i have a 3d square box on my Stage, I have it animated so when you click a number the cubic section moves up using a tween, now their are 4 of these tweens and when i want to click say number 4 it will move behind all of the other images and i dont want it too, how to make it appear above all other layers?
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
As in the title - I have layer with many keyframes and many objects (frame-by-frame animation), is it possible to align/position to the stage a layer as a whole?
I've got a layer full of keyframes. It's basically a circle that turns on/off, flashes, whatever,using motion tweens, but most importantly, it has a defined position on the canvasI'd like to place it in another spot, but when I try to select the whole layer and move it, it moves only the keyframe located below the playhead(I think that's what it's called), which won't do me any good.
I have 2 layers in my timeline. One is on the main timeline the other is inside a movieclip. I want to make one of the layers in the movieclip render above the main timeline layer while the others render below. How do I do this.
I'm trying to get a movie clip to follow a guide layer using action script.one thing that i have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
I have a question, and I find it hard to find resources on it. I have two layers, and another layer with an image of a broom on it. I want to use the broom to move over layer2, and reveal the layer beneath it. Kind of making a sweeping game. Frankly my search efforts on google have only come up with alot of masking, but I am sure you need actionscript to make the broom move with the mouse.
I've tried 3 different scripts for a random loading image layer and none of them work. Does anyone have code/script for this that will work for Flash 5? I'm totally hung up at this stage and can't move on with the page or site until I have this aspect resolved.
I've got an Adobe Captivate file which is pulling through an SWF which I have created. I am not sure exactly how the CP file is importing this SWF but it is.I'd like to ensure that this SWF is on the uppermost layer when the file is published as at the moment it is placed further down the order - which leaves it obscured by other elements on screen. Is there any AS3 code like onEnterFrame or something like that in AS3 which would lift it to the highest depth?
I am loading a swf in my main timeline in Flash CS4 using the AS3.However the movie appears on top of everything else, while I need it to be below everything else.What is the way to specify a layer or order for the loaded swf?
I have about 70 MovieClips and when you rollover one I want it to enlarge and the other MovieClips' x & y to shift so that nothing is overlapping. Does anyone know how to do this or has anyone seen an example? I have attached some screen shots of how I would like this to work.
In almost all video games when you take damage a number appears above your head the slowly moves up and fades off out of existence. My question is, how would you do this in AS3 reliably with up to say 20-30 of these max occurring on the screen at once?
I know you can do an enter frame event listener on each one and a timer to let it live for a certain time span. The problem is making sure that the listeners are all being destroyed. I am also concerned about having that may enter frame listeners all going at once.
I have a button that uses attachMovie to add a movieclip to the stage. You can add multiple instances of this clip to the stage, which works fine. I also have a feature whereby you can select and move these objects around the stage one by one. I am trying to add a feature whereby you can select more than one object at a time (indicated with a drop shadow - which I have working) and then move them together. This feature would also allow you to rotate the selected objects by 90, leaving the unselected objects where they are. I'm fairly certain that I'll need an array to hold the selected objects, and then use this info to move/transform only the chosen objects, but I can't figure out how to implement this.
i'm just starting to learn flash and as3, i need to send to a flash movie text using javascript and the text will move around.first i created a label that get text from javascriptthe next thing i want to do is move the label around, i think i might be missing something but dont know what.
get something to work. What I'm trying to achieve is this: there's a slideshow that automatically changes pictures every 10 secs (I've used a kirupa tutorial to achieve this). The pictures are loaded from an xml file, which also contains captions for the pictures. What I would like to do is to have the caption fade in and slightly move to the left with each picture change. E.g. picture 1 is displayed, caption 1 fades in, moves to the left and stays there; picture 2 is displayed, caption 2 fades in, moves to the left and stays there, and so on.
i'm trying to create a site like this notice if you scale your browser...the bottom player adjusts .sliding w/ the bottom of the browser... how do you get a Movie clip to dynamically move when you adjust your browser...
I'm trying to figure out how to make a dynamically loaded image actually move across my screes. So far, my script loads the image, but stops after 1 frame. Without the loaded image everything works just fine. It's all Action Script, so my gues is that I probably missed something along the way.Here's my script:
Code: scaler.loadMovie("image.jpg"); set the starting value for 2 variables var targScale = 45;[code].........
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
How can I make a Movie Clip move dynamically following a path given by a line?? Like.... the user can draw a line and the movlieclip moves following it ? how ?
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.