ActionScript 2.0 :: Controlling Buttons Inside MC's From Root Timeline?
May 8, 2008
I have a Nav Bar on my _root timeline. Inside of which I have buttons and MC's. I want to have all the code for my buttons on the _root timeline. So, I can adjust from there.
Below is an example of what I'm trying to do from the _root timeline Actions Layer:
Code:
// ------ NAV BAR ON MAIN STAGE -----------------------------------
// ------ Instance Name = NavBar ------------------------------------
// ------ Button inside of "NavBar" = MyButton ----------------------
[Code].....
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Feb 25, 2011
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
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Aug 19, 2008
My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:
blueMC.play();
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Nov 18, 2008
I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:
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Apr 12, 2010
how can I call an MC on root timeline from a button inside another MC?
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Jun 15, 2011
Is it possible to pull the currentFrame of the root timeline from inside an object class? Normally a currentFrame call only checks the frame of the movieclip it's attached to within an object class, so how would you go about checking the frame of the entire project from within the object class file?
edit: Nevermind, I found what I was looking for. All you have to do is use MovieClip(root).currentFrame and it works just fine. Consider the question answered.
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Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
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Aug 12, 2009
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all. this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
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[code]....
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Dec 6, 2009
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all.this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
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Apr 3, 2010
i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.
[Code].....
this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.
I wish i could just do this:
[Code].....
i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.
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Sep 10, 2010
Is there a way to have a button click change the main time line frame rate?
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I have a straight forward flash document where the play head plays from start to finish. The client wants a way to stop and start the animation if time is needed to discuss what is happening on screen. Simple buttons can easily do this if those buttons are not nested.
Code:
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[Code]....
However, if I make a mouse over pop up movie clip button and place those button inside it, they do not work. I can not find the piece of code that will link these nested buttons back to the main time line.
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}
[code].....
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on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
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[code].....
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[code].....
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Actionscript Code:
for(i=1;i<=enemies;i++){ _root["enemyRight"].duplicateMovieClip("enemyRight"+i,i+1000,enemyRight);
[code].....
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[Code]...
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Feb 15, 2012
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Jan 14, 2011
I need some help in Flash As2. I have an animated movie clip that has a button inside it. The idea is to be able to click on the movie clip and get it to run the animation (with on(release){ gotoandplay(2);} as its code) and then stop on frame 10. So far that is working fine as it should.
Where im falling down is that on Frame 10 there is a new symbol (Attractions_button (This has an instance name)) that I want to be able to click and take me to a frame on the main time-line.
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[Code]...
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