Flash8 :: Setting Up Variables In Different Levels?

Dec 25, 2010

Actionscript Code:
if (Key.isDown(attack2Key)&&shot2reload == 0) { for (i=1; i<2+1; i++) { shot2++; shot2reload = 30 var newname =

[code].....

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ActionScript 2.0 :: Flash8 256 Levels Of Recursion?

Nov 4, 2009

I want a button to trigger 2 different sounds, but want to 2nd to play at the exact point at which the first finishes.The code I have is:

Button.onrelease = function () {
sound1.start();
this.onEnterFrame = function() {

[code]...

I get the following error during playback:"256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."

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ActionScript 2.0 :: Handing Over Variables Between Levels?

Nov 9, 2005

there is the main SWF which loads and external SWF. On the external SWF through XML I post a variable on _level0 like this:_level0.selection = arg;the "arg" is another external SWF, trace works fine. Then I`m trying to load this SWF that is defined by the "arg" (_level0.selection) into a container.

This:
_level0.containerMC.loadPic(3);
works, this:

[code]......

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ActionScript 2.0 :: [Flash8] Setting An External Variable?

May 10, 2008

how I can declare a variable that is retrievable when the browser reloads.

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ActionScript 3.0 :: Resetting MovieClip Between Levels And Passing Required Variables

Nov 25, 2010

I'm currently working on my first flash game and have managed to near enough get everything working. I can play each level individually by manually changing the variable 'level =' (to whichever level I want to play) in the actionscript. Now I need to find out the correct way to reset the movie after each level but still pass the 'currentTime' Timer variable and the 'level' variable over... Would I use variables I have saved in the init() function...

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ActionScript 2.0 :: [Flash8] Setting Callback Functions On An Object Methods?

Jan 12, 2006

Been doing some actionscript magic lately, done a nice interpolator class. The class, whenever an update occurs, calls a previously specified callback function. Normally, setting a variable of funCallback:Function and calling it works fine. However when I wanted to specify an *object's method* as the callback for the interpolator, it apparently called it as if it would be a static method.

And it isn't.What I need to do, simply speaking, is to be able to call an object's public method, having just th object's reference and function name, just like the second variant of setInterval does ( the one having "object, string" as the first two params, not "function").

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ActionScript 2.0 :: Get The Levels Of Volume (peak Levels) Of Multiple Sound?

Jan 9, 2005

I believe that my question here is a little hard, or maybe impossible. But here it goes:

How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?

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Flash8 :: Variables That Can't Go Below Zero Etc

Aug 4, 2010

just getting the grip around the variables and im experimenting. This is what i have as a variable

money = 1000;
health = 100;

Then i have the dynamic textbox that shows them. works great, and i also have various effect that makes the two go up and down. Here's the problem, or more, how i would like to expand the concept but is stuck on. Right now both variables can go as high and low as possible (of course). Is there something i can add in that script that makes so the money variable can't go below 0. Also is there something i can add so that the Health can't go ABOVE say 500 and when health reaches zero (or a negative) this triggers _root.gotoAndPlay("gameover"); you get what im trying to achive here

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Flash8 :: Put Variables In An Array?

May 31, 2009

Is it possible to put variables in an array?

For example:

Code:
var positions:Array = new Array(Stage.width / 2, Stage.height / 2);

When the above code is executed, the values "Stage.width / 2" and "Stage.height / 2" are replaced with the number values and the array becomes, for example [500, 400].And when I call the array positions[0], instead of getting the value of the Stage.width / 2 (considering the stage has been resized), I get the static value of 500.What can I do to get the value of Stage.width / 2 ?

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Flash8 : Using Variables Over Timelines (AS2)?

Feb 11, 2010

My variable from the root timeline is not being sent to say a timeline inside a moveclip. This is basically my code:

On root timeline:

Code:
stop();
showred = false;

Inside movieclip instance 'infobox' on timeline:

Code:
stop();
if (showred == false){
play();
}

the showred variable inside the 'infobox' movieclip is not detecting that I set 'showred' to false on the main timeline.

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ActionScript 2.0 :: Flash8 Two Variables Name Into 1?

Feb 28, 2010

what is wrong with this syntax

_root.range+towerID = 75;

i want flash to read the variable as _root.range2 = 75. this is for each tower so _root.range2 -= 10 reduces tower 2's range by 10 (this is done on a different frame thus the _root. is needed)(towerID is calculated above)

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ActionScript 2.0 :: Flash8 : Passing Variables To PHP?

Mar 3, 2009

Ive got a script lined up:

Code:
onEnterFrame = function(){
if(aktiverPublisering == "true"){
function avpubliser(){

[code]....

Ive checked if "aktiverPublisering" traces "true", and it does (it declares "true" through a button)... So, here's the weird part...i cant get a trace inside the IF statement i.e. its not working...

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ActionScript 2.0 :: Flash8 : SetInterval And Passing Variables?

Mar 12, 2009

So I have a laser game I'm working on and I have a setInterval set up for when the laser button is pressed that it shows the laser for a little bit before removing the incoming asteroid and hiding the laser. I have a four of these buttons each with different colored lasers. So I thought it would be easy to pass the movie clip in through the function, cause I've done that with regular functions. Problem is, I don't know how to do that with a setInterval function. The way I have it set up shows the lasers then crashes and just shows a blank screen. Here is a bit of my code:

Code:
function laserMultiFire(laser:MovieClip) {
if(astroid == true){
_root[laser + "L"]._visible = true;

[code]....

The btnMulti is one of the buttons, and there are three movie clips that represent the lasers, the ones I'm trying to show and hide here are mcLaserMulti, mcLaserMultiL, and mcLaserMultiR.

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ActionScript 2.0 :: Flash8 Referencing MovieClips With Variables

Jun 12, 2009

I want to reference clip with some variable name because i want to change dynamicaly target clip. Example:

myMC="testClip";
myMC.my_txt="some text";//this doesn't work
//but this works
eval(myMC).my_txt="some text";

I guess eval() is not right thing to do.

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Flash8 :: Add Variables To A MC From The Action Layers, Using The MC Instance Name

Sep 11, 2009

I've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.

For this reason I am trying to add variables to a MovieClip I have on the stage with an Instance Name of Player. However I wish to assign the MovieClip variables from the actions layer using the MovieClips Instance Name.

[Code].....

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ActionScript 2.0 :: Flash8 Import Variables From .txt As Number?

Dec 4, 2009

I'm trying to import some variables set up in a .txt file. However the variables that I would like to behave like numbers are not doing so.

I have a variable in the text file called "&middleimg=1" when I pull this in and say do the following:

Code:
var numvar:Number=0;
numvar = _root.myvars.middleimg+1;

I get "11" rather then "2" as the result. I tried setting up my text file as such: "&middleimg:Number=1" but get an "undefined" result. Is there anyway to get imported variables to behave like a number instead of a string?

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ActionScript 2.0 :: [Flash8] Passing Variables To Child.swf?

Jan 7, 2007

how to pass variables from a parent swf to a child swf loaded into a movieclip container within the parent swf.

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ActionScript 2.0 :: Flash8 : Tracing All Unknown Variables In An Object

Mar 31, 2009

Is there a way of tracing variables in an object without expressly listing each of them?

e.g.

Code:
so.data.thename="derek";
so.data.thenumber=1234;
so.data.sex="male";

[Code].....

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ActionScript 2.0 :: Flash8 Multiple Variables Controlled By Key Presses

Jun 26, 2009

I am making a game using AS2, in which the user controls the character with WASD. I am making a tutorial level in which the level only advances past the first frame after the user has pressed W, A, S, and D. The level is a single frame in which there is a movieclip that has all the enemies. I made an offscreen button in the movieclip which has the code

Code:
on(keyPress "w"){
var w:Boolean = true;
}

[Code].....

When I run it, nothing happens and it stays on the first frame of the movieclip. No errors are shown in the output panel.

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ActionScript 2.0 :: (MX 04 Pro) Setting Variables For An Mc?

Dec 12, 2004

What i need is to set some values for a few movie clips and then use them all at once. Eg, i'll have 5 mcs in my movie, each with either variable = 1 or variable = 2 etc assigned to each of them differently. Then i want to run some code kinda like

if (the variable on mc_one < 4){
do some stuff
}

Im not sure if im going about it the right way, but i think its fairly obvious what im trying to do

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ActionScript 2.0 :: (MX 04 Pro) Setting Variables For A Mc?

Dec 12, 2004

What i need is to set some values for a few movie clips and then use them all at once. Eg, i'll have 5 mcs in my movie, each with either variable = 1 or variable = 2 etc assigned to each of them differently. Then i want to run some code kinda like

if (the variable on mc_one < 4){
do some stuff
}

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ActionScript 2.0 :: Flash8 Error In Calculation (yahoo Finance Variables)

Oct 24, 2010

I programming a calculator, I get data on Yahoo Finance ( URL... ), but sometimes I get this error "NaN".URL...[code]

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ActionScript 2.0 :: [F8] Setting Variables From External Txt?

Feb 20, 2009

I am trying to control some of the global variables in my script through an external text file.I have a variable called "_global.scrollOrNot", which determines whether I want flash to use the text window with a scroll-bar or the one without a scroll-bar. I am trying to control that through an external text-file called "ScrollCommand.txt". Here is my code:

the external txt states:

&sb1WindowScroll=yes
frame1:
_global.scrollOrNot;

[code]....

this is were I have a problem. It will always choose "MCtextFeldSB1noscroll". I have tested the whole thing with other variables, which were not changed by any LoadVars function and it works just fine then. As soon as I change the variable using the LoadVars function it will not work any more.

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ActionScript 3.0 :: Setting Variables In A FOR Loop?

Apr 23, 2009

I used to dynamically set some variables using a FOR loop kinda like so PHP Code:

//Sorry, from memory
var possibleValues:Array = ["red","green","blue","yellow"];
for (i=0;i<possibleValues._length;i++){
_root["colorNumber"+i] = possibleValues[i];
}

Second question, using that code in a function would set the variables at the root level making them available throughout the timeline. Without "_root" how do I get that variable available to everything?

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ActionScript 3.0 :: Setting Variables In Different Classes?

Aug 13, 2009

I am trying to set the variable to classes in the loader like this

loaded_swf.content.classname.code = "AS3";

But that wont work for some reason?

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Actionscript 3 :: Setting Flash Variables Not From VB?

Oct 9, 2011

I'm trying to pass flash variables to SWF file from my VB application.It worked in AS 2.0 using:SetVariable method of ShockwaveFlash object but it doesnt' work in AS 3.0.

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ActionScript 3.0 :: Setting Variables To Parent?

Feb 8, 2010

I have loaded a movie clip into the "root" from the library using addChild. Inside this loaded movieclip, I need to populate a variable, but this variable is in the main time. The value must be sent when the user click on the clip that has been loaded. I have tried the following using a mouse click event listener.

MovieClip(this.parent).currentScore = 20;

but it won't work.

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ActionScript 2.0 :: Setting And Then Checking Against Variables?

Jun 14, 2005

how I could somehow create an "if then" statement with variables for my website.

Basically I just want to have a button that checks for a certain variable when you click it (I want it to check if a movie, lets call it "movie1" is already loaded). If it comes back false, then movie1 and movie2 both get loaded.

This way, after movie1 is loaded for the first time, it wont be loaded again. Basically, movie1 is just my background for all my other movies. So clicking button1 for the first time would load movie1 and movie2. Clicking button2 AFTER button1 was clicked would only load movie3.

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ActionScript 2.0 :: Setting Variables With Checkbox?

Dec 18, 2009

let's say 30. they are nothing less than colors of different shades/tints. firstly i need to randomize the loading of one of those movieclips when i push a button and secondly i want to control that randomization with a couple of check boxes. let's say i have a first row of checkboxes which control the particular color that is going to beoaded(red,green,yellow,blue) and a second row that controls the shade(extremely dark,very dark,dark,light dark,neutral,light bright,bright,very bright,extremely bright). for instance if i choose yellow and green from the first row of check boxes and neutral and light from the second row i want the movie to load randomly yellow and green movieclips with those particular shades(neutral and light).

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ActionScript 3.0 :: Setting Variables For Timer Function

Jan 1, 2011

I'm making an animation of calculating a projectile motion with air resistance based on Python code from [URL]. I include the relevant portions of codes as follow. I'm not familiar of the vector object in AS3 so I translate them into variables as follow:

Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
var myTimerYes:Timer = new Timer(1000/fps);
//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....

The timer activates when the user clicks the start button. The start buttons set the variables for the timer function. The variables are created at the start of the actionscript file. The code of the start button is:

Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....

The result I get is the aX = 0 all the time, even after the update I specified in the timer codes. I can't understand what's wrong with the code, it's supposed to be updating every time the timer goes on.

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