Does anyone know of an easy way to use the data from a combo box to either search or reference the XML tags? I have an xml document formatted like this:
[Code]...
Ultimately, I would like to use the data from the combo box to find/reference the information contained in the Brand tags so I can display the information in the remaining tags (stuf1, stuf2, stuf3 & stuf4) in separate text fields.
I'd like to know how I can achieve this in AS3. The code would work fine in AS2, but as I am very new to AS3 I am not sure what the equivalent would be in AS3.
I have externalized the actionscript code of a movieclip into a separate class files.This movieclip requires references to some other clips on the stage. What I am currently doing to reference those clips is by using Movieclip(this.parent).otherclip but somehow that feels wrong.Is there a better way to pass in the required references into a class extending from Movieclip inside of the constructor? Or what is the recommended pattern here?
I have 23 movieclips on Stage. Each one is a class of 'point', and has been given an instance name of p1, p2, p3, p4 etc.I want to reference them in code, and then get their x and y co-ords eventually.How do I make them accessible variables in AS3? in AS2 I would have put them into a for loop, and said
I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.
I have a bunch of variables in a class. There are situations when I want to set then to null/ "temp" etc as per a well defined logic. The challenge is to list out the variables at multiple places- tedious and error-prone.
would prefer a way to refer to these variables programatically and set something like "for all class variables- if variable ends in type, set as "not_set"; for other variables set as NaN How can I achieve this?
I am having trouble referencing a MovieClip based on certain variables in my code. I am using Flash Player 9 as the player setting and ActionScript 3.
I have a symbol with a name "Check1" set as a MovieClip, exported for ActionScript, I have ten of these on the stage with an Instance Name of ch0, ch1, ch2...ch9.
Each ch? has 21 frames on the timeline, each with a label name (named with a Number reference "00", "32", etc...) and a different image in each keyframe.
What I would like to do based on these variables:
Code: iTurn = 1; iLeft = 3; iRight = 2;
This is how I would like to use it:
Code: Check1.ch[iTurn].gotoAndStop(iLeft+iRight);
//iLeft & iRight as a frame label and not a frame number, so in the case I would like to access framelabel "32" which is frame 10 on the timeline.
I have tried many way to try and make this work with no luck, the only way I have been able to make it work is by using:
Code: ch1.gotoAndStop("32");
Doing this, I would have 10 clips, each with 21 possibilities. I can do this with many lines of code but I have been unable to tighten it into smaller code.
I have a number of 'TweenField' instances created in a for loop. The problem is that each time the loop increments, the 'myTweenField' variable has the same name, so I don't know how they can be referenced individually from elsewhere in the script. How can I rewrite it so that each instance has a unique name, and how would I then reference it from outside the loop?
I'm having trouble referencing variables in a loaded movie. I read in other posts that you simply refer to the variable as if it belongs to the clip you load it into, however this doesn't seem to be working for me
Hey guys. It's been a while since I've used Flash and I am still trying to wrap my head around Actionscript 3.0 and the way it works; I am so used to the way AS2 works.I have provided the code below, it's very simple, so you might be able to skip this explanation and just take a look at the error and the code:
- I have made a movieclip called HeroMC in my FLA.
- The HeroMC movieclip has the AS Class linkage of exactly the same name, "HeroMC".
- I have made an actionscript class file, HeroMC.as, to house specific variables for my hero; such as Name, Age, xPos and yPos.
- I have also made an actionscript class file, Main.as, the document class for this FLA.
- In Main.as I instantiate HeroMC using the variable hero, and then run the function addHero() from my constructor.
- addHero() is a simple stage.addChild(hero);
This all works perfectly fine and it adds my hero to the stage. However, the problem arises whenever I try to reference one of the variables from HeroMC.as. I am met with this error - I will use the variable xPos as an example.
Here is the error:
1119: Access of possibly undefined property xPos through a reference with static type HeroMC.
It is obvious this is a very simple problem, but I have searched Google, Kirupa and Flashkit for an answer, but none of the threads I find discuss my specific circumstances and I am unable to find the specific information I need to.
Is there a way to reference multiple movieclips using a single variable name? For example,I'm making a side-scrolling game, and there's going to be many platforms, and I have some code that tells the player not to fall through these platforms, but I don't want to copy and paste the same "platform" code every time I add a new platform.
I am getting an error that says that 'text_so' is an undefined property and that I can't access it. Yes, I have not declared 'text_so' in 'Reciever.as'. However it is the shared object instance from the 'Text_SO.as' file. How do I reference it from the 'Reciever.as' so that I won't get this error anymore?
Got some external classes, say MyClass.as MyClass.as has a static variable called foo
So, ordinarily in other AS files I can call this with MyClass.foo = bar;
However, this seems to be different in timeline scripts. Every time I try this I get the reference with a static type error 1119: Access of possibly undefined property foo through a reference with static type flash.display:DisplayObjectContainer.
I've tried doing an import MyClass, etc... nothing seems to be firing.
I am trying to display in 'Reciever.swf' the value a shared object updated in 'TextSO.swf' . The following is my code for the Reciever[code].,...
I am getting an error that says that 'text_so' is an undefined property and that I can't access it. Yes, I have not declared 'text_so' in 'Reciever.as'. However it is the shared object instance from the 'Text_SO.as' file. How do I reference it from the 'Reciever.as' so that I won't get this error anymore?
just getting the grip around the variables and im experimenting. This is what i have as a variable
money = 1000; health = 100;
Then i have the dynamic textbox that shows them. works great, and i also have various effect that makes the two go up and down. Here's the problem, or more, how i would like to expand the concept but is stuck on. Right now both variables can go as high and low as possible (of course). Is there something i can add in that script that makes so the money variable can't go below 0. Also is there something i can add so that the Health can't go ABOVE say 500 and when health reaches zero (or a negative) this triggers _root.gotoAndPlay("gameover"); you get what im trying to achive here
I'm trying to pass two movie clips into a set interval function, just for a simple fade effect. It's been a little while since I've used the setInterval so I may be missing something, but I thought it was possible to pass movie clips into a interval function.
Code: var positions:Array = new Array(Stage.width / 2, Stage.height / 2);
When the above code is executed, the values "Stage.width / 2" and "Stage.height / 2" are replaced with the number values and the array becomes, for example [500, 400].And when I call the array positions[0], instead of getting the value of the Stage.width / 2 (considering the stage has been resized), I get the static value of 500.What can I do to get the value of Stage.width / 2 ?
i want flash to read the variable as _root.range2 = 75. this is for each tower so _root.range2 -= 10 reduces tower 2's range by 10 (this is done on a different frame thus the _root. is needed)(towerID is calculated above)
I have loaded a bunch of thumbnails into my movie and have the script so that they arrange themselves into a grid.
My question: Within the grid, how can I make their positions slightly irregular, i.e. not all straight!? I'd like to use the Math.random function to change their _x and _y positions, but within the limits of the grid...
Here's the code for the grid (it divides the total number of images from an xml file between 3 rows):
Code: for(i=0;i<total;i++) { num = 0; thmbw = thmb_mc._width;
i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another. the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy. i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.
Code: onEnterFrame = function(){ if(aktiverPublisering == "true"){ function avpubliser(){
[code]....
Ive checked if "aktiverPublisering" traces "true", and it does (it declares "true" through a button)... So, here's the weird part...i cant get a trace inside the IF statement i.e. its not working...
So I have a laser game I'm working on and I have a setInterval set up for when the laser button is pressed that it shows the laser for a little bit before removing the incoming asteroid and hiding the laser. I have a four of these buttons each with different colored lasers. So I thought it would be easy to pass the movie clip in through the function, cause I've done that with regular functions. Problem is, I don't know how to do that with a setInterval function. The way I have it set up shows the lasers then crashes and just shows a blank screen. Here is a bit of my code:
The btnMulti is one of the buttons, and there are three movie clips that represent the lasers, the ones I'm trying to show and hide here are mcLaserMulti, mcLaserMultiL, and mcLaserMultiR.
I've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.
For this reason I am trying to add variables to a MovieClip I have on the stage with an Instance Name of Player. However I wish to assign the MovieClip variables from the actions layer using the MovieClips Instance Name.
I'm trying to import some variables set up in a .txt file. However the variables that I would like to behave like numbers are not doing so.
I have a variable in the text file called "&middleimg=1" when I pull this in and say do the following:
Code: var numvar:Number=0; numvar = _root.myvars.middleimg+1;
I get "11" rather then "2" as the result. I tried setting up my text file as such: "&middleimg:Number=1" but get an "undefined" result. Is there anyway to get imported variables to behave like a number instead of a string?