ActionScript 2.0 :: [Flash8] Passing Variables To Child.swf?
Jan 7, 2007how to pass variables from a parent swf to a child swf loaded into a movieclip container within the parent swf.
View 6 Replieshow to pass variables from a parent swf to a child swf loaded into a movieclip container within the parent swf.
View 6 RepliesIve got a script lined up:
Code:
onEnterFrame = function(){
if(aktiverPublisering == "true"){
function avpubliser(){
[code]....
Ive checked if "aktiverPublisering" traces "true", and it does (it declares "true" through a button)... So, here's the weird part...i cant get a trace inside the IF statement i.e. its not working...
So I have a laser game I'm working on and I have a setInterval set up for when the laser button is pressed that it shows the laser for a little bit before removing the incoming asteroid and hiding the laser. I have a four of these buttons each with different colored lasers. So I thought it would be easy to pass the movie clip in through the function, cause I've done that with regular functions. Problem is, I don't know how to do that with a setInterval function. The way I have it set up shows the lasers then crashes and just shows a blank screen. Here is a bit of my code:
Code:
function laserMultiFire(laser:MovieClip) {
if(astroid == true){
_root[laser + "L"]._visible = true;
[code]....
The btnMulti is one of the buttons, and there are three movie clips that represent the lasers, the ones I'm trying to show and hide here are mcLaserMulti, mcLaserMultiL, and mcLaserMultiR.
I've been using Flash for years but only recently started doing anything with AS3. I am using SlideShowPro and SlideShowPro Thumbgrid which are both AS3 components, hence the move. I am finding the move incredibly frustrating.Anyway, on to my problem. My parent movie is loading a child SWF. The child SWF needs to read a variable from the parent but I can't work out how as the old syntax is not working.My loading AS looks like this:
ActionScript Code:
var loadit = new Loader();
addChild(loadit);
[code].....
I'm trying to access some variables from my parent in my child MC.
Parent code:
var data_history:String;
function finish_checkUp(event:Event):void{
var checkUp_stat:String;
[Code]....
Now as you can see, i have tried the trace method, but with no luck. Flash doesn't report any errors regarding the trace method, but does report the two undefined vars (data_history). Ive tried to use the trace method above all the functions, at the top of the script, still the same errors though.
I am not sure if I'm being completely stupid here, so my apologies in advance. If I have an object on the stage for example:
ball:Ball = new Ball();
addChild(ball);
it already has .x and .y values as it is placed on the stage.Then I have some value inputs, such as force, angle etc.Now when I click an event listener I want it to activate a function in Ball that will move it from the values I have just set.My question is how do I carry those values across after the ball has already been place on the stage?
I have a Parent.swf which loads a child.swf.this is a desktop application and the problem is
while loading the child.swf i have to pass a variable from parent.swf to child swf. how can i do it.can anyone give me an implemented code.
how can I pass a variable from a parent flash file to a child flash file which it calls?We have a parent flash file which imports various child flash files based on instructions in an XML file. It's probably easier to see an example - opg2DOTcoDOTuk/flash/yay.html (replace the DOTs, couldn't post an url due to restrictions) - the text above each page, and the 'enlarge page' lightbox links are all in seperate flash files (one per double page) which are brought in, depending on the pages you are looking at, based on the instructions in an XML file which looks like this...
<page ani_swf="pages/text1.swf">pages/white.jpg</page>
<page ani_swf="pages/text1.swf">pages/0001.jpg</page>
<page ani_swf="pages/text2.swf">pages/0002.jpg</page>
<page ani_swf="pages/text2.swf">pages/0003.jpg</page>
etc, where the swf is the header flash file containing the text and one or two lightbox links, and the jpg files are the page images that appear.We had to repeat the imported child flash file because of a glitch when you go backwards through the book otherwise.
This system has been fine for us up until now but recently we've had to look at making it a dynamic system, so the content of the book can be varied depending on a variable being passed into the parent file via FlashVars...
<param name="FlashVars" value="zone=1" />
<embed src="newbook3.swf" FlashVars="zone=1" ....etc
This makes the book load an xml file called "1"). This is fine, except we also need to vary the 'enlarge page' target images to match.The 'enlarge page' links are currently hard coded into each child flash file, like this...
on (release){
getURL("javascript:SWFDelegate('imagename.jpg','Ex ample');");
}
- What we've tried so far:
1. Trying to pass the variables in querystrings from the XML
eg.
<page ani_swf="pages/text2.swf?var1=image1&var2=image2">pages/0002.jpg</page>
<page ani_swf="pages/text2.swf?var1=image1&var2=image2">pages/0003.jpg</page>
with the child flash setting it's action like this...
on (release){
var image1 = var1 + ".jpg"
getURL("javascript:SWFDelegate(image1,'Example');" );
}
I'm not sure if the syntax here is correct. We have to add the ".jpg" in here because, as far as I understand it, you can't pass "." in a querystring.
2. Passing the variables for the child into the parent
I read somewhere that variables passed to a parent are automatically available to a child. Not sure if this is true, but it didn't work for me when I tried it like...
<param name="FlashVars" value="zone=1?var1=image1&var2=image2" />
<embed src="newbook3.swf" FlashVars="zone=1?var1=image1&var2=image2" ....etc
Combined with...
on (release){
var image1 = var1 + ".jpg"
getURL("javascript:SWFDelegate(image1,'Example');" );
}
...in the child button action.
I have a main movie (main.swf). I load child1.swf and child2.swf into it with URLLoader. Is there any way to make a button to child1.swf which would take a user to some frame in timeline of child2.swf?
Something like
parent.child2.goToFrame(5);
I have tried different combinations without luck...
I am a bit of a noob, and I'm having a problem. I had posted about this before but I think I was explaining what I need to do in way to much of a complicated manner so I'm going to try and simplify this a bit. I have 5 swf's.
- main.swf (parent)
- child01.swf
- child02.swf
[code]......
I have a class named Test in Test.as file :
Code:
class Test{
public function set movePlayer(_Playah:MovieClip):Void {
trace(_Playah._x);
[Code]....
and when I "run" this function in my .fla file, its says "undefined" (for this position) how to "pass" MC informations to a function inside a class (x,y coordinates, rotation..) although when I trace only "_Playah" it shows the correct name of MC i've passed to it.
Basically, I wanted to 'save' the time thats been recorded in each of the 5 'games', so at the end there is a 'scores' page, with your times for each of the games.
I have managed to get the timer working for the games itself, but cannot find / work a method which saves them to the last frame?
I thought possibly converting the 'elapsed_time' into a different var (t1,t2 etc..) for each of the games? - doesn't seem to work timer_not_saving.fla
I've made a XML based Mp3 player using Flash 8 and AS2. The player is working just fine, I mean playing song on previous and next button. Now I want to enlarge this and my idea is to list all the mp3s on a PhP page and allow user to listen to any song randomly. This means, user can click any song name and that song will start playing in the player.
My problem over here is; the song listing and the player will be on one single page and clicking on any song wont reload that page to play the selected song but just reload the content of the mp3 player.
I know this can be done in Javascript. My thought on this is:
On clicking each song name, I need to call a JS function and pass to it the "ID" of the song. This JS function needs to pass "that ID" to the swf which will play the song.
Keeping aside the complexity involve in ActionScript to fetch the song name as per the passed ID, I need to know how to pass this ID from JS to AS
just getting the grip around the variables and im experimenting. This is what i have as a variable
money = 1000;
health = 100;
Then i have the dynamic textbox that shows them. works great, and i also have various effect that makes the two go up and down. Here's the problem, or more, how i would like to expand the concept but is stuck on. Right now both variables can go as high and low as possible (of course). Is there something i can add in that script that makes so the money variable can't go below 0. Also is there something i can add so that the Health can't go ABOVE say 500 and when health reaches zero (or a negative) this triggers _root.gotoAndPlay("gameover"); you get what im trying to achive here
Is it possible to put variables in an array?
For example:
Code:
var positions:Array = new Array(Stage.width / 2, Stage.height / 2);
When the above code is executed, the values "Stage.width / 2" and "Stage.height / 2" are replaced with the number values and the array becomes, for example [500, 400].And when I call the array positions[0], instead of getting the value of the Stage.width / 2 (considering the stage has been resized), I get the static value of 500.What can I do to get the value of Stage.width / 2 ?
My variable from the root timeline is not being sent to say a timeline inside a moveclip. This is basically my code:
On root timeline:
Code:
stop();
showred = false;
Inside movieclip instance 'infobox' on timeline:
Code:
stop();
if (showred == false){
play();
}
the showred variable inside the 'infobox' movieclip is not detecting that I set 'showred' to false on the main timeline.
what is wrong with this syntax
_root.range+towerID = 75;
i want flash to read the variable as _root.range2 = 75. this is for each tower so _root.range2 -= 10 reduces tower 2's range by 10 (this is done on a different frame thus the _root. is needed)(towerID is calculated above)
Actionscript Code:
if (Key.isDown(attack2Key)&&shot2reload == 0) { for (i=1; i<2+1; i++) { shot2++; shot2reload = 30 var newname =
[code].....
I want to reference clip with some variable name because i want to change dynamicaly target clip. Example:
myMC="testClip";
myMC.my_txt="some text";//this doesn't work
//but this works
eval(myMC).my_txt="some text";
I guess eval() is not right thing to do.
I've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.
For this reason I am trying to add variables to a MovieClip I have on the stage with an Instance Name of Player. However I wish to assign the MovieClip variables from the actions layer using the MovieClips Instance Name.
[Code].....
I'm trying to import some variables set up in a .txt file. However the variables that I would like to behave like numbers are not doing so.
I have a variable in the text file called "&middleimg=1" when I pull this in and say do the following:
Code:
var numvar:Number=0;
numvar = _root.myvars.middleimg+1;
I get "11" rather then "2" as the result. I tried setting up my text file as such: "&middleimg:Number=1" but get an "undefined" result. Is there anyway to get imported variables to behave like a number instead of a string?
I have a movieclip that will load an external picture from a given path, it works fine if I hardcode the picture path. In the scene I added this moveclip at runtime, but now I have problem to pass in the a string path value to the movieclip so that in can load a correct picture.
View 2 RepliesIs there a way of tracing variables in an object without expressly listing each of them?
e.g.
Code:
so.data.thename="derek";
so.data.thenumber=1234;
so.data.sex="male";
[Code].....
I am making a game using AS2, in which the user controls the character with WASD. I am making a tutorial level in which the level only advances past the first frame after the user has pressed W, A, S, and D. The level is a single frame in which there is a movieclip that has all the enemies. I made an offscreen button in the movieclip which has the code
Code:
on(keyPress "w"){
var w:Boolean = true;
}
[Code].....
When I run it, nothing happens and it stays on the first frame of the movieclip. No errors are shown in the output panel.
I need to pass information from a child component (Flashbuilder 4) up to its parent.
The information comes from an event object. Do I need to use a custom event?
I have a simple BOOK script where I have 10 pages (for example purposes). Each page has a vocabulary word on it. Currently, I simply created a vocabulary MC separately for each page and it works fine. Problem is, that leaves me with 10 Vocabulary pages and I would rather have 1 that loads info based on a var on the main page.
WORKING SCRIPT
var loaderZ:URLLoader = new URLLoader();
loaderZ.dataFormat = URLLoaderDataFormat.VARIABLES;
loaderZ.addEventListener(Event.COMPLETE, loading);
[Code].....
I am getting the word "depressed" from page 1 (verified by trace) Unfortuntely this does not work.
If I change the last line of code to:
VocText.htmlText = loaderZ.data = word;
Then it outputs the word DEPRESSED to the text field VocText but does not return the value from the txt file.
I'm populating a Dynamic Text field with content from an external flat text file.To load the text file I have a frame action: loadVariables Num("flash.txt", 0);This works fine when viewed by itself.The problem is when I load that Movie into the Parent (container) SWF file using loadMovieNum - it will no longer work.
View 5 RepliesI programming a calculator, I get data on Yahoo Finance ( URL... ), but sometimes I get this error "NaN".URL...[code]
View 1 RepliesI have a Spark ButtonBar that has a custom skin, which defines a custom skin for the "middleButton" requirement. My CustomButtonBarSkin has a custom state, minimized, which I want to pass into my middleButton skin so it can modify its design.
Is it possible to do this? I can see that my button skin could use parentDocument.currentState to get the minimized state, but that's really ugly. Any way to pass a skin from the bar to the child button(s)?
I have two swf, A.swf and B.swf: B.swf is a child of A.swf.i want to access the variable of a.swf in b.swf.Is it Possible?How Can i do this?
[Code]....