CS3 :: Buttons Controlling Timeline Frame Rate?
Sep 10, 2010Is there a way to have a button click change the main time line frame rate?
View 4 RepliesIs there a way to have a button click change the main time line frame rate?
View 4 RepliesI have a movie running @ 24 fps. I particularly need to control a motion tween to run slower than the movie fps. How do i control frame rate of a particular motion tween.
View 1 RepliesHow do you retrieve the frame rate for the main timeline that was set when the SWF was created.
var fr = MovieClip(root).frameRate
...does not work for me.
At the moment I am working on a project that uses the enterFrame event to update a game world at 30 FPS. I know that the movie frame rate I set in the Flash IDE is far from precise. However, I am using enterFrame because my assets (MovieClips and such) are animated within the Flash IDE and need to be synchronized with the frame rate.All actual programming is done with FlashDevelop, outside of the Flash IDE.I've heard that it is much better to make applications independent of the frame rate, presumably by using a Timer/getTimer() and updateAfterEvent() to draw.
All global ticks are handled through an interface I wrote that allows me to freely switch between frame tick implementations, so I can easily modify my code to accommodate whatever solutions are out there.Is there a way I can keep my animations in step with the global tick while removing dependency on the movie's frame rate?
I'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
View 2 Repliesset the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
I'm trying to create a button that when pressed, will increase the frame rate speed, and when clicked again, will slow it back down. Is this possible and how it can be accomplished?
View 1 Repliesi have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.
[Code].....
this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.
I wish i could just do this:
[Code].....
i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.
I have a straight forward flash document where the play head plays from start to finish. The client wants a way to stop and start the animation if time is needed to discuss what is happening on screen. Simple buttons can easily do this if those buttons are not nested.
Code:
stopBtn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
stopBtn.buttonMode = true;
[Code]....
However, if I make a mouse over pop up movie clip button and place those button inside it, they do not work. I can not find the piece of code that will link these nested buttons back to the main time line.
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
I have a Nav Bar on my _root timeline. Inside of which I have buttons and MC's. I want to have all the code for my buttons on the _root timeline. So, I can adjust from there.
Below is an example of what I'm trying to do from the _root timeline Actions Layer:
Code:
// ------ NAV BAR ON MAIN STAGE -----------------------------------
// ------ Instance Name = NavBar ------------------------------------
// ------ Button inside of "NavBar" = MyButton ----------------------
[Code].....
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
View 2 RepliesIve been having problems getting buttons within a movie clip to control the main timeline and switch scenes. Ive tried everything from _root.gotoAndPlay to with(_parent) and such.
View 1 Repliesim creating a character sheet and all i have to do is get the character to do a few things, im using Stan from american dad, so he draws his gun, salutes, and does this guns speech, only problem is. i can get him to salute by using the code
on(release){
gotoAndPlay("2");
}
this links fine, the salute is in a movieclip on frame 2 of the timeline, and the button is set to link to this.problem starts after the movieclip finishes playing, how to return to frame 1 on the main timeline, ive tried gotoAndStop("1") amongst other things (gotoAndStop ("Scene 1", 1)ive also tried frameLables too but that didnt work, though im not sure if i was doing that right to start with.Then im having a problem with my other buttons, even when set to on(release){gotoAndPlay("3");} they still go to frame 2 (with salute on)
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
View 6 RepliesI have abutton that makes a movieclip in the main timeline go to the prevous frame... but it doeasn't work.
on(release){
_root.pregunticas.gotoAndStop(prevFrame);
}
I have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.
I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.
This is the code I'm using (controls the buttons and its on the first frame of the main timeline)
------------------------------------------------------------------------
// create an array of all nav buttons in group
var groupinfo:Array = [birds, bears, bats, bunnies];
// create constants to define start and stop of fadein and fadeout sequences
// (fadeout should be exactly the same sequence as fadein, in reverse frame order)
[Code].....
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
View 1 Repliesim trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
View 1 RepliesI'm trying to insert an old banner ad into a new Flash site The problem is, the banner I made at 20 frames per second, and the Flash site is set to 41, so it literally plays the banner twice as fast.
View 2 RepliesIs it possible to set the frame rate of a movie through ActionScript 2? Is it possible to check it?
I've found many ways to check the rate at which it is playing, but I want, ideally, to be able to set the frame rate dynamically at runtime. I'm making a timer that uses flashing dots to show each unit of time, and I'd like to create a user interface so that someone playing the swf can set the time intervals without having to open the fla to change the frame rate.
How to get frame rate in as2, how to change frame rate
View 1 Repliesi have to set the stage frame rate according to the frame rate of the flv and I will have differnet flv with different frame rate so i have to get frame rate of FlV using action script ??
Is there any method available in Video Class of ActionScript??
I have button rollovers, that when at 40fps looks really nice, but when i change the timeline to 24fps, it looks terrible.
What is the best way to change my frame rate of my rollver_MC to fps while leaving the entire fla to 24 fps in AS 3.0
How to set different frame rate for different movieclip?
View 1 RepliesI CAN change the frame rate, like this:
[Code]....
But if I want to change these values I have a problem, I could create a button that says 'on(release){ mc1.framespersec(15);' but all this will do is increase the frame rate by 15, not make it 15.
I am creating a flash game that runs at 45 fps. When run either in a browser or on the desktop in Windows XP it looks smooth. When I view it in Windows 7 it is choppy - as if it was running at 15 fps. It is still processing correctly, it just looks bad. Does anyone know why this is? Is it just Windows 7 I have a test code snippet that shows this weirdness. Just paste the following into a new file and publish.
var nCounter:Number = 0;
var nColumn:Number = 9;
var nRow:Number = 5
var aBoxes:Array = new Array();
function setInit(){
[Code]....
Actually I am working in an image scroller project. It was working perfectly. But the client asked to do some updations. First of all please download the file that I have atached, which is a screen shot of user control page for image scroller. There is an user control page for image scroller. You can see many options there. In user control, scroller is specified as marquee scroller. There is an option, Speed of scroller, which denotes how quickly the image should scroll. The unit of this field is seconds. Because we are giving seconds in that field. A single image should move out of the stage with in the specified seconds in "speed of scroller" field.
var UnitDistPerSec:Number = Number(TransSpeed)*10; where "TransSpeed" denotes the speed we are given in the user control page. var FPS = 100; var ScrlConst = UnitDistPerSec/FPS;
[code].....
I have a problem exporting a flash movie to a Quicktime movie with the correct frame rate. When I try to transfer it to a DVD that will play in loop, the video is jerking. I really need to get a 30 fps video.
I'm using Flash CS3 on Mac OS X. I built my flash animation with photos and text only (no SWF or movies linked or embeded, no actionscript, no sound, one scene only). The frame rate I specified in my flash movie is 30 fps. My scene format is 1360 x 768 pixels (16:9).
I need to export my flash movie in an almost uncompressed format to bring it to a DVD.
[Code]...
Currently i m working on a loader.... i want to use this loader on different-different project but every fla file have different frame rate.In that case the animation of the loader is not looking so good.
View 15 Replies