck, i just tried the "radio listeners" example from here, which worked fine until i put the broadcaster object within my class.
[Code]...
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Jan 15, 2004
I have an external .swf that I'm loading into a main one. The external one has actionscripting which reacts to the mouse. When exported on it's own, the scripting works fine but when loaded into the main one, nothing works. There are no references to the _root in the external swf either.
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Nov 24, 2006
I have created a map (1 frame movie) at Flash MX 2004, that each area is a movieclip. Each movieclip has a unique name. I am trying to dynamically attach events to each movieclip, by reading their corresponding names from an XML file, with the following code:
Code:
areas_xml = new XML();
areas_xml.onLoad = initAreaBtns;
areas_xml.load("map_data.xml");
[Code]....
As you can see I am trying to create a roll over effect for each area/movieclip. The problem is that only the last movieclip is affected.
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Dec 11, 2011
Its possible addeventlisterne with two or more listerners? I have this code...
Box_01.addEventListener(MouseEvent.CLICK,clickVid) ;
Box_02.addEventListener(MouseEvent.CLICK,clickVid) ;
so on...
[Code]....
But the buttons go of "box_01" to "box_15" and the code was very long. Is there any way to put more than one listener for each event? Example:
Box_01.addEventListener(MouseEvent.CLICK, clickVid; MouseEvent.MOUSE_OVER, overBtn);
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Jul 19, 2010
I am trying to capture mouse events in flash while the mouse is being held down. The intention is to keep reciving events as long as the mouse is pressed, even if the cursor leaves the flash element. That's the behavior I get on all browsers other than IE, which only fires events while the cursor is inside the stage.
I'm pretty sure I've seen such "well behaved" flash applets work in IE before.
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May 14, 2011
I'm moving on from trying to getting Keyboard Events to work inside external flash.
So i moved onto Mouse Clicks, but i have a problem with hitTestObject.
I did it the exact same way my tutor did, but it does not want to work for some reason...
Here is the good for Player.as
ActionScript Code:
package {
import flash.display.DisplayObject;
import flash.events.*
[Code]......
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May 19, 2011
I am having an issue with some mouse events I have. If you go here you can see what I mean: [URL] When you mouse over one of the thumbnail images, a title pops up. If you click one of the thumbnails, the group shifts to the right. (This is making room for what I'm working on right now, it's not just random :P) If you then navigate to "About" or "Contact" then back to "Works" neither the mouseovers nor the clicking on the thumbnails works.
That middle section is one object called "images" with three frames, each labeled and then navigated to inside the buttons with gotoAndStop(frame#).
Here is my code for the buttons and mouseovers:
Code:
//Navigation links
var navTween:Tween
nav.about.addEventListener(MouseEvent.MOUSE_DOWN, mouseClick);
[Code]...
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Aug 23, 2010
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads and this is the action script I have and it is still not working? is this correct? what am I doing wrong, maybe something is not labeled?This is just for one button the "right" button It just scrolls through all the motion tweens.. I tired to put a stop(); on the layer the photos are on ndit stops but then when I try and click one of the buttons it will not scroll...
stop();
var buttonClicked:Boolean = false;
right_btn_btn.addEventListener(MouseEvent.CLICK,
[code].....
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Aug 23, 2010
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads... I cannot seem to get the action script rightfor this
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May 13, 2011
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to *both* of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.
package
{
import flash.display.InteractiveObject;
import flash.display.Sprite;[code]....
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.
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May 13, 2011
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.
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Jul 26, 2009
Beginning with actionscript, I need help with this: Several movieclips are on the stage with a button event assigned to it.
Example:
btn1.onPress = function(){
bubble.gotoAndPlay(1);
}
I want each one of them to be clicked for another movieclip to be loaded. I would need a code example for doing something like that. I tried many things...but since i'm really beginning nothing seems to work.
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Nov 20, 2009
I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.
to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.
Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/
You can also see an example of what im talking about at:
[URL]
click play to get to the screen where this problem is.
ActionScript Code:
package
{
import flash.display.*;
[Code].....
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Jan 23, 2010
I have an application that at runtime creates a class called map. The constructor for this loads a XML file that specifies a number of images to load and loads them as children. What I want to do is to somehow sense when all images specified in the XML file are loaded and dispatch an event.
What I do is to create a load event for each image to load, that places the image as a child in the map object. This map is then put as a child on the stage.
I need to add a event listener to map that listens when it is fully loaded and triggers a event.
map.addEventListener(...) gives me a compile error of course.
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Oct 29, 2010
I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?
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Oct 21, 2005
I have the following XML. Currently it is only pulling one event item from xml data source. I would like to add the ability to pull multiple events listed on the same day.
XML structure:
<year value="2005">
<month value="10">
<day value="20">
<label>Test</label> .....
Code that I am modifying:
_root.dayNode_xml=monthNode_xml.firstChild;
_root.dayNode_xml=setDay(_root.dayNode_xml,1,"squa re1");
Researching I found this code and I'm pretty sure formatted correctly this is the answer to my issues:
if (topLevel != null) {
for (i = 0; i <= topLevel.childNodes.length; i++) {
if (topLevel.childNodes[i].nodeName == "mp3file") {
var track = topLevel.childNodes[i].attributes["track"];
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Jun 27, 2003
I have the following piece of script. Works like charm, and why should it not.
_root.card1.but.onRelease = function() {
_root.card1.gotoAndStop(2);
if (_root.firstcard==""){
[Code]....
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Jul 21, 2008
I would like to play a one of the sound clips when the button is pressed and if the button it held for longer than the sound clip is, i would like it to start playing the 1 second clip on a loop. Then once the button is released it plays the 2nd sound clip.I have been trying this one for a while now, can anyone help? Also on a side note I have a crazy idea of what i would like to do with this button. I would like it to play a percentage of the sound clip and when the user releases the button for it to play the same percentage of the 2nd sound clip. Like the reving of a car engine for instance.
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Jan 20, 2010
I have two problems:
1. Despite lots of searching/reading, i am still not sure how to listen for the end of a function in a child class from a parent class.
2. Building on question 1, I need some thoughts on best practices for halting execution until a number of events are met.
E.g. I have a class 'ContentBrowser' that instantiates a variable number of 'StuffList' classes. Upon instantiation of a 'StuffList' class an xml file is loaded for that instance. So I could have 4 or so xml files loading at once. What is the best way to wait until all the 'StuffList' instances have been loaded and parsed before continuing execution of my code within the ContentBrowser class?
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Nov 3, 2011
I have a custom UIComponent that is basically just this:
public class WhiteboardUIComponent extends UIComponent
{
public function WhiteboardUIComponent() {
super();
[Code]....
This is absolutely the simplest that I could make the example. The s:View is gobbling up my mouse events - if I add a handler in the MXML to the View, I get mouse events just fine. When adding a handler programmatically in my subclass' constructor, I get nothing. I thought maybe the layout was wrong, so I explicitly set the dimensions of my UIComponent and stuck it in a border just to be sure it was where it was supposed to be - same deal.
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May 18, 2011
having an issue with some mouse events I have. If you go here you can see what I mean.When you mouse over one of the thumbnail images, a title pops up. If you click one of the thumbnails, the group shifts to the right. (This is making room for what I'm working on right now, it's not just random ) If you then navigate to "About" or "Contact" then back to "Works" neither the mouseovers nor the clicking on the thumbnails works.That middle section is one object called "images" with three frames, each labeled and then navigated to inside the buttons with gotoAndStop(frame#).Here is my code for the buttons and mouseovers:
Code:
//Navigation links
var navTween:Tween
[code].....
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