ActionScript 2.0 :: Dynamically Loaded Image - Link In New Window
Nov 10, 2009
I have a gallery made and the images are loaded using xml. The images are links to larger images, but the problem is, the larger image opens in the same window. Here's the code that calls the images and makes them links:
ActionScript Code:
function callImages() {
_root.myImages_mc = _root.myGallery_mc.createEmptyMovieClip("myImages_mc", _root.myGallery_mc.getNextHighestDepth());
[Code]....
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I've got a xml gallery. Now I want to add a link to a image but I don't know how to do this.This is my code:
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[code].....
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Aug 12, 2006
I've got a xml gallery. Now I want to add a link to a image but I don't know how to do this. This is my code:
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[Code]...
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Jun 26, 2010
I've created a site for a friend www.tracelements.co.nz and had fun doing it. (its basic but it works and I'm still working on it - her cosmetic site design though) the image gallery is based on the Kirupa xml thumbnail gallery, how to tweak the code to change how it looks. it's great, but intimidating to dive in surrounded by such flash genius.
there may be a simple D'oh! answer that escaped me - but here 'tis
on the 'commission a work' page of the I've successfully used
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THE Question - Is there a way to create a similar link where you click the large image in the gallery to link in the same way?
I have tried various permentations of the above in the <link></link> part of the gallery XML without a clue really, i'm trying hard to 'get' how xml works, (reading everything that 'explains' xml), but when I think I have a handle on it and try something, I often get puzzled on why they don't work out.
the relevant gallery AS is
[Code].....
The 'picture' MC registers as clickable but I haven't a clue what to do next to 'make it see' the XML link (which is probably wrong at the moment anyway)
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Feb 13, 2006
I've been trying to figure out a way to assign a link ID to a loaded image so that I can then attach that clip to various other nested movieclips.
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I'm trying to create a color picker using getPixel. It works wonderfully as long as the image is loaded from a local drive. When I try loading it from the server (a subdirectory on the same server as the SWF), the loaded image doesn't get drawn when I use the draw command. It draws a white rectangle and when I use getPixel, I always get 0xFFFFFF. I also have system.Security.allowDomain("[URL]") in my script, but nothing works.
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[code]....
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Code: Select allvar my_loader:Loader = new Loader();
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function origin(){[code].....
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Mar 24, 2007
I'm loading an image into an empty movie clip on the stage.
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Jun 9, 2009
I am using Flash CS3 and ActionScript 3.0.I think there is someone who spends 2 minutes of your valuable time in providing solution for my problem or issue.
My description for my problem(with layer numbers/names) starts from here: Layer-1: I am loading an external image(.jpeg) onto the stage dynamically when "Submit" button(which is created & placed in Layer1) is clicked using the following sample code:
[code]...
The jpeg image is loaded perfectly and works fine.
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Layer-3:In the same way, in my application ,I want to display few hyperlinks on this pop-up. So, I had created TextFields on the stage(which are hyperlinks) using "Text Tool from ToolsBox" in Layer3 named as "TextFields". I am accessing these TextFields using
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Now, What I should do in order to make the MovieClip(Pop-up) and "Submit" button visible on the loaded image?
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Jun 18, 2009
I'm back and having trouble masking a dynamically loaded image. For some reason I see both the mask and the image...
Here's my code:
Code:
_root.createEmptyMovieClip("container", _root.getNextHighestDepth());
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[Code].....
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Here's my code:
Code:
var sprite = cHolder.addChild(ldr)
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In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite();
addChild(sprite);
var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
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Sep 25, 2010
Am struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC. I am loading using:
var myLoader :Loader = new Loader();
mc.addChild(myLoader);
var url :URLRequest = new URLRequest("myimage.jpg");
myLoader .load(url );
The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage. What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it). I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
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Feb 1, 2012
I need to add my images/icons dynamically at runtime to my Flex GUI due to licencing reasons. So how can I add a dynamically loaded icon to an Alert? I use the following function
[Code]...
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Jan 21, 2009
I have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
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Jan 21, 2009
I have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
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Jun 10, 2009
I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:
[CODE]
var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader() container.addChild(pic) pic.load(new
[code].....
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Feb 8, 2011
I have a media player, which rotates images for the artist it plays. I load the images dynamically into the flash. The flash downloads the same images from the server over and over, how can i cache the images, so flash grabs them from a local cache and not from the server?
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Nov 26, 2010
i've looked at several ways to centre a dynamically loaded image into a movie clip for the purpose of zooming the image once loaded. I am loading multiple images (16 in total) at a time and they are all 360 x 360 in size. So what i want to do is set 180,180 to be the centre of the loaded image.
This sounds easy to me but in practice i'm finding it impossible (although i know it isn't as i've seen similar examples doing this).
[Code]...
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