ActionScript 2.0 :: Duplicating Dynamically Loaded Image?

Feb 27, 2006

I'm building an image gallery which creates thumbnails by sizing down the original images and once you click on one of them it duplicates itself and displays on top with full scale. I searched the web and everybody say duplicating dynamically loaded image can not be done and only solution is to reload the image. And because they are cached when they were first loaded it shouldn't take much time to get loaded. Also I heard that there is way to force the browser to cathe the image...

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[code].....

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Actionscript 3.0 :: Preloader For Dynamically Loaded Image?

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ActionScript 3.0 :: MovieClip On Dynamically Loaded Image?

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I am using Flash CS3 and ActionScript 3.0.I think there is someone who spends 2 minutes of your valuable time in providing solution for my problem or issue.

My description for my problem(with layer numbers/names) starts from here: Layer-1: I am loading an external image(.jpeg) onto the stage dynamically when "Submit" button(which is created & placed in Layer1) is clicked using the following sample code:

[code]...

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Now, What I should do in order to make the MovieClip(Pop-up) and "Submit" button visible on the loaded image?

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ActionScript 2.0 :: Mask A Dynamically Loaded Image?

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I'm back and having trouble masking a dynamically loaded image. For some reason I see both the mask and the image...
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Code:
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[Code].....

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Code:

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[Code]...

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[Code]....

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[CODE]
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[code].....

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I have a media player, which rotates images for the artist it plays. I load the images dynamically into the flash. The flash downloads the same images from the server over and over, how can i cache the images, so flash grabs them from a local cache and not from the server?

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i've looked at several ways to centre a dynamically loaded image into a movie clip for the purpose of zooming the image once loaded. I am loading multiple images (16 in total) at a time and they are all 360 x 360 in size. So what i want to do is set 180,180 to be the centre of the loaded image.

This sounds easy to me but in practice i'm finding it impossible (although i know it isn't as i've seen similar examples doing this).

[Code]...

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Oct 5, 2005

lock the aspect ratio of a dynamically loaded image when i resize my browser.

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ActionScript 2.0 :: Applying Glowfilter To .png Image Dynamically Loaded Into A Movieclip??

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am loading a .png image into a movieclip using loadMovie(). i wanna put a glowfilter on the .png image once it's loaded into the movieclip. is that possible? how?!

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ActionScript 2.0 :: Make A Dynamically Loaded Image Actually Move Across Screens?

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I'm trying to figure out how to make a dynamically loaded image actually move across my screes. So far, my script loads the image, but stops after 1 frame. Without the loaded image everything works just fine. It's all Action Script, so my gues is that I probably missed something along the way.Here's my script:

Code:
scaler.loadMovie("image.jpg");
set the starting value for 2 variables
var targScale = 45;[code].........

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ActionScript 3.0 :: Duplicating Dynamically Generated MovieClip?

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I am loading several images from XML to dynamically generated movieclips (mc_1, mc_2, mc_3...etc.). Then adding all of them into a parent MovieClip - imageContainerMc. So now, imageContainerMc holds mc_1, mc_2... etc. What I want to do next, is to Duplicate the imageContainerMc, and add both the instances on Stage-- addChild(imageContainerMc), addChild(imageContainerMc_duplicate).how can I duplicate a dynamically generated MovieClip?

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ActionScript 2.0 :: Swaps The Depth Of A Dynamically Loaded Image When RollOver Each Movieclip (button)

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I have three movieclips (used as buttons) on my main MC. The following code swaps the depth of a dynamically loaded image the when I rollOver each movieclip (button). I want to put the button.rollOver code in a for loop so I dont have to repeat this code for every image loaded.

[Code]...

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ActionScript 2.0 :: Duplicating & Animating Text Boxes Dynamically

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I am trying to make an application that will load XML data into a scrolling info bar and then continually scroll the information without a break (so there is no gap in the display). The textField and container movie clips are created dynamically and then animated once the XML has loaded. I am having problems though as when I choose to duplicate the MC that has the text loaded into it I can't see the text. I have tried two methods of duplicating the movie clip:

[Code].....

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ActionScript 3.0 :: Duplicating And Manipulating Loaded SWF?

Nov 12, 2010

I am trying to make a card game.

The main fla file loads an external swf file that is a movie clip that has the card art images (one card art on each frame)

This works good and I can view the loaded swf on the stage.

public function FinishedLoading(loadEvent:Event):void {
LoadedMovie = MovieClip(loadEvent.currentTarget.content);
addChild(LoadedMovie);
}

What I want to do in another function is to duplicate the load swf, so that I can have 52 of the same object, each with a different picture. I need to know how to create an instance of the loaded swf.

I would like to control each instance of the loaded swf by telling each one independently of each other to go to and stop at a specific frame such as 3 or 17, or 43, based on what card is needed at that time.

This code creates an error:

var NewCard:MovieClip = new LoadedMovie();

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ActionScript 3.0 :: Duplicating Swf's That Are Loaded In From An External URL?

May 5, 2011

I'm working on an online flash gaming platform. We load all our graphics in externally from a library. I want to be able to load something in, then duplicate it for reuse.

So, I came across senoculars example code for duplicating DisplayObjects. This is where im getting problems. Some of the loaded assest have a few bits of timeline code (basically stop() on animated parts which have multiple animations. also, there are locators in there which are used for the collision detection engine, and these have this.visible=false commands in them).

When i load in a graphic asset, everything works fine- all timeline code executes, the loaded in swf behaves exactly how i want it to. When i duplicate it, buried timeline code is being ignored. Also, even more bafflingly- until i put some kind of timeline code on the top layer of the movieclip that is being imported and duplicated, the duplicated display object wouldn't display at all when added to the stage. (just putting a stop or trace at the very top layer made it work)So i do something like this to load a swf in, and duplicate it

Code:
var myDoAfter = function(mcLoader:Loader)
{
loadedGraphic = mcLoader.content
var newClone = duplicateDisplayObject(loadedGraphic)

[code]...

I've waffled already, and have tried to keep the code brief. Im sure some people are going to say 'never put code on the timeline in AS3' which is probably legitimate (its not all my doing).Still, i am intreagued to suss it out. Is it that, using this method of duplicating (ie getting the constructor of the thing im trying to duplicate), timeline code is simply going to be ignored?

why can't i duplicate something unless it has some timeline code at the top level? Even when it doesnt, the initial load of the asset works correctly- i can add the original to the stage, but its clones seem to be empty.Might it be something to do with the casting of the thing loaded in? (ie that Loader.content is going to be a displayObject rather than a MovieClip) ?

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