ActionScript 3.0 :: Dynamically Referencing Movieclips?
Nov 28, 2011
I'd like to know how I can achieve this in AS3. The code would work fine in AS2, but as I am very new to AS3 I am not sure what the equivalent would be in AS3.
code:
humanNum = 1;
MC = ["Human"+humanNum];
[code].....
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Similar Posts:
Jan 20, 2011
Just wondering, is there any way to dynamically reference movieclips on the stage, as in through a for loop like so:
for (var i = 0; i < 10; i++) {
["mc" + i].x = 10;
}
[code]........
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Jan 17, 2010
I have externalized the actionscript code of a movieclip into a separate class files.This movieclip requires references to some other clips on the stage. What I am currently doing to reference those clips is by using Movieclip(this.parent).otherclip but somehow that feels wrong.Is there a better way to pass in the required references into a class extending from Movieclip inside of the constructor? Or what is the recommended pattern here?
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Jul 9, 2009
I have a main fla with loaded swfs. I would like that I can access a movie clip
in a swf from from another swf.
I would like a button on one frame, when clicked, to go to another frame of a movie clip in a loaded swf on a different frame.
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Aug 26, 2009
I have 23 movieclips on Stage. Each one is a class of 'point', and has been given an instance name of p1, p2, p3, p4 etc.I want to reference them in code, and then get their x and y co-ords eventually.How do I make them accessible variables in AS3? in AS2 I would have put them into a for loop, and said
Code:
for(i=0,i<23;i++)
{
[code].....
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Jun 12, 2009
I want to reference clip with some variable name because i want to change dynamicaly target clip. Example:
myMC="testClip";
myMC.my_txt="some text";//this doesn't work
//but this works
eval(myMC).my_txt="some text";
I guess eval() is not right thing to do.
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Jun 18, 2009
I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:
[Code]....
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Dec 16, 2010
I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.
Code: Select allvar image:MovieClip = new Image();
addChild(image);
const MAX_ITEMS:uint = 6;
[code].....
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Aug 3, 2009
I am having trouble dynamically changing the reference to root in my movies. Here's what I'm trying to do: I have a main movie(_level0.mainMovie) that I am loading external .swfs into. However, I want to be able to test the child movie clips without having to load them into the mainMovie(for testing purposes). In such a case, the child clip would be at _level0 or _root. I would like to add some code to the child clips to test whether they are the _level0 clip, if not, then I want to change their reference to _root. Here's what I've come up with, which doesn't seem to work:
Code:
function testLevel(){
//This code goes into each child clip to see if it has been loaded into another clip
trace(this);
if(this == _level0){ //If this is the _level0 clip
[code]....
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Jan 10, 2010
here is a snippet of code in first frame of the movie I have trouble with:
----------------
for (var i = 0; i < 5; i++) {
var container:MovieClip = new MovieClip();
this.addChild(container);
[Code]....
I am getting an error message: A term is undefined and has no properties. I checked list of objects and container0.one and it's there but I can not get to container0.one.usecase
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Jan 25, 2009
Is there a way to reference multiple movieclips using a single variable name? For example,I'm making a side-scrolling game, and there's going to be many platforms, and I have some code that tells the player not to fall through these platforms, but I don't want to copy and paste the same "platform" code every time I add a new platform.
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Dec 9, 2006
I have a number of 'TweenField' instances created in a for loop. The problem is that each time the loop increments, the 'myTweenField' variable has the same name, so I don't know how they can be referenced individually from elsewhere in the script. How can I rewrite it so that each instance has a unique name, and how would I then reference it from outside the loop?
Code:
package
{
[code].....
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Jul 17, 2010
I'm using Flash 8.
I've made 18 movies in a for loop. I'm trying to modify a text field in those movies. I am unable to do so in the for loop. Something with my referencing is wrong.
The dynamic text field in each movie is named "eventText".
ActionScript Code:
_root.attachMovie(myData["loadHandler"+x]+"Movie", myData["event"+x], x, {_x:100, _y:100});
_root.myData["event"+x].eventText.text = "test";
If I hardcode the event name for testing purposes, it puts the data in correctly:
ActionScript Code:
_root.houseSale2.eventText.text = "test";
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Aug 16, 2010
I'd like to add a couple of different MC's to the particle stream. I'd like to do that by referencing different items in the library.So I have 12 different particles in the library exported with classes named from Bubble0 to Bubble10 now as I run through my for loop I'd like it to use a different particle each time. first time I tried:
ActionScript Code:
var bubbleArray:Array = new Array();
bubbleArray.push(Bubble0,Bubble1,Bubble2,Bubble3,Bubble4,Bubble5,Bubble6,Bubble7,Bubble8,Bubble9,Bubble10,Bubble11)
for (var j:uint = 0; j < NUMBER_OF_BUBBLES; j++) {
[code]...
Scene 1, Layer 'actions', Frame 1, Line 871086: Syntax error: expecting semicolon before leftbracket.Is what I'm trying to do possible without some clunky switch statement?
P.S. I tried searching the forum for an answer but the terms are so common I couldn't find what I'm looking for.
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Jul 12, 2009
The problem is referencing object names dynamically in AS3, in a loop. Example. I have an array called c4 which i would like to reference like this:
I have a number
var x:Number = 4
How can I do something like
trace(["c"+x].length);
(I know this is wrong!)
Same with other objects
E.g. Movieclip called mc4
["mc"+x].x = 100;
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May 23, 2008
I am trying to load an image in to a dynamically created movieclip, which is:
_root.mySlider."+stripX2(band[i][0])+i
but I can't seem to reference it. I can load the movie into _root.mySlider, but if I add the dynamic element (stripX2(band[i][0])+i) without quotes it it doesn't load. If I load with quotes i.e.
"_root.mySlider."+stripX2(band[i][0])+i
flash doesn't allow strings in movieClip variables.The code I'm using is belowm, it's the second to last line thats causing the problem:
var loadListener:Object = new Object();
loadListener.onLoadComplete = function(target_mc:MovieClip):Void {
trace(">> target_mc._width: "+target_mc._width);[code]......
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Sep 23, 2009
Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.
for (var i=0; i<2; i++){
var newBlock:blocks = new blocks();
this.addChild(newBlock);
[code].....
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Jan 29, 2010
I'm working on a project so as to hopefully learn AS3 a bit more, and for it what I have for it currently is that it looks at the time, and if its between 8 pm and 8 am it imports one mc, or if its between 8 am and 8 pm it imports another. My problem at the moment is that I can get it to import it and align it at the needed x coordinates, but not the needed y coordinates. I'm not sure what the exact y coordinates are, but as in the future they might change, I was trying to find a way to align it so that the very top side of the mc to the top side of the stage, but so far I have had no luck, as I can't think of what would be needed. I've seen references to a "StageAlign._______" before, but either I'm not using it right or it isn't the right thing to use.
Here is my code right now:
ActionScript Code:
import flash.events.*
import flash.display.StageAlign;
import flash.display.StageScaleMode;
var time:Date = new Date();
[Code] .....
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Sep 20, 2010
Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??
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May 2, 2007
i wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them? example of basically what i want to know how to do
[CODE]...
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Oct 29, 2007
I have a little problem with a loop. I recieve som data from a database and gets it back as an array. I then use a loop to add movieclips dynamicly and this works fine to, but if i try to trace the id from an onRelease function i get an undefines, but when i dot it outside the onRelease it works fine. This is the code. Its in a class by the way.
[Code]...
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Aug 28, 2008
I have about 70 MovieClips and when you rollover one I want it to enlarge and the other MovieClips' x & y to shift so that nothing is overlapping. Does anyone know how to do this or has anyone seen an example? I have attached some screen shots of how I would like this to work.
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Sep 5, 2009
Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?
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Feb 4, 2009
Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.
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Mar 4, 2011
I'm looking to be able to pick up one of 36 movieclips on the stage, and drag it to a hotspot. If it lands on the hotspot, then it does something, otherwise it just gets dropped.
How do I dynamically change the "target_mc" to be whichever movieclip I select?
This code works fine, but that's because eventlistener is set-up explicitly for a given mc.
Code:
// sprites
import caurina.transitions.*;
var drag_mc:MovieClip = energy_sprites.play_wave;
[Code].....
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Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
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Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
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Mar 3, 2011
I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip
I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.
Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....
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Mar 25, 2011
I'm more of a Flex than Flash developer so I'm hopeful this is something easy. Short story, I have a scrollpane in a flash-created swf. In my pure AS3 project I dynamically create menuitems within a new movieclip.
[Code]...
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
[Code]....
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