ActionScript 2.0 :: Make A Dynamically Loaded Image Actually Move Across Screens?
Jun 15, 2009
I'm trying to figure out how to make a dynamically loaded image actually move across my screes. So far, my script loads the image, but stops after 1 frame. Without the loaded image everything works just fine. It's all Action Script, so my gues is that I probably missed something along the way.Here's my script:
Code:
scaler.loadMovie("image.jpg");
set the starting value for 2 variables
var targScale = 45;[code].........
View 2 Replies
Similar Posts:
Mar 24, 2009
I loaded a swf and placed it in a movieclip on the stage. When I try to make this image clickable nothing happens.
Here's my code:
Code:
var sprite = cHolder.addChild(ldr)
sprite.addEventListener(MouseEvent.MOUSE_DOWN, displayCat);
If I attach a listener to the movieClip on the stage it works fine but I can't seem to get the image inside of the clip to work.
View 4 Replies
Feb 20, 2011
I have a main class that calls and removes screens with addChild and removeChild, these screens are movie clips.My issue lies in these movie clips, each clip is linked to a class - e.g. confidence.as links to my confidence screen.I am trying to add buttons and pieces of text from this class file onto the confidence screen, so essentially adding more movieclips on top of a movieclip that has already been added. I keep getting this error:TypeError: Error #2007: Parameter child must be non-null.I could do with some help figuring out how to add objects to my screens, as I am trying to prevent having everything in one class.
View 6 Replies
Mar 5, 2006
I need to make the background image move opposite the cursor to make it seem like the camera is moving.[URL]
View 1 Replies
Jun 16, 2008
how to using a slider bar to dynmicaly move an image horizontally like [URL].
View 1 Replies
Mar 8, 2008
There are 77 classes in my project and around 30 of them are linked to MovieClips. If I do a size report it says that my Actionscript classes are 110296 bytes.
I am having a mysterious problem. I have a MovieClip, and I would like to link a class to it in the library.
But I get the following error:
The class or interface 'gui.screens.game.ContinueGame' could not be loaded.
The class at the moment is empty (see code below), although I have tried renaming, deleting and recreating it a few times.
Code:
class gui.screens.game.ContinueGame extends MovieClip {
public function ContinueGame() {
}
}
I have also tried linking the class to other MovieClips that have been successfully linked other classes before - which didn't work.I have tried linking other classes I have used before to the MovieClip - which worked. So the problem lies with the linking of the specific class. Since I have tried renaming it, I'm wondering if there is you can only link a certain number of classes or something. Or I am missing something obvious and will kick myself when I find it.
View 4 Replies
Jun 25, 2005
How can I make a Movie Clip move dynamically following a path given by a line?? Like.... the user can draw a line and the movlieclip moves following it ? how ?
View 1 Replies
Aug 14, 2009
I'm trying to make a simple animated movieclip act as a preloader for a larger website, and have its play reflect the percentage that has been loaded. I've seen a lot of code for various preloaders that involve text or a movieclip being scaled, but not anything regarding controlling the playhead of a movieclip.
This is what I thought would work. PreLoaderMC is the class name of a MovieClip symbol in the .fla's library. I've omitted the Loader stuff [code]...
View 3 Replies
Apr 4, 2010
I want to know, how do I make it so when a certain key is pressed (I already have that), a graphic moves.
View 1 Replies
May 7, 2010
I am new to Flash and am trying to make a page that has a fullscreen image gallery with individual thumbs along the bottom. I can more or less figure this out using some templates,but I need to do this for over 50 different projects, each with anywhere from 1-100 images.Is it possible to make more of a container that dynamically loads from a folder of images rather than have to make each one by hand?
View 1 Replies
Mar 2, 2011
I'm trying to create a color picker using getPixel. It works wonderfully as long as the image is loaded from a local drive. When I try loading it from the server (a subdirectory on the same server as the SWF), the loaded image doesn't get drawn when I use the draw command. It draws a white rectangle and when I use getPixel, I always get 0xFFFFFF. I also have system.Security.allowDomain("[URL]") in my script, but nothing works.
View 6 Replies
Jun 8, 2010
I have added a preloader to my website with a progress bar and percentage loaded number count using the following code;
Code: Select allstop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
[code]....
This however only determines the progress of what is stored within the main SWF file.Is there a way of doing the same thing for dynamically loaded data? I am importing SWF files into my main SWF website using this code;
Code: Select allvar my_loader:Loader = new Loader();
my_loader.load(new URLRequest("FILENAME.swf"));
addChild(my_loader);
View 4 Replies
Feb 27, 2006
I'm building an image gallery which creates thumbnails by sizing down the original images and once you click on one of them it duplicates itself and displays on top with full scale. I searched the web and everybody say duplicating dynamically loaded image can not be done and only solution is to reload the image. And because they are cached when they were first loaded it shouldn't take much time to get loaded. Also I heard that there is way to force the browser to cathe the image...
View 2 Replies
Mar 23, 2007
how to rotate about the center an image loaded dynamically through AS? I've already asked this question, no one answered, I searched, searched some more, looked through my fairly voluminous collection of example flas and have come up with nothing.The following code does rotate a mc about its center, but only (apparently) if the mc contains something when the swf loads.
Code:
onClipEvent(load){
this.rotation_speed = 2;
function origin(){[code].....
View 4 Replies
Mar 24, 2007
I'm loading an image into an empty movie clip on the stage.
is there a way that if the user rolls over this image it will then increase in size (say from 50x50 to 75x75)?
View 1 Replies
Apr 7, 2008
in flash there is a setting to 'allow smoothing' for images that are imported. how can i do this in AS3 so that the images i dynamically load are smoothed (because when i scale them they look bad).
View 4 Replies
Jul 23, 2008
crop the exact image through the flash action script.
View 1 Replies
Jun 9, 2009
I am using Flash CS3 and ActionScript 3.0.I think there is someone who spends 2 minutes of your valuable time in providing solution for my problem or issue.
My description for my problem(with layer numbers/names) starts from here: Layer-1: I am loading an external image(.jpeg) onto the stage dynamically when "Submit" button(which is created & placed in Layer1) is clicked using the following sample code:
[code]...
The jpeg image is loaded perfectly and works fine.
Layer-2:When I click on this loaded image, a Pop-up must be visible. So, I created Pop-up in Layer2, which is nothing but a MovieClip(with instance-name myPopup), is a rectangular box with light-yellow colored background, which makes us to feel like a pop-up). So, I created this Pop-up in a layer named "Pop-up". My requirement is : Whenever I click on the image loaded, I need to view the Pop-up upon this loaded image near to the pixel-position where CLICK_Event has occured.To view an example of my requirement,just go through the following [url]Once you open the above url, then you right-click on the right-side image(which is a geographical map). You can view a Pop-up with some of the items(viz., Directions from here, Directions to here, Zoom in, Zoom out & Center map here)
Layer-3:In the same way, in my application ,I want to display few hyperlinks on this pop-up. So, I had created TextFields on the stage(which are hyperlinks) using "Text Tool from ToolsBox" in Layer3 named as "TextFields". I am accessing these TextFields using
<TextField-instance>.htmlText to make it a hyperlink.So, here my problem is: After loading of the jpeg image, When I try to click on the image, the Pop-up(MovieClip) and "Submit" button appears to be under the loaded image and the TextFields are visible over the loaded image.Hence textfields/hyperlinks visibility works fine i.e., on the loaded image as hyperlinks.
Now, What I should do in order to make the MovieClip(Pop-up) and "Submit" button visible on the loaded image?
View 4 Replies
Jun 18, 2009
I'm back and having trouble masking a dynamically loaded image. For some reason I see both the mask and the image...
Here's my code:
Code:
_root.createEmptyMovieClip("container", _root.getNextHighestDepth());
container.loadMovie("myImage.jpg");
_root.createEmptyMovieClip("square_mc", _root.getNextHighestDepth());
[Code].....
View 5 Replies
Jun 15, 2011
I have a photo (in jpeg) of a painting of the artist. The painting has a tree which needs to be slowly revealed/drawn and then have its branches and leef move constantly.It sounds to me like this can be done in flash but I have never worked in flash before so I dont really know how to do this!Is that possible? And if so is flash the way to go or is there an easier/better way?
View 2 Replies
Jul 28, 2009
I bought and installed a component and now the place I got it from is not giving support and their site has been pulled. The issues is that I can't figure out how to convert the loaded images into bitmaps in order to apply smoothing. Can someone look at the code in the attached .fla and give me a heads up as to where to add i
View 8 Replies
Nov 16, 2009
In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite();
addChild(sprite);
var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
View 2 Replies
Sep 25, 2010
Am struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC. I am loading using:
var myLoader :Loader = new Loader();
mc.addChild(myLoader);
var url :URLRequest = new URLRequest("myimage.jpg");
myLoader .load(url );
The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage. What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it). I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
View 7 Replies
Feb 1, 2012
I need to add my images/icons dynamically at runtime to my Flex GUI due to licencing reasons. So how can I add a dynamically loaded icon to an Alert? I use the following function
[Code]...
View 1 Replies
Nov 10, 2009
I have a gallery made and the images are loaded using xml. The images are links to larger images, but the problem is, the larger image opens in the same window. Here's the code that calls the images and makes them links:
ActionScript Code:
function callImages() {
_root.myImages_mc = _root.myGallery_mc.createEmptyMovieClip("myImages_mc", _root.myGallery_mc.getNextHighestDepth());
[Code]....
View 2 Replies
Jan 21, 2009
I have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
View 7 Replies
Jan 21, 2009
I have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
View 7 Replies
Aug 14, 2011
i saw a flash movie clip used on a site and I like the way it was designed. The whole length of the file file is stable and then only the image outline slides into view on the screen. i have tried to do that but my whole image slides in just like normal motion tween.
View 6 Replies
Jun 10, 2009
I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:
[CODE]
var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader() container.addChild(pic) pic.load(new
[code].....
View 3 Replies
Feb 8, 2011
I have a media player, which rotates images for the artist it plays. I load the images dynamically into the flash. The flash downloads the same images from the server over and over, how can i cache the images, so flash grabs them from a local cache and not from the server?
View 2 Replies