ActionScript 3.0 :: Move Whole Layer Using It?
Mar 10, 2012As in the title - I have layer with many keyframes and many objects (frame-by-frame animation), is it possible to align/position to the stage a layer as a whole?
View 1 RepliesAs in the title - I have layer with many keyframes and many objects (frame-by-frame animation), is it possible to align/position to the stage a layer as a whole?
View 1 RepliesIs it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
View 4 RepliesI've got a layer full of keyframes. It's basically a circle that turns on/off, flashes, whatever,using motion tweens, but most importantly, it has a defined position on the canvasI'd like to place it in another spot, but when I try to select the whole layer and move it, it moves only the keyframe located below the playhead(I think that's what it's called), which won't do me any good.
View 14 RepliesHow do I move an entire layer? I want to move ._y and ._x of all objects on a layer beneath a mask to make some animation.
View 1 Repliesi have a 3d square box on my Stage, I have it animated so when you click a number the cubic section moves up using a tween, now their are 4 of these tweens and when i want to click say number 4 it will move behind all of the other images and i dont want it too, how to make it appear above all other layers?
View 3 RepliesI'm trying to get a movie clip to follow a guide layer using action script.
one thing that i have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
I have 2 layers in my timeline. One is on the main timeline the other is inside a movieclip. I want to make one of the layers in the movieclip render above the main timeline layer while the others render below. How do I do this.
View 1 RepliesI'm trying to get a movie clip to follow a guide layer using action script.one thing that i have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
View 1 Replieshow i can make an object move threw a specific path without using guide layers?
View 2 RepliesI make my fla file and then want to move an image on the stage slightly without recording the movement!
I have tried many ways and cannot - I even set up guides as I end up deleting layer and resetting.
i just want to know if one layer can move quicker then the movie frameset
exmple { movie frameset is 12 i just want one layer to go at 20 }
I have a question, and I find it hard to find resources on it. I have two layers, and another layer with an image of a broom on it. I want to use the broom to move over layer2, and reveal the layer beneath it. Kind of making a sweeping game. Frankly my search efforts on google have only come up with alot of masking, but I am sure you need actionscript to make the broom move with the mouse.
View 1 RepliesI've tried 3 different scripts for a random loading image layer and none of them work. Does anyone have code/script for this that will work for Flash 5? I'm totally hung up at this stage and can't move on with the page or site until I have this aspect resolved.
View 12 RepliesDon't know if the flash layer on the view stack contain only the compiled flash swf file
View 1 RepliesI am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
View 3 RepliesIm creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
View 2 RepliesI can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
View 1 RepliesI want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
View 3 RepliesI have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
Why this code doesn`t work?
tip_052.addEventListener(MouseEvent.MOUSE_OVER,ove rSub);function overSub(evtObj:MouseEvent) {
tip_052.visible = true;
else[code]....
appear this error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax error: else is unexpected.
this is the END of the code:
this.createEmptyMovieClip("pos", total);
pos.moveTo(radius.b, 0);
pos.beginGradientFill("radial", [0xCCCCCC, 0x999999], [100, 100], [0, 255], {matrixType:"box", x:-radius.b-radius.b/2, y:-radius.b-radius.b/2, w:radius.b*2, h:radius.b*2, r:0});
for (var radians = 0; radians
I get a error for the last line. The error is this:
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 11: ';' expected
for (var radians = 0; radians
I cant get it working.. I have flash mx 2004 pro..
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
View 5 Replieswell i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
[Code]...
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 RepliesUsing Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
[Code]...
How can I move (on click) the ball up? I'd like to click in ball and move it up, the gravity move it down as well...
View 1 RepliesI'm trying to create an animation with an rectangle. I want the rectangle to move in a loop from x=150 to x=50 and back to 150 and so on.
At the moment I can only move the rectangle forward and it stops after it moved 100px.
how to create the loop ?
This is what I have come up with. not much Iknow.
<s:Move id="moves"
target="{rect2}"
xBy="-150"
duration="1000"
easer="{sineEasing}"/>
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
View 1 Replies