ActionScript 3.0 :: Referencing MovieClips Made From The UI?
Aug 26, 2009
I have 23 movieclips on Stage. Each one is a class of 'point', and has been given an instance name of p1, p2, p3, p4 etc.I want to reference them in code, and then get their x and y co-ords eventually.How do I make them accessible variables in AS3? in AS2 I would have put them into a for loop, and said
Code:
for(i=0,i<23;i++)
{
[code].....
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Aug 17, 2009
I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code
[Code]...
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Jan 12, 2012
I have this current simple setup:
- MOVIECLIP1, with more than 30 run-time drawing shapes that modify on enterframe.
- and MOVIECLIP2, wich should contain an exact copy of MOVIECLIP1 drawed data.
The point is that MOVIECLIP2 will be as a "reflection" or "shadow" of movieclip1. I won't need to do any interaction with it, only apply filters. Is there anyway that this can be possible - rather than having to draw the same shapes twice on both movieclips?
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Nov 28, 2011
I'd like to know how I can achieve this in AS3. The code would work fine in AS2, but as I am very new to AS3 I am not sure what the equivalent would be in AS3.
code:
humanNum = 1;
MC = ["Human"+humanNum];
[code].....
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Jan 17, 2010
I have externalized the actionscript code of a movieclip into a separate class files.This movieclip requires references to some other clips on the stage. What I am currently doing to reference those clips is by using Movieclip(this.parent).otherclip but somehow that feels wrong.Is there a better way to pass in the required references into a class extending from Movieclip inside of the constructor? Or what is the recommended pattern here?
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Jul 9, 2009
I have a main fla with loaded swfs. I would like that I can access a movie clip
in a swf from from another swf.
I would like a button on one frame, when clicked, to go to another frame of a movie clip in a loaded swf on a different frame.
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Jun 12, 2009
I want to reference clip with some variable name because i want to change dynamicaly target clip. Example:
myMC="testClip";
myMC.my_txt="some text";//this doesn't work
//but this works
eval(myMC).my_txt="some text";
I guess eval() is not right thing to do.
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Jun 18, 2009
I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:
[Code]....
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Jan 20, 2011
Just wondering, is there any way to dynamically reference movieclips on the stage, as in through a for loop like so:
for (var i = 0; i < 10; i++) {
["mc" + i].x = 10;
}
[code]........
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Dec 16, 2010
I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.
Code: Select allvar image:MovieClip = new Image();
addChild(image);
const MAX_ITEMS:uint = 6;
[code].....
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Jan 25, 2009
Is there a way to reference multiple movieclips using a single variable name? For example,I'm making a side-scrolling game, and there's going to be many platforms, and I have some code that tells the player not to fall through these platforms, but I don't want to copy and paste the same "platform" code every time I add a new platform.
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Apr 29, 2009
Anyone let me know wether if pixel calculations are made swf files and when they r made to fullscreen wether they will remain the same in any monitor size?
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May 13, 2009
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Aug 14, 2010
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Jun 30, 2010
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Oct 4, 2010
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Feb 16, 2010
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Dec 9, 2010
I've been trying to make a sound-loop player for quite some time now (i'm new to as3) and i'm pretty close to do it but still Ok, i've made six letters converted them into buttons and i want them to play a different wav sound loop each one whenever i click on them and to stop the sound when i click again.This works fine for the first button but not for the rest of them because i dont know where to insert the similar code for the rest of the buttons.
import flash.media.Sound;
var sound:Sound = new The_Rloop5();
var soundControl: SoundChannel = new SoundChannel();
[code].....
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Feb 17, 2012
I recently started working with adjusting a template with flash 8. Everything goed smoothly except for one thing. I changed one certain symbol in my libray and when i export the movie (after changing) i dont see the changes in my website. Other buttons, symbolt etc immediatly show there adjustments and this just keeps on remaining the same?
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Jul 21, 2009
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Oct 30, 2009
I have some avi files that I need to turn into swf. When I convert them to flv files using adobe media converter on the PC then put them into flash and export as swf files, they look good on the pc but will not show on the mac (just white box). Conversley when I make swf files on the Mac (using the FLV files from the PC) they look OK on the mac but do not work on the PC?
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Nov 1, 2009
I have a website made in actionscript 3 (the code is direcly on frames), and I am trying to load a swf that is made with external code (classes).The swf application works just fine on her one, but when I am loading it in my site it hits me with errors.
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Feb 23, 2010
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Feb 17, 2012
I recently started working with adjusting a template with flash 8. Everything went smoothly except for one thing. I changed one certain symbol in my libray and when i exported the movie (after changing) i dont see the changes in my website. Other buttons, symbols etc immediatly show there adjustments and this just keeps on remaining the same?
View 7 Replies
Apr 3, 2009
I recently started working with adjusting a template with flash 8. Everything goed smoothly except for one thing. I changed one certain symbol in my libray and when i export the movie (after changing) i dont see the changes in my website. Other buttons, symbolt etc immediatly show there adjustments and this just keeps on remaining the same?
View 1 Replies
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I have a TextField inside a Sprite and I always want the alpha of the TextField to be equal to the alpha of the sprite. How can i subscribe to the changes made in the Sprite? I guess i need to fire a PropertychangeEvent some how, but I can't see that sprite supports this out of the box?
class TextWidget extends Sprite{
private var textfield:TextField;
public function TextWidget(){
textfield = new TextField();
[code]....
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