ActionScript 2.0 :: Each Of The Tiny Things Separate Movieclips That Move With Relation To The Mouse?

Sep 19, 2008

Could anybody point me to the right direction on how to do the background for [URL]? Is each of the tiny things seperate movieclips that move with relation to the mouse? I want to understand how it works since it seems to work efficiently and doesn't have any slowdown.

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The menu works as follows: My stage is 960px wide. On the stage there is a holding MC called container_mc which is 1900px wide. Within this holding MC there are 6 buttons which fill up the entire dimensions of the MC. This container_mc sits on the stage and the sure can click and drag this container about horizontally thus revealing all of the buttons. When they click it opens up a box. When the box is closed the menu comes back. All of this works perfectly.

I am now trying to integrate a movieclip, lets call it markermc that sits underneath the container_mc on the stage. Now, as the menu is dragged i want this markermc to move relative to the container_mc. So if the container_mc is being dragged left, at the same time i want the markermc to move right or if the container_mc is being dragged right then the markermc needs to move left. The reason i want this is because it will give a visual clue as to where you are on the menu. A working example of this can be seen at [url]...

The container_mc's starting X position is 20px on the stage. This is the same starting position for the markermc. The container_mc can be dragged as far as -960px for its X position. When the container_mc is at this point, then the marker MC needs to be at 960px. Basically i am trying to get the markermc to move inversely to the container_mc.[code]...

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[Code]....

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If mouse position X is between 0 and 100 play "sound1"

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[Code]...

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ActionScript 2.0 :: Change Frame Of Movieclip Depending On Relation To Mouse?

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This is a CS4 file so and I have CS5 so if you give me either it will be awesome

I have a movie clip that follows the mouse..

Its not done yet but its gonna be a dog chasing a/the mouse...

I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like

if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..

(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)

this is the code i have.. its the top statement that doesn't work the bottom 2 do..

Code:

if (_xmouse < detail.x+10) {detail.gotoAndPlay(61);
}
detail.onRollOver = function() {
detail.gotoAndPlay(31);

[Code].....

I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.

my fla is to big to upload to this form so im placing it on my website here

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ActionScript 1/2 :: Change Frame Of Movieclip Depending On Relation To Mouse?

Oct 28, 2010

Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
 
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
 
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)

[Code]...

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[Code]...

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[Code]...

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i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically)

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ActionScript 2.0 :: Two Separate Movieclips Influence One Another?

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Ok this probably has to be the stupidest question ever asked here on kirupa but I�m going to ask it anyways. You see I have 4 containers (mc�s). and according to the user it loads a different swf into it so what I wished to know is how to put a loader for each .The following steps explain it better-

[Code]....

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ActionScript 2.0 :: Flash8 Two Separate Movieclips Influence One Another

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i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another. the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy. i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.

[Code]...

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I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly. The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.

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[Code].....

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[Code]...

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