ActionScript 2.0 :: Referencing A Different Levels Timeline?
Oct 16, 2003
i just wanted to know if its possible to reference a different levels timeline. I want to create transitions in my site when loading dynamic content. I looked at the tutorial but it specifiacally relates to loading movies into movie clips. In my site i am already loading movies into levels.
I have my navigation on the main timeline (level 0) and im loading and unloading each sections content into level 1. Is it possible to load a movie on level 2 with a mask and preloader that will cover the content being loaded into level 1?
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Mar 4, 2009
I'm trying to manage new levels via duplicateMovieClip and levels on the timeline (static and occlude the new levels)- but what's the best way?I presume that I can use swapDepths on the existing timeline items, to put the new levels properly between them. Or is there another way?(Note since I'm stuck at the lowly F5, I don't have getNextHighestDepth to manage the combinations.
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Oct 14, 2003
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
[Code]...
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Dec 10, 2011
I can import other classes to the timeline and use them just fine, but this class is giving me major problems? I am parsing XML data from my server on it and it is giving me errors that look like this.
The timeline reference and usage:
import networkScores;
var network:networkScores = new networkScores();
addChild(network);
score1Textfield.text = network.score1.toString();
[Code] .....
The errors I am getting:
Scene 1, Layer 'Actions', Frame 4, Line 149 1119: Access of possibly undefined property score1 through a reference with static type networkScores.
1067: Implicit coercion of a value of type networkScores to an unrelated type flash.display:DisplayObject.
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Aug 20, 2006
I have a root timeline in which contains a movie clip on a certain frame. Inside that movieclip, on it's second frame, there is a button. I would like to use this button, when clicked, to move take the user to a frame on the root timeline.
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Dec 23, 2009
This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.
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Jun 14, 2009
I just poked around google as well as these forums, but the only answer I am seeing that was successful, is from kglad, and for some reason his posts are not showingAnyway, I am just trying to figure how to reference a frame label on my main timeline from a loaded swf (through my imageLoader).
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Jun 30, 2009
I have a 13 movieclips within another movieclip which in turn is placed on the root timeline. I have written a function in the actions layer of the main timeline:
function illboxClear(){
_root.illpre.ill1.gotoAndStop(1);
_root.illpre.ill2.gotoAndStop(1);
_root.illpre.ill3.gotoAndStop(1);
_root.illpre.ill4.gotoAndStop(1);
[Code] .....
It sends the animation in each of those described movieclips back to frame one as you can see. When I try to call the function from actions on a button which itself within a separate movieclip placed on the stage:
on (rollOver) {
illboxClear();
_root.illpre.ill2.play()
} on (rollOut) {
_root.illpre.ill2.play()
} on (release) {getURL("boxer.html","_blank");
}
It doesn't work! Can I not call functions from button objects or have I made some other elementary error?
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Jul 7, 2010
I'm trying to:Jump from frame 1 to a frame later in the main timeline Reference an object that exists on the stage in that frame, but not in frame 1
Like so:
ActionScript Code:
function endGame():void {
gotoAndPlay("gameOver");
scoreField.visible = false;
}
A movieclip with the instance name 'scorefield' exists in the "gameOver" frame, yet for some reason, I just get a "Cannot access a property or method of a null object reference." This code is all within a function. By the time the reference to scoreField is executed, the timeline is at the right frame.
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Sep 2, 2010
I am having problems referencing a variable on the main timeline in a .as file using root.variable.
[Code]....
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Oct 25, 2010
So I am using the following code to load an external swf and am trying to reference the timeline of the loaded movie i.e. a frame label. Say I wanted to do a simple gotoAndPlay what is the syntax? I would use (myloader.gotoAndPlay ("framelabel") this seems like an obvious answer but doesn't seem to work for me.
Code: Select allfunction yesClick(event:MouseEvent){
/////// Loader (Loads External SWF lesson file) **********************************
var myLoader1:Loader = new Loader();
[code]........
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?
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Apr 14, 2009
I'm loading an external SWF("slides.swf") into a AS3 UILoader component on the main stage with an instance name of "loadWindow" when the user clicks a button.I'm also monitoring "slides.swf" loading with preloader script. When the movie in the UILoader is completely loaded, I want to advance it (the movie within the UILoader) to the next frame. In AS2 it was easy to reference a swf loaded into a movie clip... the nested movie's root took the place of the MC's timeline.
stop();
load_btn.addEventListener(MouseEvent.CLICK, loadFile);
function loadFile(e:Event):void {
[code]....
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Jul 6, 2009
I'm planning navigation for my new site (see screen grab of proposed navigation corner). I want the words to swap levels and appear in front of others on roll over.
OK, just found this tutorial [URL] but I put the buttons into the MCs.
*BUT* - I want them to return to their original positions on RollOut - is this possible. I tried duplicating the code but substituting rollover to rollout and set the parameter to 0 or 1 or 2 to make them go back to a level I want them at.
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Jun 1, 2009
I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm:
[Code]....
I want to unload them both when a close button is pressed on the third loaded swf? Also, ideally I would like to add that second movie clip into a container, so I can position it correctly, but when I try copying the code I use on the first, it doesn't seem to work...is it to do with the "root" bit perhaps?
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Aug 15, 2009
On frame 30 of my root timeline, I have dragged five different instances from my library onto the stage. I gave each one a distinct name, oneBtn, twoBtn, threeBtn, fourBtn, fiveBtn. I added a MouseEvent for each of these five objects, and ran a Trace to make sure I am able to identify the objects. At first, I used e.target.name but it returned instanceXX (instance23, instance84, instance83...). I think this happened because within each of those buttons, I had a movie clip within it so I can apply filters to them. I decided to trace e.target.parent.name. On two of the five objects, I was able to trace oneBtn, and twoBtn. On the other three, I still got instanceXX. I tried tracing e.target.parent.parent.name and I was able to trace the other three buttons, threeBtn, fourBtn, fiveBtn.
how come I need to target two different levels (e.target.parent.name & e.target.parent.parent.name) on my objects when I dragged them from the library and placed them onto the stage within the same timeline?
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Jun 20, 2010
im using flash cs5, as2.i have a main index fla that loads into it 5 swf's.i need these 5 to be loaded into a lower level than the main index fla (index has to be the highest level)[code]
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Oct 8, 2010
I cant believe how the simpliest things are more complex to do in AS3.I tried to target a movieclip from inside another movieclip called bat_mc and these dont work!root.ball_mc.gotoAndPlay(2);orlevel0.ball_mc.gotoAndPlay(2);
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Apr 26, 2010
I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally
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Aug 17, 2009
Now I know that you smart people know what the AS3 alteration is...Do you guys mind saying what it is...I know in AS2 it used to be levels but now it is...?
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Feb 22, 2006
but is there anyway to fade the levels of a movieclip.
basically i keep loading jpgs, into a level of a movieclip. now i want to create a fade between one to the other. figure easiest way would be to have the jpgs load onto next level with alpha 0.. then once loaded alpha to 100 and unload the bottom jpg from previous level.
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Jun 18, 2006
The problem I'm having is loading my info boxes. Basically, I want the the info boxes to stay on the middle of the main stage and also make the scroll mc non selectable (so that other mc's cannot be selected). I've been trying for ages to get this working but can't seem to make the buttons play the relative info box movie clips.Currently, the info box mc's are in the same movie clip as the mask & scroll mc. However, the buttons I want to activate the info box mc's are in the scroll mc. If I put the info boxes in the same mc as the buttons then it works fine but doesn't keep the info box moie clip in the middle of the stage as you can still scoll/select other itms in the mc.
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May 19, 2008
MainMovie = level 0
Navbar = level 10
submovies = level 2
In MainMovie I load my navbar in level 10. Then from the navbar I load the submovies into level 2 (that way, the navigation is always on top)
My questions is, This works find locally, but when i upload the submovies won't appear when clicking the navbuttons.
I have tried relative paths, absolute paths, keeping it in the same folder, etc..
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Jul 18, 2008
I want to load in a new _level *.swf. This new level contains a button which will have a stop command, which I want to work with an MC in the _root *.swf level.
_level1
Code:
loadMovieNum("level2.swf",2);
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Dec 12, 2008
does anyone have an fla file that saves levels that i could see because i have tried but the code i have does not work, or code that works well
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Oct 1, 2009
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
this.createEmptyMovieClip("empty_mc",1);
empty_mc.loadMovie("movie1.swf");
empty_mc.x=0;
empty_mc.y=0;
Now the problem is in movie1.swf the menu is like on the 3rd level, i.e. main stage>menu_mc>menu (where the buttons are).
How can I add a code on level "menu" so that when I click button2 or button3 it loads movie2.swf and movie3.swf respectivley onto the main stage. Makes sense or am making it too confusing..
I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.
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Jul 21, 2004
Is it possible to preload movies into levels just like you can preload them into movieclips? I want my different movies to be loaded into levels so when a button is pressed, they are already loaded and ready to go. This is what I have so far.[code]...
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Nov 4, 2009
I want a button to trigger 2 different sounds, but want to 2nd to play at the exact point at which the first finishes.The code I have is:
Button.onrelease = function () {
sound1.start();
this.onEnterFrame = function() {
[code]...
I get the following error during playback:"256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
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Dec 25, 2010
Actionscript Code:
if (Key.isDown(attack2Key)&&shot2reload == 0) { for (i=1; i<2+1; i++) { shot2++; shot2reload = 30 var newname =
[code].....
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Aug 1, 2011
I have a game that has different music files for different levels. It doesn't make sense to load the music for level 2 in frame one and I don't want to load the music for level 3 until level 2 has commenced. Is there anyway to control how the music is loaded? The music is in the library.
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