ActionScript 3.0 :: Recording Button Instance Clicks
May 26, 2009
I have about 10 buttons on the page. When you click one of the buttons, there is a popup (which is closeable). The user is meant to click all buttons (and open all of the popups) before they can move on (before the next_btn becomes visible). So far I just have a counter type of code in place (when you click a button one gets added to the counter), but you could just click on the same button 10 times and the next_btn will become visible. I cant figure out how to specialise the counter. I want the user to click ALL of the different buttons before they can click the next button and move on..
View 4 Replies
Similar Posts:
Oct 28, 2011
I've created a button (type: MyButton) with two child, a text (TextField) and a image icon (type: MyIcon). Then I've append an eventlistener mouse_click on my button. As soon as I click on the text, the e.target on the handeler function is recognized of MyButton type. Otherwise, if I click on the image icon (child of button) the e.target is MyIcon type, instead of MyButton. How can I prevent this? I need all click to be recorded on the button, where I've stored some attributes I need on handler function.
View 1 Replies
Aug 19, 2010
I have an application running in FMIS 3.5. Everything is working. Now I want to create two application instances, one for a live stream and one for a development stream. That way I can test my application against the development stream without interfering with the application that manages the live stream.So first I created folders under my application. Say the application's name is test. I created two folders, dev and live. Then I changed my Flex 3 applications so that they would write to rtmp://mydomain.com/test/live/stream. But the application still records the live stream in test, not test/live.[code]
I restarted my vhost. My application still records my live stream into the test folder instead of test/live.So I removed those entries and restarted my vhost.Then I added a folder called streams below my test folder. And I added dev and live subfolders below streams. I saw this on another post somewhere. But this didn't work either.I have not been able to find the configuration element(s) that enable multiple instances in one application.Am I missing a configuration parameter somewhere or is this a bug in 3.5?
View 2 Replies
Oct 4, 2011
i have build a small test app in Flash Pro 5.5 overlayed with the AIR 3 sdk.is has just 2 buttons to record and playback audio from the microphone. when i test this on my iPhone 3g - i record myself saying "1-2-3-4-5". but when i playback a half a second or so is missing from the beginning : "3-4-5-".
when i test this on the desktop all is fine is this a result of the iPhone 3g's cpu power or is it a bug or is it my code?
[Code]...
View 4 Replies
Apr 16, 2011
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent)
{
this.theButton.theMC.gotoAndPlay(3);
[code].....
View 2 Replies
Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
View 4 Replies
Jun 7, 2009
I'm converting some old Director/Shockwave animations to Flash, and I'm setting up a navigation system. I have a simple animation that runs from from 1 to frame 110, and I'd like it to loop until the user clicks a button. The timeline goes on beyond frame 110 with other stuff. In an "actions" layer in frame 110, I have the following
gotoAndPlay(1);
I thought that this would lead to the looping, but it doesn't. The movie just moves on beyond frame 110. Just as a test, I put the following at frame 110 instead.
stop();
and when I test the movie, it doesn't stop. The commands don't seem to be seen.
View 12 Replies
Mar 9, 2011
I am using CS4.What I want to do is gather input from a user, and each time they click on a certain button, in this case the YES button, I would like a number added to the var such as score++. This way, I can use a case statement at the end to direct the user to the right product.However, my code does not work,
var score:Number = 0;
var score_txt:TextField = new TextField();
score_txt.x = 150;
[code]....
View 3 Replies
Jul 12, 2011
I have a site with 908 buttons. Basically a person clicks a button, makes a donation (through paypal) and then that button gets their name displayed when the mouse hovers over it. Essentially the button becomes the property of the person who makes the donation. how to disable each button when someone clicks it. Disabling a button isn't the problem. I need it disabled only when the person has made a valid donation. Each button has a unique instance name (b001 - b908). There must be a way.
View 9 Replies
May 22, 2010
/* the following syntax is suppose to respond to any click but its not working.
onClipEvent(mouseDown){
_root.drumroll.play
}
View 1 Replies
Aug 23, 2010
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads and this is the action script I have and it is still not working? is this correct? what am I doing wrong, maybe something is not labeled?This is just for one button the "right" button It just scrolls through all the motion tweens.. I tired to put a stop(); on the layer the photos are on ndit stops but then when I try and click one of the buttons it will not scroll...
stop();
var buttonClicked:Boolean = false;
right_btn_btn.addEventListener(MouseEvent.CLICK,
[code].....
View 5 Replies
Aug 23, 2010
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads... I cannot seem to get the action script rightfor this
View 1 Replies
Jun 24, 2010
I need to create a demo where a button is pushed several times to go to several items in a menu. Like this:
If button is clicked once --> show menu item1 & go toandplay frame 2
If button is clicked twice --> show menu item2 & go toandplay frame 3
If button is clicked 3x --> show menu item3 & go toandplay frame 4 etc.
Actually it also needs a delay, so when the button is clicked once, it shows menu item 1, but if it is clicked again within 3 seconds, it should go to the next menu item in stead of going to play frame 2...
View 1 Replies
Apr 7, 2010
"how to disable a button" posts but I'm looking to disable a button after 5 clicks. Is this possible and if so what can I do? Basically what I'm doing is using a button to tween a movie clip through a mask, a sliding doors technique if you will, and at the end of my movie clip content i want it to stop, rather than tween on forever.
View 2 Replies
Feb 5, 2009
I've created a dropdown menu which drops down onClick. gotoAndPlay("2")
I have been trying to create some AS 3 code that, evaluates the number of clicks and therefore, if the menu button is clicked for a second time it goes to it's original state. ("1") and creates the illusion of closing. Rather than as it does at the moment and repeats the the process of opening.
Code:
var menuclicks:Number = 1;
function onMenuClick(evt:MouseEvent):void {
gotoAndPlay ("2");
[Code]....
View 3 Replies
Sep 7, 2011
I have a 400 x 300 video on frame 20 when a user clicks a button named double_btn I want them to go to frame 21 with the video still playing but double the size. Any ideas on how to do this?
View 1 Replies
Jul 22, 2009
I have a portfolio_mc that is inside of a content_mc (stage->content_mc->portfolio_mc). There are 3 buttons that take the user to an appropriate frame designated by a frame label and this loads up an FLV. The problem is that when I click on any of the navigation buttons on the main timeline, the FLV that is currently playing, is still playing (I can hear the audio). How to stop this.
Here is the code used for controlling the buttons in the motion_mc timeline:
stop();
var naviArr:Array = new Array(btn01, btn02, btn03);
btn01.addEventListener(MouseEvent.CLICK, navigate);
btn02.addEventListener(MouseEvent.CLICK, navigate);
btn03.addEventListener(MouseEvent.CLICK, navigate);
[Code] .....
View 18 Replies
Feb 15, 2011
I'm trying to show a div when someone clicks on the flash button pertaining to certain div. This is the javascript function I'm trying to have called:
<script type="text/javascript">
function show1() {
document.getElementById(#table1).style.display = 'block';
}
</script>
"#table1" is the Div ID that I'm trying to display after the person clicks a button in flash. I haven't used flash in forever and am struggling finding the answer; it used to be you could just call it by going the getURL route, but that doesn't work any longer. Does anyone know how I would call that function to show the div?
View 2 Replies
Jul 7, 2009
I have an opening screen which asks the user to enter the first name and then they click the "start" button.This then loads an external swf into it and it starts a quiz on a timer.All that works except that the timer starts sometime during opening swf.I'm not sure if it's when the main swf is loaded or if when the user clicks in the input box but it is definitely not when the user clicks the "start" button like I have programmed.I even tried to stop the timer until the user clicks a button on the second swf (the external swf that is loaded into the main swf)[code]In the loaded swf I have a clock_mc that holds the timer.the first frame has a simple stop(); and the second holds all of the code that makes the clock run.I then have code setup so that when the user clicks a button the clock_mc.gotoAndPlay(2)[code]
View 5 Replies
Aug 4, 2010
I'm trying to make a simple "gallery" that has 6 images, each on a different scene and using 2 buttons to navigate through them. One moves 1 scene right and the other moves 1 scene left.
Everything works except that after I click on any combination of the buttons (left or right) 6 times, it will then only let me move 1 more page as if it no longer has an event listener for the other button.
To clarify a little more:
Starting at scene 1, if I click "right" 6 times and come back to scene 1, when I click right again it will not go to scene 2 again, but if I click "left" it will go back to scene 6 but then once there, it will not go "left" again to scene 5, it will only let me go back to the "right" to scene 1 again. So then I become stuck on these 2 scenes. [code]...
View 1 Replies
Jan 13, 2010
I am using an array to load flvs when a user clicks a button, however the scrubber (seek bar) doesn't reset back to the beginning of the next video and the play button turns to a pause (meaning the user has to notice that and click the play button, which I don't want them to have to do). Is there a reset function that I can use for the seek bar and a way to keep the play button on and not switch itself to pause?
Code: Select allimport flash.events.*;
import fl.video.*;
//display.bufferingBar = bufferingBar_mc;
[code].....
View 6 Replies
Mar 29, 2010
I have an animation made on After Effects and I want to know how to trigger each step of my animation as a user clicks on a button.
If the user clicks on contact my animation would go to the contact animation.how do I do that?
View 3 Replies
Feb 6, 2008
I have a few flv component instances on different frames. When you click a navigation button the current flv should stop and it takes you to a new flv on a different frame. But the previous one keeps playing. How do I stop the current one playing when the button clicks?
View 6 Replies
Sep 7, 2009
I am creating a game in flash and I am trying to create a leaderboard of players names and the times that they completed the game in. This is the current code:
[code]...
What I want is that when the player clicks on the View Leaderboard button, it displays a leaderboard with the top 10 or 12 performers. Their name and time (if good enough) should be displayed at the correct position on the leaderboard.This current code enters the values into the text fields after the button is clicked, however it constantly over-rides the previous score. i need something that will make all the scores display in a list and then something to sort them into order
View 1 Replies
Jan 14, 2011
I am new to actionscript 3. I have created buttons with up/over/down states. The button changes colour during the over/down frames.How do I keep the over or down state active until the user clicks another button?
Right now when the user puts the mouse over the buttons, they change colour, but it goes back to the original colour once they click off. I would like it to remain on the changed colour so that the user remembers which button s/he's pressed until the another one is clicked.I came up with the following code in actionscript 3 and got it to partially work:
ActionScript Code:
btn1.addEventListener(MouseEvent.MOUSE_UP, startTransparent)
function startTransparent (e:MouseEvent):void{
btn1.alpha = .6;
}
So when it's in the down state, I get the transparent state and stays there. But how do I get it back to normal when the user clicks on another button?
View 7 Replies
May 31, 2011
I'm trying to make a simple demo that works.
Basically, I have 4 Mcs on the stage. The same Mc with 4 instance names. Each Mc is a hole, and on frame 2 a bee appears. The 2 states of the Mc are:
frame 1, label: 'start'.
frame 2, label: 'action'. (a bee appears).
Here's my code so far. It works without errors so far, but I hope the arrays are setup right. What I'd like to happen is:
1) When the user has clicked on 4 holes in any order, the 'welldone' box appears. code to insert: addChild(welldone);
2) Since the order is random, I have a dynamic text box at the bottom of the stage. I'd like the words: one, two, three, four.. appearing in the textfield in that order.
It could be very simple or quite complex
var welldone:MovieClip = new Welldone();
var clipArray:Array = [hex1, hex2, hex3, hex4];
for (var i:int = 0; i < clipArray.length; i++) {
[Code].....
View 14 Replies
Aug 25, 2011
I have an array example from a Flash Connection tutorial, and I'm wondering if there's an easy way to add a bit of code to count through the user's clicks.
What I'm trying to do is count the clicks, so that once someone has clicked on all 5 buttons, something happens.
Code:
var clipArray:Array = [home_mc, about_mc, products_mc, services_mc, contact_mc];
for (var i:int = 0; i < clipArray.length; i++) {
clipArray[i].buttonMode = true;
[Code]....
View 6 Replies
Mar 27, 2009
I am using flash 8 professional.
I have a custom video player that loads videos from an external xml file. It uses all actionscript to control the video using the attatchVideo(ns).
At present the video starts playing as soon as the video opens, I would like the video to only start playing after the user clicks the play button.
What is the actionscript I need to achieve this?
* all the actionscript for all buttons etc. is on one layer called actions. Videos are external not on layers.
View 3 Replies
Mar 15, 2011
Is there any reason why my movie clip buttons require two clicks to active the toggle function?
My code:
btn_radio.addEventListener(MouseEvent.MOUSE_UP, ToggleRadio);
btn_radio.buttonMode = true;btn_radio.useHandCursor = true
[code].....
View 1 Replies
Apr 12, 2012
In ActionScript 3, can I detect when the user has clicked their back or forward hardware buttons on their mouse?
View 2 Replies