ActionScript 3.0 :: Referencing Movieclips On Different Frames?

Jul 9, 2009

I have a main fla with loaded swfs. I would like that I can access a movie clip
in a swf from from another swf.

I would like a button on one frame, when clicked, to go to another frame of a movie clip in a loaded swf on a different frame.

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ActionScript 3.0 :: Dynamically Referencing Movieclips?

Nov 28, 2011

I'd like to know how I can achieve this in AS3. The code would work fine in AS2, but as I am very new to AS3 I am not sure what the equivalent would be in AS3.

code:
humanNum = 1;
MC = ["Human"+humanNum];

[code].....

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Referencing Other Movieclips Within Actionscript Class

Jan 17, 2010

I have externalized the actionscript code of a movieclip into a separate class files.This movieclip requires references to some other clips on the stage. What I am currently doing to reference those clips is by using Movieclip(this.parent).otherclip but somehow that feels wrong.Is there a better way to pass in the required references into a class extending from Movieclip inside of the constructor? Or what is the recommended pattern here?

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ActionScript 3.0 :: Referencing MovieClips Made From The UI?

Aug 26, 2009

I have 23 movieclips on Stage. Each one is a class of 'point', and has been given an instance name of p1, p2, p3, p4 etc.I want to reference them in code, and then get their x and y co-ords eventually.How do I make them accessible variables in AS3? in AS2 I would have put them into a for loop, and said

Code:
for(i=0,i<23;i++)
{

[code].....

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ActionScript 2.0 :: Flash8 Referencing MovieClips With Variables

Jun 12, 2009

I want to reference clip with some variable name because i want to change dynamicaly target clip. Example:

myMC="testClip";
myMC.my_txt="some text";//this doesn't work
//but this works
eval(myMC).my_txt="some text";

I guess eval() is not right thing to do.

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ActionScript 3.0 :: Referencing Movieclips To The Stage Or Root

Jun 18, 2009

I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:

[Code]....

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ActionScript 3.0 :: Dynamically Referencing Movieclips On The Stage?

Jan 20, 2011

Just wondering, is there any way to dynamically reference movieclips on the stage, as in through a for loop like so:

for (var i = 0; i < 10; i++) {
["mc" + i].x = 10;
}

[code]........

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Actionscript 3.0 :: Referencing Movieclips Inside An Array?

Dec 16, 2010

I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.

Code: Select allvar image:MovieClip = new Image();
addChild(image);
const MAX_ITEMS:uint = 6;

[code].....

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ActionScript 2.0 :: [MX04] Referencing Multiple Movieclips With Single Variable?

Jan 25, 2009

Is there a way to reference multiple movieclips using a single variable name? For example,I'm making a side-scrolling game, and there's going to be many platforms, and I have some code that tells the player not to fall through these platforms, but I don't want to copy and paste the same "platform" code every time I add a new platform.

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ActionScript 3.0 :: Tell Movieclips To Go To Certain Frames?

Aug 1, 2011

I made a flash website that has several different "pages". I just found out after creating it that a QR code will be used to navigate to the about page. The only way I can see doing it is by having the QR code navigate to [url].......On that html page, is there a way for me to use actionscript 3.0 to tell movieclips to go to certain frames? My .swf only using internal scripting.

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ActionScript 3.0 :: Put Movieclips, On 2 Or 3 Frames On Timeline?

Dec 23, 2011

I have a bunch of movieclips in my library. Each one contains it's own class and functions etc.I put each of these movieclips on diffrent frames in my timeline.My question was, if I am going to put these movieclips, on 2 or 3 frames on my timeline what will be the impact on speed of application (in mobile afcourse).For example MovieClip2 will be put on frames 2,3 and 6.It has 300 lines of code. Is the impact noticable ?

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ActionScript 3.0 :: Accessing Movieclips On Different Frames?

Dec 3, 2009

i have a gallery on my root timeline. The gallery is called work_mc. Inside of work_mc I have various buttons. There is a different section on different frames.For example,ALL is on frame one, PRINT is on frame two, motion is on frame three.In the root here is the

Code:
work_mc.urbanthmb_mc.addEventListener(MouseEvent.CLICK, clickHandler);
work_mc.urbanthmb_mc.buttonMode = true;
function clickHandler(event:MouseEvent):void {[code]......

This is targeting the buttons that are on frame 1. How do I get to the buttons that are on frame 3? I tried just using the movieclip names but this doesnt seem to work?

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ActionScript 3.0 :: Assigning Frames To Movieclips

Oct 17, 2010

I need to set movie clips at specific frames from an existing array. For example, if I have the array [4,7,3] and three movie clips, I want the first clip to be at frame 4, the second at frame 7, and the third at frame 3. Except I have 100 of these, not just three.

Here's the code I'm using to test it out on a single movie clip. It isn't throwing up any error messages, but it isn't working, either, and the movie clip remains stubbornly set on the first frame. 'Randomorderlist' is the array, which is working perfectly. The trace is also working correctly and displaying the number of the frame I want for the movie clip.

function assignframe():void {
boxsymbol(gotoAndStop(randomorderlist[0]));
trace(randomorderlist[0]);
}
assignframe();

I think I might know why it isn't working, but I'm not sure. 'boxsymbol' is the class name rather than the instance name. I first tried the instance name, but it came up with a 1180 error and stuffed up the whole SWF badly. This was the only way I could fix it. Also, Flash wouldn't let me use the same name for the class and the instance. It forced me to use classes, even though I don't really want to.

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ActionScript 3.0 :: Accessing Movieclips On Different Frames

Dec 3, 2009

i have a gallery on my root timeline.The gallery is called work_mc. Inside of work_mc I have various buttons. There is a different section on different frames. For example, ALL is on frame one, PRINT is on frame two, motion is on frame three.[code]This is targeting the buttons that are on frame 1. How do I get to the buttons that are on frame 3? I tried just using the movieclip names but this doesnt seem to work?

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ActionScript 3.0 :: MovieClips Display From Previous Frames?

Aug 10, 2009

I added some movieclips from the library via the addChild method. The actionscript is in frame 1. I have a button which takes me too frame 2. When I click that it takes me to frame 2 but it also leaves every single MovieClip on the stage from frame 1. This is terrible annoying. As I want it to only display the movieclips on frame 2 not the movieclips from frame 1.

Code:
stop();
import fl.transitions.*;
import fl.transitions.easing.*;

[Code].....

There is an actual frame 2 keyframe so don't think I didn't leave that out. Adding the line removeChild(playButton); just gives me a compiler error about calling.

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ActionScript 3.0 :: Movieclips On Frames Playing Sequentially?

May 18, 2011

How do I play a series of frames sequentially... (each one has a movie clip on it), and I don't want the next frame to start until the nested movie clip has finished playing?

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ActionScript 2.0 :: Preloader To Play MovieClips Frames?

Feb 28, 2003

I've been reading a Flash book, and it tries to explain how you can use Action script to create a preloader that will play a movie clips frames based on the amount of bytes loaded. I can't seem to get it to work.

Here is the code:
stop();
myInterval = setInterval(preloader,10);
function preloader() {
if (getBytesLoaded()>=getBytesTotal()) {
play();
clearInterval(myInterval);
} myMovieClip.gotoAndStop(Math.round(_framesloaded/_totalframes*(myMovieClip._totalframes)));
}

This is on the first frame of my movie. I've also have a stop action on the first frame of my movie clip. I've attached the FLA for dissection....ts?

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Flash :: Set Of Dress Images Into Different Frames Of Movieclips With Next Button

Mar 1, 2010

I had been made a dress-up game...I arranged the set of dress images into to be the different frames of movieclips with the next button.When i drag the dress images from frame1 movieclip and put on to the stage(avatar),the images from frame1 movieclip will be dissapeared when i clicked on the next button going to the frame2.How do i need to do to make the dress images from frame1 remain on stage even when i clicked the next button to frame2 ?Which coding should i use to make the image stay on stage?....

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ActionScript 3.0 :: Movieclips From Inactive Frames Still Exist On Stage

Jun 18, 2011

I have layers of a level that the player can switch between.. and movieclips are all inside each other..full_level has 3 instances of full_platforms inside it.. On full_platforms' timeline there are 5 frames with all the platforms and objects for the level. the 3 instances of full_platforms in full_level are called foreground_mc, middleground_mc, and background_mc. CurrentFrame for foreground is set to middle.currentFrame-1, and background is set to +1. The player can switch which frame they are on to go to the foreground and background of the level.. Like a 2d slice of a 3d world basically..

Now, the bug.. in each platform there is a var called layer which is set to MovieClip(parent).name so I can tell if the platform is in the middle, foreground, or background. For some reason platforms on inactive frames are hittesting positive with the player and then tracing a null object reference after doing so. So basically.. platforms from old frames still exist for some reason.[code]...

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ActionScript 3.0 :: Removing MovieClips Placed Directly In Timeline Frames?

May 9, 2011

I was programming games in AS2 in a way where movieclips could themselves remove, for example, when they collide with main character. If the objects where created in realtime with attachmovie then removeMovieClip, but if they where objects that where already existing because placed in the timeline, unloadmovie () was working. I know in AS3 I can delete them from the parent who created them but, most of my movieclips are thrown into a frame in the main clip editor. I mean, I use the timeline frames as level editor where I design my levels and I place the objects directly there and not create them by code. How can I remove them??

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ActionScript 2.0 :: Changing Frames Of MovieClips (via Menu Interaction)

Aug 1, 2004

how to jump from one frame a movie clip, rot menu, to a frame of another, main, through a button in rot menu, rot menu is a movie clip in symbol 1 which is in another (cant remeber) in main. from frame 1 of main i want the button to be pressed and it takes you frame 2 of main.

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IDE :: Create A Preloader That Plays A Certain Amount Of Frames As It Loads The Rest Of The Frames

Nov 16, 2009

I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie

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ActionScript 3.0 :: Putting Multiple Instances Of The FlvPlayback Component In Different Frames And Using Buttons To Navigate To Frames

May 2, 2011

there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

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ActionScript 2.0 :: Move Frames Within A Movie Clip With Buttons On Other Frames?

Nov 24, 2011

basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.

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Count Frames - Perform Action Every 12 Frames

Mar 26, 2009

I have a function that counts days and some other variables and displays the values via dynamic text.

[Code]...

I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?

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ActionScript 3.0 :: Have A Movieclip Of About 50 Frames And Navigate Between These 50 Frames?

Jan 7, 2010

Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.

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ActionScript 2.0 :: Loading Many Swf (30 Swf) In Frames (30 Frames)

Jan 8, 2010

I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.

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ActionScript 3.0 :: Comunicating Between Loaded Child Movieclips And Parent Holder Movieclips?

Aug 6, 2010

I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:

Parent movieclip:

ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............

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ActionScript 3.0 :: Cross Using Of MovieClips And Externally Constructed MovieClips In 2 SWF-Files?

Dec 19, 2009

I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)

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ActionScript 3.0 :: Stop All Movieclips On Stage And It's Nested Movieclips?

Sep 9, 2011

Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
 
for (var i:int = 0; i < this.numChildren; i++)     if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}

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