Flash :: CurrentFrame Of Root Timeline From Inside Object?
Jun 15, 2011
Is it possible to pull the currentFrame of the root timeline from inside an object class? Normally a currentFrame call only checks the frame of the movieclip it's attached to within an object class, so how would you go about checking the frame of the entire project from within the object class file?
edit: Nevermind, I found what I was looking for. All you have to do is use MovieClip(root).currentFrame and it works just fine. Consider the question answered.
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Similar Posts:
Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
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Apr 12, 2010
how can I call an MC on root timeline from a button inside another MC?
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Sep 3, 2011
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
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May 8, 2008
I have a Nav Bar on my _root timeline. Inside of which I have buttons and MC's. I want to have all the code for my buttons on the _root timeline. So, I can adjust from there.
Below is an example of what I'm trying to do from the _root timeline Actions Layer:
Code:
// ------ NAV BAR ON MAIN STAGE -----------------------------------
// ------ Instance Name = NavBar ------------------------------------
// ------ Button inside of "NavBar" = MyButton ----------------------
[Code].....
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Sep 3, 2011
I want to know the difference between [object main timeline], stage and root in as3.
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Jul 8, 2009
Is it possible to access the currentFrame of the main timeline from a document class (which extends movie clip)?
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Aug 19, 2009
Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.
If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.
I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.
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Oct 29, 2009
I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here: [URL] the nav adds a new instance of "player" to the stage and the big red button deletes "player".
I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here. The .fla is hosted here: [URL]why this doesn't work. Feel free to keep the .fla as it's basically a barebones four page site. (if it ever works)
stop();
mc_nav1.buttonMode = true;
mc_nav2.buttonMode = true;
mc_nav3.buttonMode = true;
[Code].....
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Mar 5, 2012
I have checked over and over again. But when I run it, it always skips the first two currentFrame if conditionals and runs the last currentFrame if conditional. I have this code in another file and it works perfectly...
[Code]....
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Jun 25, 2006
I have a movie clip which, when closed, should send you to a specific frame on the main timeline... I have used frame labels on the main timeline... Here is a bit of my code so far:
[Code]...
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Aug 15, 2010
I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(event:MouseEvent) {
SoundMixer.stopAll();
}
But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.
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Jul 16, 2010
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
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Mar 22, 2010
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
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May 27, 2010
How do I get the root node of an XML object in Actionscript?
One would think that I could say this:
var Node:XMLNode = XMLVar as XMLNode;
But although XMLVar is of type XML, Node will = null.
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Jul 13, 2011
I am in a very peculiar situation here with my AS3 code. I was profiling my app in Flash Builder 4.5.1 as it seemed that it wasn't GC-ing some objects properly.
how to get rid of this object? Or how to determine what is holding it alive?
What does 1 Path mean? What is that GC Root and how it got there?
I am using robotlegs with IModuleContext, SignalCommandMap, LazyMediatorMap.
EDIT #1: It could be related to the robotlegs injector issue... or not, still waiting for some answers.
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Aug 20, 2006
I have a root timeline in which contains a movie clip on a certain frame. Inside that movieclip, on it's second frame, there is a button. I would like to use this button, when clicked, to move take the user to a frame on the root timeline.
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Jun 29, 2010
So im new to AS3 im trying to do some basic things that i knew in as2 but they arent working in AS3.Im basically trying to do this.this.gotoAndStop("1");basically i just want my main timeline to jump back to the beginning the main time line
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Jan 14, 2011
I need some help in Flash As2. I have an animated movie clip that has a button inside it. The idea is to be able to click on the movie clip and get it to run the animation (with on(release){ gotoandplay(2);} as its code) and then stop on frame 10. So far that is working fine as it should.
Where im falling down is that on Frame 10 there is a new symbol (Attractions_button (This has an instance name)) that I want to be able to click and take me to a frame on the main time-line.
With some research into this I cannot find a solution. So far I have labeled the frame i wish to link to on the main time-line as NRM and have tried the following code on the button symbol itself:
[Code]...
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Mar 26, 2009
What I'm trying to do is very very basic however its flat out not working. I'm trying to add a event listener to a button located within a movieclip thats on the root time line.Here's the code:
Code:
function main_init():void
{
[code].....
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Jul 7, 2009
I am using Flash CS4 and Actionscript 2.0, and I want to be able to run a certain command for a time I am making only on certain frames...
[Code]...
This doesn't work. The reason I am trying to do this, is because every time I complete a level the timer is still going at the 'congratulations screen' and then when I go to level 2 the timer would start up again, and the seconds would go twice as fast.
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Feb 24, 2010
I have a movielclip, nav_mc, inside which contains my navigation buttons. Lets say I want to effect the time timeline. Before in AS 2.0 I could simply go
jan1_mc.onRelease = function() {
_root.january_mc.gotoAndStop(2);
}
Now in AS 3.0, nothing works.
button_mc.addEventListener(MouseEvent.MOUSE_UP, doIt);
function doIt(evt:MouseEvent):void {
_root.january.gotoAndStop(2);
}
That doesn't work. Returns this in errors:
Warning: 1058: Migration issue: The property _root is no longer supported. This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..
Neither does
root.january.gotoAndStop(2)
or
stage.january.gotoAndStop(2)
(1119: Access of possibly undefined property ball_mc through a reference with static type flash.display:Stage.)
or
_stage.january.gotoAndStop(2)
or anything!
How do we do this very simple thing now in AS 3.0
TLDR;
How do I reference the _root timeline in AS 3.0 since _root. no longer works in 3.0
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Mar 11, 2011
I created a movieclip called holder in my Stage and I name it, inside them i put a variable called
name = "whatever"
Now I can't access the variable from root timeline, I try this:
trace(holder.name);
The result gives me undefined! what mean this?
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Dec 8, 2011
I want to call a function that is inside the root timeline of Flash from an external class.
This code is from the class:
private function loadImage(event:Event):void
{
addToContainer()
}
[Code].....
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Feb 18, 2008
I have some variables declared on the root timeline that I need to access from some MovieClips. In AS2 I would do something like this _parent.myVar from within my MovieClip. I intend on getting fully up to speed with AS3 but right now I need a quick fix.on the root timeline I have a variable : var myHitTest:Boolean = false;My MovieClip needs to access this var so I tried it several ways listed here. I've had no success.
parent.myHitTest:Boolean
root.myHitTest:Boolean
Stage.myHitTest:Boolean
[code].....
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Jun 30, 2009
I have a 13 movieclips within another movieclip which in turn is placed on the root timeline. I have written a function in the actions layer of the main timeline:
function illboxClear(){
_root.illpre.ill1.gotoAndStop(1);
_root.illpre.ill2.gotoAndStop(1);
_root.illpre.ill3.gotoAndStop(1);
_root.illpre.ill4.gotoAndStop(1);
[Code] .....
It sends the animation in each of those described movieclips back to frame one as you can see. When I try to call the function from actions on a button which itself within a separate movieclip placed on the stage:
on (rollOver) {
illboxClear();
_root.illpre.ill2.play()
} on (rollOut) {
_root.illpre.ill2.play()
} on (release) {getURL("boxer.html","_blank");
}
It doesn't work! Can I not call functions from button objects or have I made some other elementary error?
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Aug 17, 2009
im attempting to keep it as portable as possible so its easier to edit later, and i dont have to go around copying/pasting too much code. - i'll cut to the chase..
On my main timeline, i load all the image-file names, as variables.. using loadvars into thumbnails, which ive given instancenames Loader_1 to Loader_20, inside these thumbnails is the Loader component Thumb_1. Here is the code on the main timeline, to load these variables.
Code:
BigLoader._visible = false;
var my_lv:LoadVars = new LoadVars();
// load variable function
[Code]....
how i could make this more portable without -completely- changing the format its in [so i can still understand it]
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Feb 28, 2010
I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.
layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc
The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.
However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.
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Aug 19, 2008
My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:
blueMC.play();
_root.blueMC.gotoAndPlay("2");
on(load){
blueMC.play();
} onClipEvent(load) {
blueMC.gotoAndPlay("2");
}
Shouldn't it just be this?:
MCinstanceNmae.gotoAndPlay("Frame# or label");
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Aug 15, 2009
I'm guessing this is pretty simple, I just can't find the solution through my google searches.
Bascially I created a variable and gave it a value in the first frame of my main timeline.
Now I just want to pass that variable into a MovieClip. When I trace the value of the variable within the movieClip I get undefined.
Is there something else I have to do to make it recognize the root timeline's variable?
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