ActionScript 2.0 :: Move MovieClips' X & Y Relatively/dynamically?

Aug 28, 2008

I have about 70 MovieClips and when you rollover one I want it to enlarge and the other MovieClips' x & y to shift so that nothing is overlapping. Does anyone know how to do this or has anyone seen an example? I have attached some screen shots of how I would like this to work.

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I'm working with a randomly moving MC, and now it looks good except the collisions with the level. When it hits the level it gonna rotate and go another way. I don't want it go through the walls.

PHP Code:
onClipEvent (load) {
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[Code] .....

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Code:
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Code:
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[code]....

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[Code].....

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how to using a slider bar to dynmicaly move an image horizontally like [URL].

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like:

ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
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[code].....

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get something to work. What I'm trying to achieve is this: there's a slideshow that automatically changes pictures every 10 secs (I've used a kirupa tutorial to achieve this). The pictures are loaded from an xml file, which also contains captions for the pictures. What I would like to do is to have the caption fade in and slightly move to the left with each picture change. E.g. picture 1 is displayed, caption 1 fades in, moves to the left and stays there; picture 2 is displayed, caption 2 fades in, moves to the left and stays there, and so on.

Code:
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[Code].....

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Code:
scaler.loadMovie("image.jpg");
set the starting value for 2 variables
var targScale = 45;[code].........

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code:
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[code].....

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Here is my code right now:
ActionScript Code:
import flash.events.*
import flash.display.StageAlign;
import flash.display.StageScaleMode;
var time:Date = new Date();
[Code] .....

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Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??

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