ActionScript 2.0 :: Referencing Root Timeline From Within A Mc

Aug 20, 2006

I have a root timeline in which contains a movie clip on a certain frame. Inside that movieclip, on it's second frame, there is a button. I would like to use this button, when clicked, to move take the user to a frame on the root timeline.

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ActionScript 2.0 :: Referencing Functions In Root Timeline

Jun 30, 2009

I have a 13 movieclips within another movieclip which in turn is placed on the root timeline. I have written a function in the actions layer of the main timeline:
function illboxClear(){
_root.illpre.ill1.gotoAndStop(1);
_root.illpre.ill2.gotoAndStop(1);
_root.illpre.ill3.gotoAndStop(1);
_root.illpre.ill4.gotoAndStop(1);
[Code] .....

It sends the animation in each of those described movieclips back to frame one as you can see. When I try to call the function from actions on a button which itself within a separate movieclip placed on the stage:
on (rollOver) {
illboxClear();
_root.illpre.ill2.play()
} on (rollOut) {
_root.illpre.ill2.play()
} on (release) {getURL("boxer.html","_blank");
}
It doesn't work! Can I not call functions from button objects or have I made some other elementary error?

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Flash - Tell The Root Timeline To Root.gotoAndStop(2); From The Timeline Of A MovieClip Added Using AddChild?

Nov 7, 2011

How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have

addChild(fade_eng);

and in fade_eng I have the following on frame 20

root.gotoAndStop(2);
this.gotoAndStop(1);

But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.

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Referencing Varible In Root From MC?

Mar 28, 2009

I have a varible in my root

Code:
place = "1";
i want to refence it in one of my MCs so that i can run a statement like this:

[code]....

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AS2 :: IDE : Dynamically Referencing ROOT?

Aug 3, 2009

I am having trouble dynamically changing the reference to root in my movies. Here's what I'm trying to do: I have a main movie(_level0.mainMovie) that I am loading external .swfs into. However, I want to be able to test the child movie clips without having to load them into the mainMovie(for testing purposes). In such a case, the child clip would be at _level0 or _root. I would like to add some code to the child clips to test whether they are the _level0 clip, if not, then I want to change their reference to _root. Here's what I've come up with, which doesn't seem to work:

Code:
function testLevel(){
//This code goes into each child clip to see if it has been loaded into another clip
trace(this);
if(this == _level0){ //If this is the _level0 clip

[code]....

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Actionscript 3.0 :: Referencing .root In Embedded Swf

Jul 27, 2009

dynamically loaded swf files that employ .root syntax. I'm loading in several older swf files into a master swf. The master has a previewer that lets the user preview the library of swf files. Some of these older swf files have buttons in them that use .root, and I don't want the .root to effect the master swf, but the loaded one.

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ActionScript 3.0 :: Referencing Movieclips To The Stage Or Root

Jun 18, 2009

I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:

[Code]....

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ActionScript 3 :: Inaccessible Error When Referencing Document Root Object

Apr 22, 2011

I'm trying to reference the document object from various classes in my class library. Everything seemed to be going peachy until I started getting this random, weird error. I thought maybe it was Flash acting up all of a sudden but I tried it on my Mac as well and I get the same error. Basically no matter WHAT I do, I am getting the error:
1195: Attempted access of inaccessible method getSessionHandler through a reference with static type pim:PClient

It's a lot of code, but here is the full code.
// PClient.as
package pim {
import flash.display.MovieClip;
import pim.gui.PGConsole;
import pim.loader.PCommandLoader;
[Code] .....

Alright so right now, I have sort of a singleton reference that I'm using so I can reference the document object from any class (without the need to pass the client object to each class that needs to use it). I'm pretty sure I've done this before and had it work, but obviously it is not. I've even tried passing the client object (this) to the PCommandLoader object and it still gives this really strange error (that is without the use of any static methods, etc.).

I've tried everything -- even a class that holds the PClient object reference, which was really messy -- and it still gives this really, really weird message. Even referencing the root property on movieclips gives me this error. The movie was working great and then magically it started doing this. I backed everything up and undid everything back to pretty much empty script files and it wouldn't let me compile since...

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ActionScript 3.0 :: Referencing The Root Frame Label In A Switch Test Expression?

Sep 30, 2009

How do I reference the root frame label in a function for event dispatching using a switch statement.

SUMMARY: This is simple, but as I've stepped away from ActionScript for too long, I'm having trouble figuring out the proper test expression to reference the root timeline frame label (e.g., switch(the root frame label)).

Nothing i've tried works:
switch(this.label)://obviously this would look at the button timeline switch(event.root.label)://player says there is no "root" property ...

STRUCTURE: I have five MCs, one on each of five frames. I have a forward button and a back button. I created a switch statement to specify different actions, based on the root frame label. Frame labels are f1, f2, f3, f4, fend.

THE RELEVANT CODE on Frame one ("f1"):

Code:
stop();
nexter.addEventListener(MouseEvent.CLICK, onNexter);
nexter.buttonMode = true;

[Code]...

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Android :: AS3 Referencing Class From Timeline

Dec 10, 2011

I can import other classes to the timeline and use them just fine, but this class is giving me major problems? I am parsing XML data from my server on it and it is giving me errors that look like this.

The timeline reference and usage:
import networkScores;
var network:networkScores = new networkScores();
addChild(network);
score1Textfield.text = network.score1.toString();
[Code] .....

The errors I am getting:
Scene 1, Layer 'Actions', Frame 4, Line 149 1119: Access of possibly undefined property score1 through a reference with static type networkScores.
1067: Implicit coercion of a value of type networkScores to an unrelated type flash.display:DisplayObject.

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ActionScript 2.0 :: Referencing A Different Levels Timeline?

Oct 16, 2003

i just wanted to know if its possible to reference a different levels timeline. I want to create transitions in my site when loading dynamic content. I looked at the tutorial but it specifiacally relates to loading movies into movie clips. In my site i am already loading movies into levels.

I have my navigation on the main timeline (level 0) and im loading and unloading each sections content into level 1. Is it possible to load a movie on level 2 with a mask and preloader that will cover the content being loaded into level 1?

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ActionScript 3.0 :: Referencing Array / Main Timeline

Dec 23, 2009

This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.

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ActionScript 3.0 :: Referencing The Main Timeline From A Loaded Swf?

Jun 14, 2009

I just poked around google as well as these forums, but the only answer I am seeing that was successful, is from kglad, and for some reason his posts are not showingAnyway, I am just trying to figure how to reference a frame label on my main timeline from a loaded swf (through my imageLoader).

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ActionScript 3.0 :: Referencing An Object That Exists Later In The Timeline?

Jul 7, 2010

I'm trying to:Jump from frame 1 to a frame later in the main timeline Reference an object that exists on the stage in that frame, but not in frame 1

Like so:

ActionScript Code:
function endGame():void {
gotoAndPlay("gameOver");
scoreField.visible = false;
}

A movieclip with the instance name 'scorefield' exists in the "gameOver" frame, yet for some reason, I just get a "Cannot access a property or method of a null object reference." This code is all within a function. By the time the reference to scoreField is executed, the timeline is at the right frame.

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ActionScript 3.0 :: Referencing A Variable On The Main Timeline From A .as File

Sep 2, 2010

I am having problems referencing a variable on the main timeline in a .as file using root.variable.

[Code]....

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Actionscript 3.0 :: Referencing The Timeline Of An External/library Loaded Swf?

Oct 25, 2010

So I am using the following code to load an external swf and am trying to reference the timeline of the loaded movie i.e. a frame label. Say I wanted to do a simple gotoAndPlay what is the syntax? I would use (myloader.gotoAndPlay ("framelabel") this seems like an obvious answer but doesn't seem to work for me.

Code: Select allfunction yesClick(event:MouseEvent){
/////// Loader (Loads External SWF lesson file) **********************************
var myLoader1:Loader = new Loader();

[code]........

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ActionScript 3.0 :: Navigate To Root Timeline?

Jun 29, 2010

So im new to AS3 im trying to do some basic things that i knew in as2 but they arent working in AS3.Im basically trying to do this.this.gotoAndStop("1");basically i just want my main timeline to jump back to the beginning the main time line

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ActionScript 3.0 :: Can't Access A MovieClip On The Root Timeline?

Mar 26, 2009

What I'm trying to do is very very basic however its flat out not working. I'm trying to add a event listener to a button located within a movieclip thats on the root time line.Here's the code:

Code:
function main_init():void
{

[code].....

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ActionScript 2.0 :: Check To See If The Root Timeline Is At A Certain Frame?

Jul 7, 2009

I am using Flash CS4 and Actionscript 2.0, and I want to be able to run a certain command for a time I am making only on certain frames...

[Code]...

This doesn't work. The reason I am trying to do this, is because every time I complete a level the timer is still going at the 'congratulations screen' and then when I go to level 2 the timer would start up again, and the seconds would go twice as fast.

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ActionScript 3.0 :: Can't Access The Root Timeline From A Movieclip

Feb 24, 2010

I have a movielclip, nav_mc, inside which contains my navigation buttons. Lets say I want to effect the time timeline. Before in AS 2.0 I could simply go

jan1_mc.onRelease = function() {
_root.january_mc.gotoAndStop(2);
}

Now in AS 3.0, nothing works.

button_mc.addEventListener(MouseEvent.MOUSE_UP, doIt);

function doIt(evt:MouseEvent):void {
_root.january.gotoAndStop(2);
}

That doesn't work. Returns this in errors:

Warning: 1058: Migration issue: The property _root is no longer supported. This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..

Neither does

root.january.gotoAndStop(2)

or

stage.january.gotoAndStop(2)
(1119: Access of possibly undefined property ball_mc through a reference with static type flash.display:Stage.)

or

_stage.january.gotoAndStop(2)

or anything!

How do we do this very simple thing now in AS 3.0

TLDR;

How do I reference the _root timeline in AS 3.0 since _root. no longer works in 3.0

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ActionScript 3.0 :: Calling An MC On Root Timeline From Inside Another MC?

Apr 12, 2010

how can I call an MC on root timeline from a button inside another MC?

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Actionscript :: Can't Access The Variable From Root Timeline

Mar 11, 2011

I created a movieclip called holder in my Stage and I name it, inside them i put a variable called

name = "whatever"

Now I can't access the variable from root timeline, I try this:

trace(holder.name);

The result gives me undefined! what mean this?

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AS3 :: Call Function In Root Timeline From Class?

Dec 8, 2011

I want to call a function that is inside the root timeline of Flash from an external class.

This code is from the class:

private function loadImage(event:Event):void
{
addToContainer()
}

[Code].....

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ActionScript 3.0 :: Accessing Variables On The Root Timeline?

Feb 18, 2008

I have some variables declared on the root timeline that I need to access from some MovieClips. In AS2 I would do something like this _parent.myVar from within my MovieClip. I intend on getting fully up to speed with AS3 but right now I need a quick fix.on the root timeline I have a variable : var myHitTest:Boolean = false;My MovieClip needs to access this var so I tried it several ways listed here. I've had no success.

parent.myHitTest:Boolean
root.myHitTest:Boolean
Stage.myHitTest:Boolean

[code].....

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ActionScript 2.0 :: Accessing Root Function From Timeline?

Aug 17, 2009

im attempting to keep it as portable as possible so its easier to edit later, and i dont have to go around copying/pasting too much code. - i'll cut to the chase..

On my main timeline, i load all the image-file names, as variables.. using loadvars into thumbnails, which ive given instancenames Loader_1 to Loader_20, inside these thumbnails is the Loader component Thumb_1. Here is the code on the main timeline, to load these variables.

Code:
BigLoader._visible = false;
var my_lv:LoadVars = new LoadVars();
// load variable function

[Code]....

how i could make this more portable without -completely- changing the format its in [so i can still understand it]

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Movie Clips - Layers On Root Timeline?

Feb 28, 2010

I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.

layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc

The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.

However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.

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ActionScript 2.0 :: Controlling MovieClip On Root Timeline?

Aug 19, 2008

My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:

blueMC.play();
_root.blueMC.gotoAndPlay("2");
on(load){
blueMC.play();
} onClipEvent(load) {
blueMC.gotoAndPlay("2");
}
Shouldn't it just be this?:
MCinstanceNmae.gotoAndPlay("Frame# or label");

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ActionScript 2.0 :: Passing Variable From Root Timeline Into MC?

Aug 15, 2009

I'm guessing this is pretty simple, I just can't find the solution through my google searches.

Bascially I created a variable and gave it a value in the first frame of my main timeline.

Now I just want to pass that variable into a MovieClip. When I trace the value of the variable within the movieClip I get undefined.

Is there something else I have to do to make it recognize the root timeline's variable?

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ActionScript 3.0 :: Reference A Root Timeline From Loaded Swf

Dec 12, 2009

I'm loading a lightbox as an image gallery, but I'm working on changing it to full flash. My site is structured with external swfs. I ran into a barrier, because I'll need to load the images (and reference the stage size) in the root timeline, but I don't know how. MovieClip(root) only references the smaller loaded swf's main timeline.

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ActionScript 3.0 :: Get A SWF To Load Behind Other Layers In The Root Timeline?

Apr 7, 2010

I am trying to get a SWF to load behind other layers in the root timeline - right now it loads over everything - that is on the top most layer. Is there a way to make it load to a specifc layer on the root timeline?

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